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Oceanhorn Gets an "Ultra" Graphics Update for Metal-Using Devices

Posted by Jessica Fisher on December 15th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT :: Read Review »

FDG Entertainment has released the Oceanhorn "V2.5 Ultra Graphics Update" for the holidays. Now fans can enjoy super-refined graphics with ambient occlusion (really fine shading), improved lighting effects, and 60fps performance on their iPhone 6, 6 Plus, or iPad Air 2.

FDG is also holding an Oceanhorn Screenshot and Fan Art Competition where you can win an iPad Air 2. All you have to do to participate is take a cool screenshot and tweet it with the hashtag #oceanhorn before January 10, 2015. The development team will select the best entry. For more details check out their blog.

You can check out this sleek new Oceanhorn for $8.99 on the App Store.

Oceanhorn Game of the Year Update Set to Arrive Tomorrow

Posted by Ellis Spice on August 6th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT :: Read Review »

It has been announced that the long-awaited 'Game of the Year' update for Cornfox & Brothers'/FDG Entertainment's Oceanhorn is set to arrive tomorrow (August 7).

This free update will bring several new features to the game, including the all-new Island of Whispers and a new fishing mini-game. Overall, the developers say that this update will add around four hours of content to the Zelda-esque title.

Oceanhorn is available on the App Store now for $8.99.

Oceanhorn Gets Big Service Update - Adds iCloud Support and More

Posted by Tre Lawrence on March 20th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT :: Read Review »

The iOS-exclusive adventure game Oceanhorn has gotten a sizable update this week.

The foremost addition is iCloud support, which was added due to player feedback. Thus, it is now possible to sync game data across multiple devices. Also, there is now new localizations and language support for Russian and Korean.

We had a look at the game late last year, and mostly liked it.

Oceanhorn is available on the App Store for $8.99.

148Apps 2013 wrAPP-Up - Why Core Gaming Had a Great Year on Mobile

Posted by Carter Dotson on December 26th, 2013

It's easy to look at mobile and see it as a wasteland for content; particularly with all the casual, free-to-play games, and especially the ones that seem to de-emphasize actual gameplay in favor of stronger monetization. That's only if you're not paying attention. Serious, core games - some even free-to-play - had a great year on iOS.

Oceanhorn was hyped for a good reason: it was beautiful and ambitious. That ambition didn't entirely pay off in my opinion, but for the game to have succeeded financially is a huge step forward for gaming on mobile.

It also felt like the barriers between mobile and PC/console games started to blur a bit. Frozen Synapse, Mode 7's highly acclaimed PC strategy game, landed on iPad at last. Limbo received an excellent port. Leviathan: Warships brought cross-platform online play - and the best trailer of the year. Space Hulk was not perfect, but it made for an exceptional transition.

But perhaps few did it as spectacularly as XCOM: Enemy Unknown. That game proved that it was possible to take a massive console and PC title - a fantastic modern take on one of the greatest strategy games of all time - and put it on mobile without losing any of the experience. Firaxis also absolutely stuck the landing with Sid Meier's Ace Patrol and its Pacific Skies followup; original games that went to PC later.

148Apps 2013 Holiday Shopping Guide for Gamers

Posted by Rob Rich on December 12th, 2013

The week is almost over, and the holidays are that much closer, but those gifts won't find/buy/wrap/give themselves now will they? Thankfully there are people like us putting together handy-dandy holiday shopping guides for you! Whether you’re looking for new hardware and accessories, or just something a bit less impersonal than an iTunes gift card, we’ve got you covered.

Other 148Apps Holiday Gift Guides: for [Heath Nuts] [Socializers] [Creative Types] [Power Users]

Today’s guide centers around iOS gamers. These are the folks who love their portable games and spend most of their morning commute matching pieces of candy or fighting immortal titans. If you’d like to make the gamer(s) in your life have an overall more pleasant and convenient gaming experience, or simply get them some really cool stuff to play, check out our list below for some ideas.

MOGA Ace Power Gamepad


The MOGA Ace Power Gamepad ($99 - iPhone/iPod Touch) has several distinct advantages over the other controllers in this list: it’s collapsible so it’s easy to carry while still acting as an extension of the iOS device, it’s the first official MFi gamepad for iOS devices, it uses dual analog sticks in addition to buttons and a D-pad, and it comes with its own battery that will help to extend the amount of time iOS gamers can play things while away from home - or at least a charger. The noticeable downsides are that it’s rather heavy thanks to the internal battery, and it doesn’t support portrait orientation. [Our Review]

While you're considering the MOGA Ace Power Gamepad, you should probably also think about software to go with it. I'd recommend Oceanhorn ($8.99 - Universal), Dead Trigger 2 (Free - Universal), and Silverfish ($1.99 - iPhone) since all three are not only good games in their own right but also confirmed to be compatible. I'm sure there are plenty of other games out there that will work with it as well, but if you're trying to put some sort of package together it would probably be best to stick with what you know will work.

MOTO TC Rally


There’s also the option to mix things up and use and iOS device as the controller for something else, rather than attaching a physical controller to it - hence the MOTO TC Rally ($99 - iPad/iPhone/iPod Touch). This is more than just a RC car with an iOS controller: the free app used to control it adds quite a few gaming elements to the physical racing. Users can race their friends and cause virtual damage -that actually affects performance- through special impact sensors, use power-ups, customize their car’s performance and more.

LEGO Mindstorms EV3


The LEGO Mindstorms EV3 kit ($349 - iPad/iPhone/iPod Touch) is another great option for those looking to venture a little off the beaten path. I mean it lets users basically build whatever the want, then control it with their iPhone or iPad. How cool is that? It's got the universal LEGO appeal, the remote control angle, and taps into those creative juices for potentially limitless amounts of fun. [Our Review]

iKit NuCharge Battery Case for iPhone 5


The iKit NuCharge Battery Case ($89 - iPhone) is certainly something to consider for the iPhone 5 or 5s gamers in your life. The lightweight case doesn't block any ports, and it allows users to recharge their phone on the go. Perfect for lengthy trips or holiday visits with relatives where someone (not naming any names here) inevitably forgets to bring their charging cable. [Our Review]

What games go best with a phone-charging battery case? Battery hogs. There are a fair number of them out there and they can usually be picked out by their super-pretty graphics. A couple of great-looking (and just plain great) games you might want to consider are Warhammer Quest ($4.99 - Universal) and, of course, Infinity Blade III ($6.99 - Universal). However, XCOM: Enemy Unknown ($19.99 - Universal) is by far the biggest battery-muncher and would definitely benefit from something like the iKit NuCharge case.

Mophie Juice Pack Pro


The Mophie Juice Pack Pro ($129 - iPhone) may not be the most elegant-looking case, but what it lacks in style it makes up for in functionality. This is one very durable charging case that will keep batteries going longer and protect the phone from minor splash, dust, and more serious impact hazards. It's a good fit for camping trips or gamers who are particularly brutal with their devices. [Our Review]

The Mophie Juice Pack is another charging case, sure, but it's also quite durable. So it should be able to stand up to a little punishment when you toss your phone across the room after a particularly rough game of Tilt to Live 2 ($2.99 - Universal) or Pivvot ($2.99 - Universal), and will let World War II turn-based airplane strategy buffs like our own Andrew Stevens keep playing Ace Patrol: Pacific Skies ($4.99 - Universal) through just about any harsh weather conditions.

Ultimate Ears Mini Boom


Doubtless we all know at least one audiophile, and the Ultimate Ears Mini Boom speaker ($99 - iPad/iPhone/iPod Touch) is definitely something to consider for them. It's easy to connect to any device via bluetooth, is durable, a good size for travel, and produces some impressive sounds even by itself. It's a great way to enhance anyone's iOS gaming experience. [Our Review]

Of course if you're looking to get some nice speakers, you may want a game or two to go with it that put the enhanced sound to good use. I'd recommend The Last Door - Chapter 2: Memories ($1.99 - iPad) for those who love a good scare as it's a ridiculously creepy game without any audio enhancement whatsoever, so you can imagine what some high-quality speakers will do to it. Home ($2.99 - Universal) is another excellent choice for the same reason. LEGO Lord of the Rings ($4.99 - Universal) is another good option because, come on, who doesn't want to hear that epic score and the official movie dialogue on something more substantial than their iPhone/iPad speaker?

Feel free to peruse our Editor’s Choice selections for more top-rated game ideas.

Oceanhorn's Success at $8.99: Thomas Kern of FDG Entertainment on Why the Game Has Been a Financial Success

Posted by Carter Dotson on December 3rd, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT :: Read Review »

Cornfox & Bros. and publisher FDG Entertainment's Oceanhorn has been an anomaly in the rise of free-to-play games on the App Store: it's one of the few attempts at making a grand-scale game on iOS and priced at an $8.99 cost that few others have dared to try. The game's launch saw it rocket to #1 in the paid app charts and in the top 10 of the top grossing apps, bolstered not just by its App Store Editor's Choice but by a pre-release hype cycle that's rarely seen for mobile games.

Oceanhorn's price risk has paid off: the game recouped its production cost in less than a week, seemingly showing that the kind of games with high production values and premium price points can succeed on the App Store. Thomas Kern, Executive Producer of Oceanhorn at FDG Entertainment, spoke to me about the game's success at its price point.

148Apps: Why launch at $8.99, and that price point specifically? $6.99 has been a more typical "high" price for games on the App Store, and $9.99 is a more "round" number - so why $8.99? Was launching at a premium price point the plan all throughout development?
Thomas Kern (TK): We’re not setting prices on trends or from a psychological “round number” point of view. The launch price is related to the production cost and quality of the game. We got lots of emails and feedback about the price and it was all positive. People felt it was the right price and the game has done tremendously well at $8.99. We’re very happy about the success of the game.

148Apps: Was there ever any thought to making the game free-to-play, or incorporating a hybrid model like what Infinity Blade uses?
TK:The plan for this game was always to go the traditional premium route, something players are used to from game consoles or handhelds. Oceanhorn is a loving tribute to games we enjoyed in our childhood and we see it as a fan-service to offer the full experience without additional costs.

148Apps: The game was bolstered by Apple's featuring of Oceanhorn as an Editor's Choice - do you feel like the game would have done as well without this?
TK: When we launched the game it immediately shot up the charts, before Apple even featured it. It was great to see that Apple agreed with many happy users that this game is a milestone in iOS gaming so they featured it very prominently and supported the game's launch the best way they could. It seems Apple really appreciates efforts like this, after all, Oceanhorn's development time was over 2 years!

148Apps: What about the long-term prospects of the game? Can the game continue to succeed at $8.99?
TK: It does! We see very healthy sales and we’ve recouped the investment in less than a week. For us and the development team, the game is already a great success.

There is no sale to be expected, Oceanhorn will stay at $8.99 but we’ll add more content to it in 2014 so the value will become even better.

148Apps: Do you think that other games can succeed at high price points? Do you believe that Oceanhorn changed anything with the market?
TK: We’ve been contacted by many people in the industry and they’ve been surprised about the success despite the high price point. Especially because the production cost was recouped really quickly. Oceanhorn definitely proves that premium games are not dead and it’s a viable business. We can’t beat some insanely successful Free2Play game revenues, but that was not our plan. Healthy revenues don’t require a position in Top 10 Grossing.

Thanks to Thomas Kern for his time.

This Week at 148Apps: November 18-22, 2013

Posted by Chris Kirby on November 24th, 2013

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Clumsy Ninja

Clumsy Ninja is a casual “Tamagotchi-style” game starring an inept ninja and a humorous physics engine. The game has players train their ninja with the hope that, one day, they will no longer be clumsy. Between the rather impressive physics, fun challenges, and relatively innocuous free-to-play design, Clumsy Ninja is actually a pretty fun game. To play Clumsy Ninja, players can touch the environment or their ninja to interact with it. There are also a couple of menus that allow players to take on challenges for experience points and add new items to their training grounds. Almost everything a player does yields experience points, but the fastest way to move up the ninja ranks is to complete challenges – which can vary anywhere from punching bag training sessions to flinging the ninja on top of a roof. --Campbell Bird


Touchgrind Skate 2

The original Touchgrind was one of the first games on the App Store that truly used multitouch controls to their potentital. Since then, so many games have continued to just use virtual controls, not truly taking advantage of their platform. However, Illusion Labs is back to show these sucka MCs just what’s up with the wonderful Touchgrind Skate 2. The game has been reborn in 2013 as something more like the Tony Hawk Pro Skater games in that players skate around a various skatepark-y environments chaining together tricks like spins, flips, and edge grinds. There’s a lengthy tutorial that has players seeing how to pull off the various maneuvers, with the ability to go back and re-watch and try individual sections in case more practice is necessary. Once in the actual game players can play a 100 second mode where they try to get the most points in that time limit, or a best line mode where a chain of tricks in a short time period can be attempted with the goal being to get the highest-scoring line. This mode is endless, with players able to keep playing until they get a score they’re satisfied with. --Carter Dotson


Lords of Waterdeep

Lords of Waterdeep is a Dungeons & Dragons-themed board game that has found its way onto iOS. Unlike other D&D adventures, players do not create characters and live out their fantasy lives in the land of Forgotten Realms. Instead, players take control of one of the masked lords of Waterdeep and manipulate warriors, rogues, and wizards to do their bidding for them. The result is an extremely well-designed, well-executed, and awesomely-themed worker placement game for 2 to 5 players. For the uninitiated, a worker placement board game is one in which the main action involves placing tokens – representing workers – on strategic locations on the game board. Placing a worker yields some sort of material gain, while (typically) also preventing opponents from accessing the same resources. In Lords of Waterdeep, the primary resources are money and adventurers (priest, warrior, rogue, and wizard); and these resources are gathered in order to complete quests. Upon completing quests players receive victory points, and the player with the most victory points at the end of eight rounds is declared the winner. --Campbell Bird


Oceanhorn

Oceanhorn, the Zelda-style action-RPG from Cornfox & Bros., has been anticipated for a while; but I came upon a game that falls short of the hype and its inspirations. Now, a high-quality 3D Zelda-style game just hasn’t been attempted much on mobile. And getting Nobuo Uematsu, composer for many of the Final Fantasy games to do the music? Unheard of! This is a game with a heady pedigree, and the ambition is rather apparent: it’s a beautiful-looking game. Play this on a retina iPad if possible: it chugged a bit on the new Retina Mini at times, but it looks absolutely immaculate. Whether it be in a dark dungeon, in a sunny town, or sailing on the high seas, this is a visual feast. And the orchestral soundtrack sets an appropriately epic mood. On the surface,Oceanhorn lives up to the hype. --Carter Dotson


A Charlie Brown Thanksgiving

Arriving at the perfect time in the Holiday Season, A Charlie Brown Thanksgiving is an utterly beguiling book app. It tells the classic tale of the same name, following Charlie Brown and the rest of the Peanuts gang as they discover the meaning of Thanksgiving. It’s easily a great read to share with the rest of the family. The app is laid out in a very family friendly format. An easy to understand tutorial ensures that young and old will know how to navigate through the app, mostly through a matter of swiping to the side. Occasionally, A Charlie Brown Thanksgiving reacts a little strangely, potentially down to the increasingly dated iPad 2′s loading times, but it’s mostly a smooth process. --Jennifer Allen


BeBop Blox

BeBop Blox is a cute and charming puzzle app for toddlers that adults will enjoy as well. BeBop Blox is a brightly-colored and musical puzzle app with Tangram elements that young children – through the use of stacking blocks – can use to create playful shapes including a train, boat, camel, or whale as well as other fun animal shapes. Gameplay is simple as children are guided in their building with the use of block templates which one fills. I admire that, although there is a moment where the more complex design can be seen. Building begins from the bottom up, allowing children to slowly add pieces – exercises that later may help them construct their favorite designs with their own building blocks. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Random Heroes

May 2D platformers never die. Long live Random Heroes. As far as platforms go, this one has the basics down: adjusted left to right running, with baddies and leveled platforms to get to. Our hero is outfitted with a gun, but the gun does not perpetually shoot; the a button nestled to the right only shoots when pressed. Just to the left of this button is the jump button, and the bottom left of the screen has two directional buttons. --Tre Lawrence


Zombitsu

In Zombitsu, we get a running game, a ninja sword and zombies. Our ninja (Hiro) is outfitted with a sword to begin, and runs slicing up undead villagers and avoiding hazards that creep up along the way to stop progress. The view is an abbreviated top-down and behind angle, and this is affected by some game actions for brief moments. The zombies are all over, roaming on the sides of the running area and even directly in front. The base zombies are remarkably spry; there was a time or two I thought one was out of range only to have it knock me down behind some serious closing speed. --Tre Lawrence


Kunundrum

Kunundrum is a fancy puzzle game with neon graphics. Its gameplay reminds of classic Sokoban, but the rules are different. To be fair, there’s no way to describe them, without sounding like an accountant on his weekly report, so bear with me. The players are tasked to deliver several differently-colored shiny dots to their respective slots. The dots can be swiped across the field vertically and horizontally, and only stop when they hit a wall. If a dot is launched over its slot, it will skip over it, unless there’s a wall, or some other object in the way. Thus, the player needs to arrange the dots in such a way, that they would stop exactly over their slot. The fields are greatly different and contain lots of unique tiles. Some of these tiles change the direction that the orb is going, others act as switches for collapsible walls, and others teleport the sphere to another part of the level. The levels are numerous, so there are plenty of easy, mediocre and completely insane difficulties available. Three stars are awarded if the player manages to complete the level with the least possible number of moves. --Tony Kuzmin

And finally, this week Pocket Gamer went hands-on with the first official licensed iOS controller, reviewed Touchgrind Skate 2 and Shivah, highlighted the 17 best iOS and 10 best Android games of the week, picked out the hardest games on mobile, and helped you avoid scam apps on Google Play. All that and more, here.

Oceanhorn Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on November 19th, 2013
Our rating: starstarstarhalfstarblankstar :: SET ADRIFT
Oceanhorn is a beautiful and ambitious game, but it's missing that special something to make it great.
Read The Full Review »

This Week at 148Apps: November 11-15, 2013

Posted by Chris Kirby on November 16th, 2013

Apps Are Us


How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.


Tilt 2 Live 2: Redonkulus

Tilt to Live 2 wakes up in a world where the tilt-based game feels almost dead. Free-to-play Skinner boxes rule the landscape, and here’s a $2.99 game that dares to toss things back to 2010 by having us tilt to survive? Well, great gameplay is timeless, and One Man Left has made Tilt to Live 2 feel both fresh and familiar. The core concept of “tilting to live” is the same, but nothing else is. Visually, the game has been given a detailed and fluid overhaul. It looks and feels incredibly lively. But all the power-ups from the original have been replaced with new ones. Now, there’s a brimstone ball that can be bounced around the screen, a dual-bladed energy sword, a shield that can collect dots to destroy them, a dot disguise that makes the player briefly invulnerable, and more. This was a fantastic decision by One Man Left – what it does is that it makes the game feel new. The game is innately familiar, but the ways that the problems are approached and solved are completely different. It’s the perfect approach for a sequel; one that other developers need to consider. --Carter Dotson


Stealth Inc

Stealth Inc., originally released for Mac and PC under the name Stealth Bastard and then later for the PlayStation 3 and Vita under its more family-friendly name, has been well-loved from the start. And rightly so as it mixes stealth and brutal platforming challenges so effectively. So how does everything hold up on iOS? Ridiculously well, actually. The basic premise of Stealth Inc. is to escape. Players control a very unfortunate clone (several, really, since there will be lots and lots of dying) whose only purpose is to sneak out of a facility that’s absolutely packed with death traps. Now that I think about it, all the place seems to do is make and kill clones. In order to guide their little fellas to figurative safety, players will need to solve a series of challenging environmental puzzles and make a bunch of intricate jumps while also trying to avoid detection at all costs. The game uses a simple left/right slider for movement along with jump and duck buttons to great effect, while a contextual button for interacting with computers and the like pops when needed. --Rob Rich


Hunter Island

Monster Hunter? Pokemon? No, this is Hunter Island from ZigZaGame Inc. A game that incorporates both catching monsters and fulfilling side quests in RPG style. Fans of the Pokemon games will feel right at home here, as Hunter Island manages to capture the tone and enjoyment of just what makes this style so engrossing. Anyone familiar with the rules of Pokemon will not find it difficult to work through. Players start off with the option of three different monsters – each with different elemental attributes. It is then the player’s job to decide whether they will be a male or female protagonist, but it doesn’t really make a difference because whichever one is chosen the other will still join them on their journey. --Lucy Ingram


Todo 7

Appigo’s Todo apps have been keeping many people organized for as long as the App Store has existed. After a major OS update in the form of iOS 7, it only seems right to come across Todo 7. The app fits into the aesthetics of iOS 7 extremely well, retaining its position as both powerful and visually appealing. Some people looking for a simpler solution might be disappointed to note that Todo 7 isn’t as minimalist as other To Do list apps, but once taken through the tooltips it offers, it proves to be quite effective. The main screen of Todo 7 offers the bulk of the information. A list of all tasks is offered along with a focus list which prioritizes overdue tasks and those needing to be done today, while a personalized list option offers more control over how content is arranged. Personalization options such as changing the color of each category, and even the list icon and background image, further adds to the control. --Jennifer Allen


Millie's Crazy Dinosaur Adventure-Millie Was Here, Book 3

Millie’s Crazy Dinosaur Adventure is an interactive title in a series of Millie Was Here – charming multimedia experiences children and their adults will really appreciate. Here Millie, a cute little dog, builds a space ship to hopefully transport her back in time to earlier that day – because after having arrived at her friend’s birthday party, she realized that she had forgotten her present. Things go awry though and Millie actually travels back into the time of the dinosaurs where she goes on an adventure, then safety arrives back in present time. --Amy Solomon


SnapinboxHD

Email is quickly becoming one of the most time-consuming daily tasks. Since most folks are mobile now, it’s necessary to have an email app that is speedy and efficient. SnapinboxHD does its best to make this chore as simple and seamless as possible. Combine all accounts into one inbox, and swipe left or right to organize it without even opening the message. Yes, this may save seconds, but seconds add up to minutes, which add up to hours. --Stacy Barnes


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:


AndroidRundown

Move

Gotta love Move. Its main draw is its simplicity. The game developer does a good job of ensuring that it is accessible enough to almost not even need a tutorial. The basic objective is to move colored, 2D circles to matching squares in the least number of moves. Every level starts out with a suggested number of moves, and not surpassing that is what is the key to earning the most stars. --Tre Lawrence


Pocket Harvest

Pocket Harvest’s premise will be familiar to anyone who’s played Harvest Moon. Players are given control of a small, struggling farm, with few staff and next to no resources. Before long though, the farm will be bustling with a huge variety of crops, animals, attractions and even tourists. Building the farm couldn’t be easier. Fields are placed one by one depending on what kind of crop they grow. Worker houses are placed nearby and if they are close enough the worker will tend the fields, sell the crops and earn cash. Of course there are many things that affect how much money they’ll make, such as the moisture of the field, the worker’s skill at harvesting, how well cultivated the crop is and so on. --Allan Curtis


Combat Monsters

Combat Monsters is a turn-based strategy game that involves the use of extras to win. It has one of the most thorough tutorials I’ve come across, and it does do a great job of ensuring that the 8-step learner gives the right pointers with regards to how the game works. What the tutorials do reveal are some nice media elements. The whimsical characterization work within this type of fantasy warfare, with simple animations that are fun without being too distracting. The playing area is a battle stage that is set in a circle with chess-like squares that afford movement of the pieces. --Tre Lawrence

And finally, this week Pocket Gamer reviewed Oceanhorn, Epoch 2, and Stealth Inc, started its new First Look video series, and welcomed in the new generation of consoles with a round-up of second screen apps. Check it out in the Pocket Gamer Weekly Round-Up.