Dead Trigger 2: How Madfinger Wants to Make Their Zombie Survival FPS Better Than Ever

Posted by Carter Dotson on October 21st, 2013

Making a first-person shooter with zombies is a safe bet for a game concept, and if Dead Trigger 2 promised to just be more of the same there’s certainly the possibility that it could do just as well as the original. After all, it has zombies and the series’ creator Madfinger is known for its gorgeous-looking games. But Marek Rabas, Co-Founder of Madfinger, says that for Dead Trigger 2, visuals were not the focus. “We didn’t focus on improving graphics quality this time around, instead, our main focus was on gameplay and other aspects of the game.”

This is the first thing that is apparent when playing Dead Trigger 2, perhaps after the still-impressive visuals: it’s a much better experience.

The core concept remains the same: players trying to survive an onslaught of the zombie apocalypse. But something just feels different. Early on, it’s a much more engaging experience. Rabas says “we have changed and enhanced [the] core gameplay. We are monitoring combat intensity and allowing gameplay to adapt to it. We have added bosses in the game and players have to change their behavior in the game when they spawn.” These include enemies like the Vomitron and Kamikaze, powerful enemies that require the player’s full attention as they can kill quickly.

The story missions feature more of a narrative backbone: there’s rudimentary interaction with other characters such as an escort mission early on, albeit with a character who knows how to handle his gun. They’re little things, but they make the game feel less like a soulless collection of missions and more like a game with actual progression. There’s still the assortment of side missions with their own challenges, but the main story mode should be more motivating.

The controls show great promise as well. It’s a version of the dual virtual stick control scheme, but set up with just swiping to move and to aim. Most importantly, aiming is incredibly accurate with the touchscreen to where I had no complaints early on. It’s a Halloween miracle!

Of course, with Apple's MFi gamepad protocol on the horizon Dead Trigger 2 would be a natural fit. Madfinger loves their gamepads on Android – their games support them, and almost all of the controller manufacturers I met at GDC were demoing the original Dead Trigger on their controller – and Rabas says “Dead Trigger 2 supports MFi gamepads already. We haven’t tested it yet, because we don’t have MFi gamepads here. I hope we will get some before they will release them on the market.” However, the feature should be ready for when the dual-stick gamepads do come out. Until then, the touchscreen on iOS should do a bang-up job for most.

Dead Trigger 2 releases on October 23rd worldwide, and it’s showing great promise as a game that takes a familiar concept and iterates on it to make it possibly the most ideal version of what it could be.