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+ Universal App - Designed for iPhone and iPad
By Campbell Bird on January 12th, 2019
Our rating: starstarstarblankstarblankstar :: TOUGH AS NAILS
Brutal difficulty can be fun, but DUNKYPUNG is perhaps a bit too hard.
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Missile Cards review

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on June 30th, 2017
Our rating: starstarstarstarblankstar :: CARDMAGEDDON
This card game is a creative and clever mashup of Solitaire and Missile Command.
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Go to Bed - An Interview With Touchfight Co-founders on Their Nightmarish "Bedroom Defense" Game

Posted by Jessica Fisher on August 19th, 2014

Touchfight Games is an exciting new indie studio that was co-formed between game journalist and author Nathan Meunier, artist Leonard Kenyon, and programmer Jon Kenyon. Their debut game Go To Bed will be released this fall, and with all the excitement we wanted to get to know Touchfight Games a little better. Nathan, Leonard, and Jon were kind enough to speak to us about their work.

Left to right: Leonard Kenyon, Jon Kenyon, Nathan Meunier

148Apps: What inspired you decide to go from writing about games to creating games?
Nathan: I've always been a huge fan of indie games in particular. Covering indies was one of my passions early-on in my career, and it's been a beat that I've really enjoyed focusing on throughout the past 8-9 years I've spent writing in the games industry. There's something about the fierce DIY spirit and inherent creativity in independent games made by small studios that's always resonated with me.

Prior to kicking off a journalism career over a decade ago, I actually dabbled with creating small games using a much earlier version of Game Maker. Back then, the indie scene as we know it today didn't exist. It was a different world, and I wasn't equipped to do much of anything with the rough game ideas I was putting together. Given that journalism was my chosen career path, I got a gig working at a newspaper and eventually transitioned into covering the games industry full-time as a freelancer.

It's been a great run in the games press, and I don't plan to give up freelancing altogether, but shifting gears to explore developing games has given me an a much-needed creative boost that's rekindled my passion for games. Also, I live out in the middle of nowhere and am used to working alone, so having an opportunity to collaborate on projects with two other local kindred spirits and my co-conspirators, Jon Kenyon and Leonard Kenyon, has been a blast, too. It's something that was missing from my freelance routine.