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The Portable Podcast, Episode 90

Posted by Carter Dotson on June 21st, 2011

Giant meteors and giant bear heads come together!

On This Episode:

  • Carter speaks to Zach Gage, developer of Bit Pilot. They discuss the game's mechanics and how they translated to the Mac App Store version, along with the new update that made the game universal, adding 2 new modes in the process.
  • Carter speaks to FuzzyCube Software about iQuarterback 2, what went into its freemium model, along with the future of Game Center and its new turn-based multiplayer services.

  • Who We Are:

  • Host: Carter Dotson

  • Guest: Zach Gage

  • Guests: Jeff Ruediger & Pete Parisi, FuzzyCube Software
  • Contact The Show: Email | Twitter


  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:

  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:

    iQuarterback 2 Pocket Edition Comes to iPhone and iPod touch

    Posted by Carter Dotson on June 17th, 2011
    iPhone App - Designed for iPhone, compatible with iPad

    FrEEday Vol 45

    Posted by Chris Nitz on May 20th, 2011

    iQuarterback 2:
    iQuarterback 2 allows gamers to step into the shoes of a budding quarterback badass. As a new quarterback, players are tasked with competing in various mini-games that test skills like throwing accuracy, ball control, and agility. Two different game modes will provide plenty to do as gamers look to level up their superstars while unlocking fun items like new environment, mascot heads, and even snowballs!

    Candy Train:
    Gamers are tasked with guiding a train along a train track in hopes of collecting copious amounts of sweets in Candy Train. The problem is that the train tracks are all kinds of jumbled up. This means players will need to drive the train while also fixing the tracks to collect all the yummy candy. So much candy, so little time.

    KungFu Food-Panda:
    If slashing fruit and veggies has out stayed its welcome, then it maybe time to slice some mouth watering dinner options. KungFu Food-Panda contains simple, yet familiar, controls. Just swipe a finger across the screen to hack food into tiny bits. There are three different modes to test those dinner hacking skills, and several achievements to unlock. That rice dish was cold anyway.

    Reiner Knizia's Yoku-Gami Time Attack:
    Time for a challenging new puzzle game. Rules are simple, just select a group of three numbers. If the greatest number in that group equals the sum of all the other number in the group, the turn is deemed successful. Each move will see the numbers disappear and be replenished with new numbers. As the game moves along, the numbers climb higher, thus adding challenge to the game. The game comes with three different modes of play and even a hint of education disguised as fun. This is a game for anyone of any age!

    Omega Drive:
    Strange cosmic forces have laid waste to most of humanity. Adding to the devastation, an asteroid threatens to wipe out planet earth. It is up to the player to drive through a city full of rubble and debris to activate a laser defense system to save the world. The are plenty of jumps, stunts, and rooftops to enjoy while cruising around. With so much to do, players may forget they are there to save the world and not perform a double barrel roll.

    iQuarterback 2 Rushes On To The iPad

    Posted by Carter Dotson on May 19th, 2011
    iPad App - Designed for iPad

    Football may be in jeopardy, what with more NFL action projected to be going on in courtrooms between lawyers in expensive suits rather than in stadiums with players in uniforms this fall. However, iPad owners longing for taste of the gridiron can get a little taste with iQuarterback 2 from Fuzzy Cube Software, an arcade-style target shooting take on football.

    This game puts players in control of a quarterback in two gameplay modes. The first, Shoot Out, has a series of targets pop up, which the player must try to hit as they go by. Different targets give different point values, and some offer powerups like giant footballs, and ones that split into 3 footballs, for maximum target hitting action. The other mode, Accuracy, is based on reaction time, where targets quickly pop up and must be hit before they go back down. Each successive target hit increases the overall multiplier, so frequent accurate hits are necessary to get high scores.

    The game is available as a free download, but features ads and in-app purchases. Players earn "Fame" from playing the game, which can be used toward new outfits and stadiums, which offer different powerups to the player. As well, Fame can be used to extend the game length by 3 seconds for 10 Fame, up to 10 times in one game. Fame can be bought via in-app purchases, although it is not necessarily required, although high scores will be lower without the extension of time, so smart usage is required if there's no desire to spend money on the game. It's something of a curious take on the freemium model - while the game gives advantages for acquiring additional Fame, it is not patently necessary by definition, especially as good players will earn large amounts of it as they play. iQuarterback 2 is available from the App Store now.