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Tag: Physics game »

Missile Monkey Review

+ Universal App - Designed for iPhone and iPad
By Lisa Caplan on May 24th, 2012
Our rating: starstarhalfstarblankstarblankstar :: FLYING LOW
Missile Monkey is a must miss
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Mighty Beanz Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on March 5th, 2012
Our rating: starstarstarblankstarblankstar :: NOT MUCH FUN
It sports a cool look and a nifty idea, but this game really needs to dial down the cheapness. Like a lot.
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Nose Invaders Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on March 2nd, 2012
Our rating: starstarstarstarblankstar :: CLEVER BUT GRATING
So the best way to combat the Flu is by flicking mucus at bacteria, eh?
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Demolicious Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on February 8th, 2012
Our rating: starstarstarhalfstarblankstar :: ORDINANCE & CHAOS
Nothing says "Circus" like firing cannon balls at explosives.
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Gravity Lander Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on February 2nd, 2012
Our rating: starstarstarblankstarblankstar :: SHORT FLIGHT
Get three cosmonauts to land on the surface of Mars safely. It's significantly harder than it sounds.
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Swingworm Review

By Lisa Caplan on December 14th, 2011
10Tons brings polish, rich graphics and a distinctive gameplay style to new action-physics game Swingworm
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Inertia: Escape Velocity Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on December 1st, 2011
Our rating: starstarstarstarhalfstar :: LAUGH AT GRAVITY
Inertia: Escape Velocity gives players complete control over gravity, but it's up to them to master its use.
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Inertia: Escape Velocity is Set to Impact Soon

Posted by Rob Rich on November 16th, 2011

Everyone loves a good iOS port, right? It seems like App Store shoppers are always clamoring to have versions of their favorite PC and console games on their phones, pads and pods. I know I'm certainly no exception. Enter the original Inertia: a nifty gravity-manipulating platformer that took home the SMU Guildhall grand prize for non-commercial games back in February. The title's creators have since joined Red Fly Studio, and will be bringing a "console gaming experience" spiritual successor of sorts to iOS and Android devices shortly.

Inertia: Escape Velocity requires players to use their wits, as well as plenty of finesse, in order to navigate each level successfully. Bouncing, gliding and floating will be essential for scooping up scrap (to repair a damaged ship, naturally) which will grant access to even more levels. Touch controls are the standard, but there's also an option to use accelerometer to make things a bit more intense. Of course, players can opt for even more intensity (that's "Intense x 2" for anyone doing the math) by jumping into the "Inferno" versions of each stage.

Inertia: Escape Velocity is set to release next month, December 1st, for $1.99 (iPhone/iPod) and $2.99 (iPad). Keep a sharp eye.

Princess Punt Kicks Fantasy Monsters in the Face. With Flying Knights.

Posted by Rob Rich on November 10th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Some princesses are content to sit around and wait to be rescued. They don't mind sitting in their tower/castle/fancy chair until a prince shows up to rescue them or sweep them off their feet. Princess Punt isn't that type of girl. She goes out and does the looking for herself.

Trajectory-based games are nothing new to iOS devices, be they medieval, automotive or avian in nature. The practice of knocking down ramshackle structures with an odd assortment of objects is a popular one, but not many of them involve giving armored soldiers the boot. Much less booting them into all manner of large (and vicious) beasts. Different "weapons" have different effects that can be triggered when the screen is tapped, while shot placement (trajectory, strength, point of impact, etc.) can mean the difference between "teh phat lewtz" and utter failure. It's a weird concept that seems just insane enough to be awesome.

But don't take my word for it. Anyone looking to dropkick noblemen into scaly monstrosities can check out Princess Punt in the App Store right now for absolutely free.

Roll in the Hole HD Review

+ Universal App - Designed for iPhone and iPad
By Lisa Caplan on October 11th, 2011
Our rating: starstarstarhalfstarblankstar ::
Chillingo revisits its roots and serves up some action-puzzling universal fun.
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Reunite Star-Crossed Felines in Crazy Cats Love

Posted by Rob Rich on September 15th, 2011
+ Universal App - Designed for iPhone and iPad

When a pair of cats gets split up into pet carriers after their family begins the arduous task of moving to a new home, they're understandably pretty bummed. Being torn away from a loved one like that is certainly no picnic, which is why it's up to iOS users to set things right. Not in a conventional, "let the kitties out of their cages" kind of way, but in a more game-like fashion. Oh yeah, I'm talking physics puzzles.

Crazy Cats Love, by WolfGames, is a slightly less common kind of gravity game. Rather than clearing a screen, launching objects or swinging stuff, players have to strategically remove blocks in order to get the two to meet up. This includes, but is not limited to, creating ramps, timed displacement of moving platforms, using stationary gadgets such as fans and even flipping switches.

The game is split up into six areas, each one representing a leg of the family's journey to their new home, and includes bonus levels to keep players interested. Just in case the plight of two love-struck animals wasn't enough of an incentive to keep playing. Those interested in helping the hapless fuzzies out can download the game from the App Store right now for $0.99. Or they can try out the free Lite version, user's choice.

Cado Review

Posted by Rob Rich on August 29th, 2011
iPhone App - Designed for iPhone, compatible with iPad

Developer: ClearCut Games
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 3GS
Graphics / Sound Rating: starstarstarstarhalfstar
User Interface Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarstarhalfstar
Re-use / Replay Value Rating: starstarstarstarhalfstar

[rating:overall]

Cado is a little eyeball blob-thing that always seems to get itself into tough situations. Since it's also seemingly incapable of getting itself out of said tough spots, it falls on the player's shoulders to get it through each level. How? By rotating the stage itself and rolling the lazy little ball to the exit. It's not quite as easy as it sounds.

The first few levels of Cado are pretty simple, with very little in the way of hazards and hardly any need to restart. Soon, though, things get much more complex. Some levels start the little ball on the outside of a spiral, and players have to ever-so-delicately spin the world around it so it doesn't fall off into oblivion. Then the stages get even more hazardous, using broken-up platforms and throwing spikes into the mix.

Cado is a good deal of fun, although attempting to snag a level's star can get frustrating. Still, it gets plenty addicting and I blew through almost 30 of the game's 40 levels before I knew it. If that sounds like cause for concern, don't worry; the developer plans to release another 20 levels in a future update, free of charge. Something I'm rather interested in seeing when it comes out, because the levels thus far have been both devious and crazy. In a good way.

My solitary gripe with Cado is that it almost feels like it should use accelerometer controls rather than the on-screen virtual buttons. Which feels weird to say because I typically avoid tilt-based control methods but a game like this practically begs for it. That's not to say that it needs them, but sometimes things spin just a tad too slow and I feel like more direct control through tilting would make a difference.

Cado is certainly one fun and hard to put down game. The 40 levels (soon to be 60, total) are somewhat of a mixed-bag as far as challenge goes, but that shouldn't stop anyone from enjoying this addicting casual physics puzzle-platformer. Or inventing their own string of adjectives to use when they tell their friends about it.

Feed Me Oil Review

By Rob Rich on June 7th, 2011
What's the best way to clean up after an oil pipeline bursts open? Use a menagerie of gadgets to redirect the spill into a large cartoon creature's mouth, of course.
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To-Fu: The Trials of Chi Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on June 3rd, 2011
Our rating: starstarstarstarblankstar :: TASTY
Stretch, fling and stick a wad of kung-fu tofu through one hundred levels full of deadly obstacles.
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Ricochet Battle Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on June 2nd, 2011
Our rating: starstarstarblankstarblankstar :: NEEDS RECALIBRATING
Wonky physics and a reliance on chance drag down what could have been a fun game.
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