Tag: Physics game »
Mighty Beanz Review
Nose Invaders Review
Demolicious Review
Gravity Lander Review
Swingworm Review
Inertia: Escape Velocity Review
Inertia: Escape Velocity is Set to Impact Soon
Inertia: Escape Velocity requires players to use their wits, as well as plenty of finesse, in order to navigate each level successfully. Bouncing, gliding and floating will be essential for scooping up scrap (to repair a damaged ship, naturally) which will grant access to even more levels. Touch controls are the standard, but there's also an option to use accelerometer to make things a bit more intense. Of course, players can opt for even more intensity (that's "Intense x 2" for anyone doing the math) by jumping into the "Inferno" versions of each stage.
Inertia: Escape Velocity is set to release next month, December 1st, for $1.99 (iPhone/iPod) and $2.99 (iPad). Keep a sharp eye.
Princess Punt Kicks Fantasy Monsters in the Face. With Flying Knights.
Trajectory-based games are nothing new to iOS devices, be they medieval, automotive or avian in nature. The practice of knocking down ramshackle structures with an odd assortment of objects is a popular one, but not many of them involve giving armored soldiers the boot. Much less booting them into all manner of large (and vicious) beasts. Different "weapons" have different effects that can be triggered when the screen is tapped, while shot placement (trajectory, strength, point of impact, etc.) can mean the difference between "teh phat lewtz" and utter failure. It's a weird concept that seems just insane enough to be awesome.
But don't take my word for it. Anyone looking to dropkick noblemen into scaly monstrosities can check out Princess Punt in the App Store right now for absolutely free.
Roll in the Hole HD Review
Reunite Star-Crossed Felines in Crazy Cats Love
Crazy Cats Love, by WolfGames, is a slightly less common kind of gravity game. Rather than clearing a screen, launching objects or swinging stuff, players have to strategically remove blocks in order to get the two to meet up. This includes, but is not limited to, creating ramps, timed displacement of moving platforms, using stationary gadgets such as fans and even flipping switches.
The game is split up into six areas, each one representing a leg of the family's journey to their new home, and includes bonus levels to keep players interested. Just in case the plight of two love-struck animals wasn't enough of an incentive to keep playing. Those interested in helping the hapless fuzzies out can download the game from the App Store right now for $0.99. Or they can try out the free Lite version, user's choice.
Cado Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
Graphics / Sound Rating:
User Interface Rating:
Gameplay Rating:
Re-use / Replay Value Rating:
[rating:overall]
Cado is a little eyeball blob-thing that always seems to get itself into tough situations. Since it's also seemingly incapable of getting itself out of said tough spots, it falls on the player's shoulders to get it through each level. How? By rotating the stage itself and rolling the lazy little ball to the exit. It's not quite as easy as it sounds.
The first few levels of Cado are pretty simple, with very little in the way of hazards and hardly any need to restart. Soon, though, things get much more complex. Some levels start the little ball on the outside of a spiral, and players have to ever-so-delicately spin the world around it so it doesn't fall off into oblivion. Then the stages get even more hazardous, using broken-up platforms and throwing spikes into the mix.Cado is a good deal of fun, although attempting to snag a level's star can get frustrating. Still, it gets plenty addicting and I blew through almost 30 of the game's 40 levels before I knew it. If that sounds like cause for concern, don't worry; the developer plans to release another 20 levels in a future update, free of charge. Something I'm rather interested in seeing when it comes out, because the levels thus far have been both devious and crazy. In a good way.
My solitary gripe with Cado is that it almost feels like it should use accelerometer controls rather than the on-screen virtual buttons. Which feels weird to say because I typically avoid tilt-based control methods but a game like this practically begs for it. That's not to say that it needs them, but sometimes things spin just a tad too slow and I feel like more direct control through tilting would make a difference.
Cado is certainly one fun and hard to put down game. The 40 levels (soon to be 60, total) are somewhat of a mixed-bag as far as challenge goes, but that shouldn't stop anyone from enjoying this addicting casual physics puzzle-platformer. Or inventing their own string of adjectives to use when they tell their friends about it.