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The best mobile point-and-click adventure games

Posted by Jessica Famularo on August 12th, 2017

Nostalgia for classic point-and-click adventure games has reached an all-time high in recent years, and the rise of mobile games have provided a perfect platform for this old-school genre.

This week we're going to take a look at some of the best adventure games on mobile that aren't by Double Fine. Double Fine adventure games are great, but we think you know all about them at this point, and if you don't, information on them is easily available. Here are some other quality point and clicks for you to try.

Machinarium Pocket Edition Brings the Award-Winning Game to Your iPhone

Posted by Andrew Stevens on October 18th, 2013
iPhone App - Designed for iPhone, compatible with iPad

Machinarium gets a brand new pocket edition, bringing the award-winning adventure to your iPhone. Machinarium Pocket Edition is available for $1.99 and comes rocking with a pinch-to-zoom feature, improved graphics, achievements, and more that will keep players plenty busy. Now go get adventuring, folks!

The Passenger Review

+ Universal App - Designed for iPhone and iPad
By Sinan Kubba on January 27th, 2012
Our rating: starstarstarblankstarblankstar :: BRIEF ADVENTURE
A noir adventure game that shines too briefly.
Read The Full Review »

Machinarium Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on September 16th, 2011
Our rating: starstarstarstarblankstar :: WONDERFUL
Machinarium is a wonderful conversion of a PC indie adventure gaming gem.
Read The Full Review »

Amanita Design Bringing Machinarium to the iPad Soon

Posted by Rob Rich on July 28th, 2011

Perhaps best known for their quirky flash game Samorost, Amanita Design has since gone on to make a real name for themselves with their first full-length title, Machinarium. The minimalist adventure of an adorable little robot created somewhat of a stir on the Mac and PC, and now it's ready to make another group of unaware consumers into rabid fans. I am, of course, referring to iPad owners.

In a statement issued to Pocket Gamer, the developer's founder Jakub Dvorský mentioned that the iPad version has not only been in the works, but that it's also nearing completion: "It's almost finished, but we still need to fix a lot of small bugs and test it properly. It should be ready during the next month...hopefully."

We can't do much but speculate on how the Flash title will handle the port, but I think it'll do just fine. The PC controls are as simple as it gets, with single left mouse clicks as the only required interface. The inventory is almost never larger than a handful of items and it's in an unobtrusive drop-down menu. There aren't even other action icons to select (as is usually the custom in other adventure games); instead the game uses context sensitive icons that change depending on what the cursor is hovering over. Controls like that should translate to a touch screen quite easily, I would think.

This is a rather big deal for adventure game fans, even if they've never played the PC version (pictured). Machinarium is one of the most beautiful, stylish and clever games of its kind. From the amazing artwork to the incredible soundtrack, not to mention the clever puzzle design, it's a downright treat to play. Between this version and Machinarium's impending release on the PlayStation 3, I think it's safe to say that the folks at Amanita Design are doing quite well.

iPad users, keep an eye out for this one. I promise it'll be worth it.

[via Pocket Gamer]