Apple Announces iPhone Winners of the Apple Design Awards

Posted by Jeff Scott on June 10th, 2009

On the second night of it's 2009 World Wide Developer Conference, Apple announced the winners of the this years Apple Design Awards. The winners are split amongst the Mac and iPhone applications submitted by their developers for the competition. Winning applications are considered to be the pinnacle of design and user experience and recognize technical excellence, innovation, and outstanding achievement. This year's iPhone application winners along with their award descriptions are:

iPhone Developer Showcase

[img id="icon100x100.png"]MLB.com At Bat 2009 version 1.0.1 from MLB.com (app info)

MLB At Bat 2009 is an innovative, highly connected app that sets a great standard for all other iPhone sports apps to follow.

At Bat 2009 is the fastest, most detailed way to follow baseball on an iPhone or iPod touch. Users can listen live to every regular and postseason game with no blackout restrictions, see real-time scores, play highlights, and stream audio of all games At Bat 2009 uses MediaPlayer for in-game video highlights, AudioToolbox for streaming audio, QuartzCore, CoreGraphics, UIKit, and Core Animation to optimize the user experience, SQLite for data caching and tracking video view history, and SystemConfiguration for reach-ability.

[img id="icon100x100.png"]Postage version 1.0.1 from Rogue Sheep (app info)

Postage sets a new standard for attractiveness and ease of use in an iPhone app.

With Postage you create and send beautiful, personalized digital postcards using the built-in camera and Photo Library. Core Animation provides smooth transitions and eye-catching effects while Quartz provides high quality graphics, effects, and text display. With 3G/Edge/Wi-Fi networking, you have connectivity virtually everywhere. And you can easily select recipients of your Postage postcards with Address Book integration.

[img id="icon100x100.png"]Topple 2 version 1.1 from ngmoco:) (app info)

Topple 2 is an ideal model for excellent iPhone game and game sequel design, technology adoption, performance, connectedness, and localization.

Topple 2 combines the features of multitouch and the accelerometer to create a game about stacking blocks and keeping them from toppling over. Local WiFi multiplayer mode enables game play between two players, and a challenge mode where recorded sessions can be sent to others players via email, twitter or facebook. Localized for English, French, German, Japanese, and Spanish, Topple 2 uses multiple iPhone SDK technologies including UIKit, OpenGL ES, Bonjour, CFNetwork, Multi-Touch, Accelerometer, Email, and Twitter and Facebook integration.