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Puzzle Craft 2 - Tips, Tricks, and Strategies for Being the Best Builder

Posted by Jennifer Allen on September 21st, 2015

[Want to know if Puzzle Craft 2 is worth the download? Check out our review.]

Puzzle Craft 2 is a significant upgrade to its predecessor, offering a lot more content than before. That also means that it can seem a little intimating early on, as you try to figure out what to focus on and when. Here are some handy tips and tricks to get you started on the path to having the best settlement.

Puzzle Craft 2 Sort of Came Out of Nowhere and is Available Now

Posted by Rob Rich on September 10th, 2015
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: HEARTY FARE :: Read Review »

The original Puzzle Craft was something of a personal favorite. I dunno, I just have a weakness for puzzle game/farming sim hybrids I guess. Anyway the sequel is out now.

Developer Spotlight: Eccentricity Games

Posted by Jennifer Allen on August 2nd, 2013

Dive For Treasures was quite the delight when we reviewed it earlier this month, so we decided to find out more about its developer, Eccentricity Games, and the team's plans for the future.

Who is Eccentricity Games?
Founded in 2010, the team is made up of a handful of industry veterans who came from a number of Poland's major game development companies. With the help of a producer, Hubert Bibrowski, based in Canada, the team has steadily grown ever since.

What is Eccentricity Games most famous for?
Besides Dive for Treasures (pictured below), the team has also worked on the Android and Windows Phone 8 versions of Puzzle Craft, along with cutesy title, Roll in the Hole. The team has also dabbled in children's apps such as Yawnie and 4 Kids Colors

What's next on the horizon?
Over to Hubert Bibrowski to explain more here: "Right now we're just coming out of launch mode. Dive for Treasures made the AppStore's New and Noteworthy list in the U.S. marketplace so we are very excited. The feedback was great, we're so happy to hear the game is well received as it was a bit of a gamble. There aren't many games like this out there. Right now we are busy working on an update to the game. The main feedback we received was that people wish the game were longer so I'm happy to announce we will be updating the game with more levels soon. It goes without saying that these updates are going to be distributed free of charge to all existing customers. We'd like to send a big THANK YOU to all the game's fans."

Hubert also explained that there are more titles to come from the developer, too, with the first set to be presented in August. As he put it, "It is going to be a big one too...I'd say it is the biggest and most polished game in the history of our studio," although he's not yet able to reveal all. We'll be sure to press him for more information when the time comes!

Anything else I should know about the developers?
All too happy to help, Hubert answered a few of our questions.

148apps: What was the inspiration behind Dive for Treasures?
Hubert: Not sure...Maybe this thing I drive by every day?

Seriously though, we wanted to make a game focused on exploration, with a unique twist. We didn't want to make another "runner" game, we wanted something fresh. When the submarine idea came up, we knew we had something that was fun and challenging in a new way. Sometimes, I think we gamers forget how nice it is to play something relaxing. We all agreed that there wasn't enough of these types of games in the marketplace so we went ahead and made one.

148apps: You've tackled some very varied titles. Is there a particular genre that the team prefer to work on?
Hubert: We like all sorts of games. Working on smaller projects, as opposed to large AAA titles, gives us room to experiment, explore and take risks. We always make the games that we ourselves would like to play instead of focusing on the flavor of the week that happens to be top on the app store. We really like tower defense games - I have a feeling one of our next titles will fall into that category.

Yawnie - encouraging kids to sleep.

148apps: What are the team's favorite apps or games?
Hubert: We like so many games that no one here can agree on just one title. We play our fair share of Starcraft, Gran Turismo and Left 4 Dead and of course we play a lot of mobile games: Sailboat Championship, Tiny Wings, King of Opera and Bike Baron are some of the office favorites.

Where can I find out more about Eccentricity Games?
We'll be keeping a close eye on the new title set to be released in August, but there are plenty of other sources to learn more. There's the Eccentricity Games website, Twitter account and Facebook page.

Thanks to Hubert and the rest of the team for taking the time to answer our questions. Dive for Treasures is out now, priced at $1.99.

Puzzle Craft Releases New Treasure Hunt Update

Posted by Andrew Stevens on February 27th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: ENTERTAINING MISHMASH :: Read Review »

Let the hunting begin. Chillingo has released a free update for their award-winning title, Puzzle Craft, called Treasure Hunt. In this new update you'll be able to hunt for chests to discover rare treasures. Also, there will be new buildings, workers, and tools along with an increased level cap to 60.

New gameplay:
- Build an Archaeologist to find treasure chests; open the chests with the correct chains of tiles to get valuable treasures.
- Build a Museum to unlock new collections; find unique items in treasure chests and complete collections to get an XP bonus.
- Max. level changed from 35 to 60
- Max. number of Workers for Hire changed to 75

Favorite 4: Crowded Mass Transit Games

Posted by Rob Rich on October 9th, 2012

There are a lot of folks out there who take mass transportation to work on their daily commute. Kicking back and enjoying your favorite iOS game is easy enough when you manage to nab a seat, but that’s not always an option. In situations like this - one hand gripping a railing for balance, the other attempting to awkwardly handle an iPhone - having a game or two with simple one-handed control inputs can be a godsend. Which is exactly why we’re providing you with a list of some of our favorite iOS games that won’t require you to sacrifice your balance for entertainment.

Tower of Fortune
I’m still somewhat in awe of just how cleverly implemented this RPG/slot machine hybrid turned out to be. I’m also very impressed by just how much fun I’ve had with a game that pretty much boils down to the repeated use of a single button. This reliance on one button for most of the “action” (i.e. spinning) turns out to be a major selling point when you factor in situations that only leave you with the use of a single thumb.

Puzzle Craft
People like town building and people like matching puzzles. Throw them together and we have an excellent mash-up of genres with the added benefit of being playable in just about any situation. I can’t tell you how many times I’ve been stuck on a crowded train and relied on Puzzle Craft’s gloriously simple interface to kill time. It sure has been a lot, though.

The Last Rocket
Looking for a game that can be enjoyed on a crowded bus but offers up a bit more complexity than simply tapping a single button every now and then? How about a complex and rewarding puzzle-platformer about a sentient missile? The beauty of The Last Rocket’s interface is that it’s all gesture-based (tap, swipe, hold, etc) and can be performed on any part of an iOS device’s screen. Making it perfect for holding on for dear life and playing a game at the same time.

Trigger Knight
Trigger Knight is another game that keeps the interface as simple as possible, thus making it ideal for packed buses and trains. Tapping the screen is all a player has to do in order to play, and it can be tapped anywhere. No buttons and no context sensitive swiping, just tap to activate various items or shops at key moments. Then hope it’s enough to get you to the next “refueling station.”

The Portable Podcast, Episode 151

Posted by Carter Dotson on August 21st, 2012

Farming and escaped critters, some of the hot topics on this week's episode!

On This Episode:

  • The developers of Puzzle Craft discuss the inspirations philosophies behind the creation of their match-3/simulation hybrid.
  • One of the creators of Critter Escape discusses how they plan to fit the title in to their larger universe they're trying to create.

  • Episode Cast:

  • Host: Carter Dotson
  • Guests: Bartek Rozbickl and Artur Ganszyniec, Ars Thanea
  • Guest: Michael Derrig, Kiz Studios

  • Contact The Show: Email | Twitter

    Music:

    How to Listen:

    Apps Mentioned in this Episode:

    Puzzle Craft Review

    + Universal App - Designed for iPhone and iPad
    By Jennifer Allen on August 16th, 2012
    Our rating: starstarstarstarblankstar :: ENTERTAINING MISHMASH
    Combining tile matching mentalities with town building is a curious mix but it works for Puzzle Craft.
    Read The Full Review »