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Developer Spotlight: Infinite Dreams

Posted by Jennifer Allen on May 23rd, 2013
+ Universal App - Designed for iPhone and iPad

With its latest title, Can Knockdown 3, recently earning a coveted Editor's Choice award here, I took the time to learn a bit more about Polish game developer, Infinite Dreams.

Who is Infinite Dreams?
Based in the Southern Polish city of Gliwice, Infinite Dreams is made up of around 15 members of staff, encompassing several developers, graphic artists, Quality Assurance workers, a game design guru and one marketing expert.

What is Infinite Dreams most famous for?
The team has worked on a plethora of memorable titles. Besides the popular Can Knockdown series, the team has also created Jelly Defense, Sailboat Championship PRO and Let's Create! Pottery. Variety is clearly the spice of life for the team.

What's next on the horizon?
PR and Marketing Manager Artur Starzyk answered this one for us: "At the moment we are working hard to release [a] new level pack for Can Knockdown 3. We are more than happy to receive positive feedback from the fans and we would like to meet their expectations. There is also [a] huge community gathered around Let's Create! Pottery HD and they encourage us to release updates for that title too. Obviously, [a] new project is in the pipeline but I can’t reveal more info about it [yet]."

Anything else I should know about Infinite Dreams?
Artur had some more to say to us about things of interest.

148apps: What does the team enjoy most about iOS development?
Artur: It’s the satisfaction of making good products in a short time. We are doing our best to release polished games and then…waiting for the media reviews and our fans' opinions. We can release games more often on iOS than [the] AAA industry can, so the fun is much...better :)

148apps: Infinite Dreams offers quite a few different types of games. Is there a particular genre you've found most enjoyable to design?
Artur: There is no any particular genre we like the most. We simply love to create new type of games (like Let's Create! Pottery) or just redefine the existing genres (Jelly Defense) to surprise our fans. This is our way of thinking about the mobile games industry.

Where can I find out more about Infinite Dreams?
Infinite Dreams has embraced the social networking world, so there are plenty of places to learn more, besides here. There's the website, Google+ page, Forums, Facebook page, Twitter and YouTube channel. We'll be sure to keep you in the loop about the latest developments, too!

Can Knockdown 3 is out now, priced at $0.99.

Developer Spotlight: Shortbreak Studios

Posted by Jennifer Allen on April 3rd, 2013
+ Universal App - Designed for iPhone and iPad

As its latest title comes with the unique proposition of helping a children's charity, we thought it time to learn more about Polish iOS developer, Shortbreak Studios.

Who is Shortbreak Studios?
Part of Techland, one of the biggest Polish game developers out there thanks to its work on titles such as the Call of Juarez games, Shortbreak Studios is made up of a core team of 9 passionate developers. A mixture of programmers, designers, level designers, artists and a producer, the company benefits from relying on Techland to work out the finances and allowing the team to focus on the creative side of things. As explained by producer, Pawel Rohleder, it means the combination of "the flexibility and creativity of a small independent development studio with the experience and knowledge of an established player in the gaming industry!"

Why should I remember the Shortbreak Studios name?
There are a couple of good reasons, so far. First of all, they made Sugar High, a game that perhaps owed a little too much to Tiny Wings but still proved to be great fun. More importantly, Shortbreak Studios has worked in conjunction with the Cape of Hope Foundation in order to create oncology clinic for children with Cancer.

How did Heal Them All come about?
Pawel Rohleder explains, "We have been supporting Cape of Hope for some time and it was our mutual idea to create a game about defending the organisms for mobile devices. We thought that fighting microbes inside the human body would be [a] very nice setting for a tower defense game as this genre is very popular on mobile patforms. Another idea was the freemium business model as we wanted to reach as many users as possible by offering a part of our game for free." Notably, Heal Them All is entirely free to try out with the full campaign unlocked for $1.99.

What's next on the horizon?
The team has lofty plans, with Pawel happily declaring the ambition that many hold, "Our main goal is to conquer the whole world with our mobile games!" At the moment, though, the firm is mostly working on two different projects that they aren't able to discuss just yet, as well as porting to other devices. Possible updates for their current titles are also in the works and currently being brainstormed.

Anything else I should know about Shortbreak Studios?
Pawel was all too keen to tell us just what he and the rest of the team love about iOS development.

Pawel: Everything! We enjoy every aspect of mobile game development and we put a lot of effort and passion into every step of [the] production process. We believe this is the only way to make high quality games. One of the most important…[parts] in efficient mobile development is rapid prototyping. Each prototype must convince us that this could be a GREAT game. We cancel the project if we do not believe in its playable demo. And the sooner, the better. The development process itself is also very interesting because of tons of small decisions that the team needs to make in [terms] of hard negotiations or just [our] gut feeling ;). Personally, I love the final stage of the development where all individual assets turn into a working product and our vision materializes into a real game. This…shows us that it was all worth the effort but…it always makes us come up with a lot of new ideas and changes that we could make to improve the final quality.

Where can I find out more about Shortbreak Studios?
We'll be keeping an eye on the company's progress. There's also its website, Facebook page, Google+ page and Twitter account.

Heal Them All is available now, for free. But do consider paying towards the full unlock, given where the profits are going.