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The ESPN SportsCenter App Gets a New Look, a New Name, and Additional Device Support

Posted by Ellis Spice on February 13th, 2015
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

An update has arrived for ESPN's iOS app (Formerly 'ESPN SportsCenter'), bringing in further device support, a redesign, and the introduction of ESPN Now.

The app now takes advantage of the bigger iPad screen, with scores and news displayed at the same time. iPhone 6 and 6 Plus owners will also be happy to hear that the app has been adapted to make full use of their bigger displays. The addition of ESPN Now, meanwhile, allows users to swipe to the right to access photos, videos, and social media content from ESPN. The cricket fans out there (insert obligatory 'C'mon England!' comment here) will also find that support for the upcoming Cricket World Cup has been added, bringing in video clips and scores from the 50 over contest to the app.

The updated ESPN app is available to download now for free.

Motrr Releases New Motorized iPhone Mount and App.

Posted by Jessica Fisher on January 30th, 2015
iPhone App - Designed for iPhone, compatible with iPad

Motrr announced today the release of Galileo, their new motorized mount for the iPhone 6. Galileo uses apps, such as TimeLapse, Collabracam, and FaceSnap, to control the mount letting you program pan/tilt time-lapse video, track faces, create panoramas, and more. Motrr also create a new app called Golem which controls the mount while running in the background so it will not interrupt activities such as video chat. The mount has full 360 degree movement and allows users to insert their phone in either direction as to not block the lighting port.

You can buy a Motrr Galileo iPhone 6 mount for $29.95 and the GolemApp is available for free on the App Store.

Netflix Optimizes for iPhone 6 and iPhone 6 Plus

Posted by Jessica Fisher on November 13th, 2014
+ Universal App - Designed for iPhone and iPad

Netflix, the master of video subscription services, has updated their mobile app to Version 7.0. Now the Netflix app is optimized for the iPhone 6 and iPhone 6 Plus so you can see more content, and you'll be able to watch your favorite shows and movies in 1080p on the iPhone 6 Plus. They have also added iOS 8 support and Chromecast improvements.

You can download Netflix for free on the App Store.

Pointless or Prophetic - is Apple Pay a Sign of the Times?

Posted by Andrew Fisher on October 8th, 2014

A couple of years ago, with the holiday season rapidly approaching, my mother generously asked me if there was anything I wanted for Christmas. As it turned out my wife and I were just getting into board games as a hobby, but not wanting my mom to bother wandering into a Manhattan board game specialty store I just told her I'd give her the names of a few games we were interested in that I knew she could find on Amazon. She surprised me with her response - that she wasn't going to be able to get me those games because she didn't feel comfortable shopping online.

My mother is the first to admit that she's not the most tech-savvy person around, but I was still shocked that she wouldn't order anything from Amazon, and further shocked that she had never bought anything online. When I asked why, both she and my father explained that they simply didn't trust the technology and that it made them uncomfortable.

I guess the reason I found it difficult to accept is because online transactions have represented the majority of my expenses for years. So the idea that people who are otherwise modern, educated, competent folks wouldn't trust something as universal as online shopping - their instinctive distrust - seemed downright silly to me as someone who is, by upbringing and profession, constantly exposed to the world of social media, online commerce, and internet connectivity.

Which is why I had to stop and scold myself when I saw Apple Pay and immediately shook my head in disapproval.

Sure, there are security features in place. Sure, your credit info isn't technically stored on the device. And sure, what is locally kept is locked behind a biometric defense system, can be disabled remotely, and probably has a dozen other security protocols I'm unaware of. Still, my gut reaction to the idea of using my phone to pay for things was instantaneous distrust - and that's ridiculous.

Whether you're an adherent to the Cult of Apple, just think their products are cool, or even if you have no intention of buying Apple's newest miracle device, the fact is that this idea of a unified way of managing your credit, integrated into your mobile electronics, is a very likely technological progression. Of course security will always be an issue, but is there really any difference in using my computer to order something from an online retailer via my credit card or tapping my iPhone against a sensor to initiate the exact same kind of transaction in person? The bottom line is that (semantics aside) there isn't, and I doubt very much that this feature will remain exclusive to the iPhone for long.

I also doubt I'm the only one who looked at Apple Pay and scoffed. But I think that, like my parents not trusting the idea of internet commerce, it's just a product of technological inertia. No, I'm not one of the folks who ran out to get an iPhone 6 Plus on day 1, but I won't be one of the naysayers who resists the direction this new tech is taking us simply because 'it's different and that makes me nervous.'

Rest in Peace My Beloved iPod Touch, the iPhone Minus The Phone

Posted by Ellis Spice on October 3rd, 2014

I'm an iPod Touch owner, and I think it may be time for me to admit that my device's time is almost up. But firstly, a little bit of back story for you: 

My first iOS device was a 2nd generation iPod Touch, which is long ago enough for it to not have had a camera or microphone. My second iOS device was a 4th generation iPod Touch, with my current device being a 5th generation device. Putting it bluntly, I'm a fan of the iPod Touch.

To me, the iPod Touch was Apple's accidental handheld console. Sure you can purely use it as an iPod with a camera if you so wish, but to someone like me, it was (and still is) my gateway into iOS gaming at a much cheaper cost than an iPhone - one that also just happened to fit into my pocket. The fact that I could access the wide variety of iOS games through a relatively cheap device (compared to other iOS devices, anyway) is the reason I'm here today, on a site devoted to iOS apps.

Once upon a time the release of an iPod Touch was a yearly thing, with the tech in the device just below that found in that year's iPhone. The 4th and 5th seemingly started the pattern of a new device every two years, meaning this year should've bought on the release of the 6th generation. The September 9 iPhone 6 announcement event has long since come and gone however, and the world is seemingly nowhere nearer to seeing a six next to the iPod Touch name.

If you sit down and think about it though, in this day and age the iPod Touch is an unusual thing. It's the size of the phone and does almost everything you'd expect from a modern phone besides be a phone: it has a touch screen, two cameras, a microphone, and the ability to run apps. To be fair, that's also everything the average person would likely expect from a modern tablet as well. And therein lies the rub.

I can understand why Apple seems to be no longer supporting it. In the past year, the hardware giant released four iOS devices - the iPhone 6, iPhone 6 Plus, iPad Air, and the 2nd generation iPad Mini. Four devices, all varying in price and size, and each with their own niche to cater to. Within those devices, there's something there for pretty much everyone. You want a phone-sized device to play your iOS games on? Fine, go get an expensive contract and get an iPhone. You want a device devoted to running apps? Fine, go get an iPad or iPad Mini with their bigger screens and better resolutions. You want both? Before, the answer to that question was the iPod Touch. Now, I think Apple would much rather you gave them more money and bought an iPhone and an iPad.

This time next year, we'll likely see the release of iOS 9 and the end of support for the generation of devices that used the A5 chip - including the 5th generation iPod Touch. As much as I hope Apple will announce a new iPod Touch next year, part of me knows that the brand is effectively a dead parrot at this point. And as much as I want to nail it to a perch, it's already pushing up the daises and has joined the choir invisible.

So, farewell iPod Touch. The iPhone minus the phone. The iPad Mini but even smaller. The accidental handheld console. You will be missed.

It Came From Canada - Philippines Edition: Vainglory

Posted by Jordan Minor on September 29th, 2014

I’m going to be straight you with folks. I don’t know much about MOBAs, and I’m certainly no professional. That means I don’t know how well Vainglory, the upcoming multiplayer online battle arena showcased in the most recent Apple keynote, compares to titans like League of Legends or DotA 2 in terms of depth and control. However, in this edition of It Came From Canada - Philippines Edition, what I can say is that it certainly has the ambition to be king of the mobile MOBAs.

Even to someone like me, the specifics of this gigantic genre have become pretty well-known by now. Two teams, in this case with three members each, attempt to destroy their opponents’ home base by making it through lanes full of powerful turrets and endless waves of disposable grunt soldiers. Players choose from a handful of heroes with their own personalities and moves to master - like the sadistic sword wielder Catherine, rambunctious catgirl Koshka, and shambling Monty Python-quoting zombie warrior Krul. Fast melee-focused characters obviously require different strategies compared to slow spellcasters, and forming those plans is where much of the tactical depth comes from.

Fortunately, the game is very accommodating to newcomers. The extensive tutorial goes over basics like what to buy at the shop and why it’s important to not die and give your foes a bonus. It also familiarizes players with the single map and important sites to capture like special monsters that strengthen minions once defeated. It’s a lot to take in, from knowing when to hide in the bushes to the concept of “the jungle,” and that’s before it even gets to character-specific traits. But since this is all the game is, it’s good that there’s a lot to it. Players can also practice at any time and discover how surprisingly nuanced the touch controls are - letting them set waypoints, launch strings of attacks, and tell heroes what spots to avoid.

Vainglory also just looks fantastic thanks to the new “Metal” iOS 8 API. Yeah, the art style still betrays the fact that this entire sub-genre descends from a mod of a Blizzard game, but the details, effects, animations, and smoothness of play actually do resemble a higher-end PC release from a developer of that caliber. Along with giving players new options to explore, unlocking characters from the marketplace also provides something new and pleasant to look at for a match.

Since Vainglory isn’t out in most territories yet, so finding a match was a little difficult. Although once it fully launches soon, that shouldn’t be a problem. Again, I’m not the one who can tell if it will succeed in the highly profitable but contentious MOBA space, but it’s definitely an impressive attempt.

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New Update for Aralon: Sword and Shadow Includes Enhancements for the iPhone 6

Posted by Jessica Fisher on September 29th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarstar :: CONSOLE WORTHY :: Read Review »

Aralon: Sword and Shadow, by Crescent Moon Games, has been compared favorably to Elder Scrolls in its visuals and play style. Recently Crescent Moon released an update to add widescreen and full iPhone 6 support. They have also improved lighting and shadow effects for a more visually pleasing experience.

To celebrate, Crescent Moon Games is offering Aralon: Sword and Shadow for $0.99 for a limited time on the App Store.

Breaking Up With My iPhone 4S -or- Surfing the Back Edge of the Tech Wave

Posted by Rob Thomas on September 26th, 2014

I still own an iPhone 4S, and the arrival of iOS 8 and the new iPhone 6 line pains me.

First off, I should explain that I’m not some half-committed neo-Luddite with a knee-jerk fear of new technology. I actually picked up my iPhone 4S on the day it launched - it was shiny, new, and top of the line. It was like basking in the glow of a new relationship, where everything is perfect and you're so in love. Then, a few months later and through no fault of my own, the person whose family plan I was a part of flaked out and I found myself bereft of service and unable to afford the deposit required to spin my old number off to its own line. My still-relatively young significant other then began its new life as an extra beefy iPod Touch.

Image Source: Nerdrepository.com

I was phoneless for the next couple of years, then eventually acquired a prepaid on a different carrier because it was both cheaper and I wouldn’t be locked to a contract. After enduring months of terrible service (including not being able to get a signal at home, within almost-literal spitting distance of the second-largest city in the state’s downtown area) I finally found out that not only did my old carrier offer prepaid service, but they had just recently allowed the iPhone 4S to be activated on it. I was elated. I could have my phone back again!

But our rekindled romance was short-lived. Once the thrill of having a signal anywhere I went wore off, I immediately began to feel the immense weight of my three years away.

In the interim, Apple had launched and fully iterated the iPhone 5 and and was gearing up to move along to the impending iPhone 6 and the concurrent launch of iOS 8. As I worked my way back into the world of iOS devices, I began to feel increasingly like a relic from a bygone age. Most new apps were not only optimized for iPhone 5 and up, but an increasing number just flat-out wouldn’t run on my old hardware at all. And with each new iOS update, that hardware - already rapidly spiraling towards obsolescence - ran just a little bit worse. Also, my prepaid plan won’t support the 5 series phones at all.

And so, I’ve begun to eyeball the postpaid world once again.

Now mind you, even if I had the money I wouldn’t have been one of those people who obsessively acquires each new phone the second it comes out. I’ve always believed in getting my money’s worth out of a device before moving on. In fact, if I had upgraded a year or so back to, say, a 5s, I could likely be singing a completely different tune at this point. Maybe I wouldn’t yet feel that an upgrade was in order. Sadly, that’s not the case.

Now, after an arduous process that took several hours the other night, my iPhone 4s groans under the strain of running iOS 8. Some features are nice (the integrated Siri song ID via Shazam, the pull-down text message reply from the lock screen) and work more or less as intended. But beyond that, things chug and sputter along slowly and hiccups, glitches, and freezes are far-too frequent. I know some of this is inevitably the bugs that accompany any initial roll-out of new operating systems, but I would be extremely surprised if a fair chunk of it wasn’t due to the fact that I’m running it on a three year old phone that just doesn’t have the muscle to properly support it. And if I thought I was being left behind before with the iPhone 5 app optimization, well it’s about to get even worse.

And that’s to say nothing of the new hardware itself. I got to put my hands on it a few days ago and I was pretty impressed. I feel like the size issue has been overstated by a lot of people. Despite being a pretty big guy I have surprisingly small hands, but even the iPhone 6 Plus didn’t feel too gargantuan for me to hold reasonably. And despite the fact that it’s an ounce heavier than my 4s, it actually felt lighter. And then there's the fact that the regular iPhone 6 actually is lighter, despite being considerably bigger. The recently reported bending controversy doesn’t especially concern me either as I don’t wear super-tight pants. And even if I did, I’d most likely normally stash the phone somewhere else, like a jacket pocket or my messenger bag, rather than forcing it uncomfortably into somewhere it would have problems fitting in the first place.

While I loved (and still do love) my 4S, I just feel that our relationship has run its course. We had some laughs together and created some great memories that I will always cherish, but I think it’s time that we move on and see other people.

Six Dos and Don'ts for Taking Care of Your New iPhone 6

Posted by Nadia Oxford on September 25th, 2014

But soft, what light through yonder window breaks? It's the iPhone 6 and the iPhone 6 Plus, both of which hit North America on September 19.

As might be expected by this point, the iPhone 6 is an expensive chunk of technology. You need to talk to it softly, pat it gently, and reassure it as necessary. Here are six tips for taking good care of your new friend.

Also included: Blatant suggestions on what not to do with your phone, regardless of whatever that "fwd: fwd: fwd: READ THIS APPLE FANS!!!" email suggests.


How to Clean your iPhone 6 or 6 Plus


Image Source: LifeProof

DO: Use a soft, dry cloth. Like most open-face electronics, the iPhone 6 collects fingerprints as efficiently as a 12-year-old collects Pokemon.

DON'T: Use a scouring pad. Or a rock. Or your cat's fur. Do not spit on your screen and rub it in your shirt. Do not hand your iPhone to your child, for handing anything to a child is the exact opposite of cleaning it.

How to Charge your iPhone 6 or 6 Plus


DO: Use the provided Lightning cable. Plug it into a USB port, or use the prong extension to plug it into a wall socket. Proceed to twiddle your thumbs for the next hour or so.

DON'T: Use your microwave. Not unless you want to risk killing yourself in an inexplicable quest to own a stinking, molten chunk of plastic, aluminium, and circuitry. Seriously folks, just because a press release is written in Myriad typeface doesn't mean you should do what it says.

How to carry your iPhone 6 or 6 Plus


Image Source: The Mary Sue

DO: Purchase a protective case for your device; preferably an amusing retro tribute that resembles a Game Boy or an NES control pad. Keep your iPhone in a bag or purse pocket that's separate from coins, keys, and gremlins.

DON'T: Stick your iPhone 6 in your back pocket, as aluminum and bum-heat don't mix favorably (the validity of this rumor has yet to be debunked or verified by Snopes, but when is it ever a good idea to keep electronics in your back pocket, anyway? Hint: Never).

How to share your iPhone 6 or 6 Plus


DO: Be generous about letting your friends examine your iPhone 6. Understand their need to do so; touching an object is the most primal way of memorizing its texture, shape, and curves. You should probably stop any attempts to sniff or taste the iPhone, however.

DON'T: Hiss and rear back when your friends reach for your iPhone. Or, if you must do so, at least try and prevent your eyes from flashing yellow and constricting into cat-like slits.

ALSO DON'T: Hand your iPhone 6 to your child. We've already discussed why.

How to eat with your iPhone 6 or 6 Plus


Image Source: MacSkins

DO: Sit your iPhone up at the table, put a bib on it, and offer it a scone.

DON'T: Smear peanut butter between two phones and take a bite.

How to properly show off your iPhone or 6 Plus


DO: Lift up your phone slowly and carefully while humming the "Sunrise" theme from 2001: A Space Odyssey. Before presentation, review your position with the Earth's sun so that its rays may catch and glint off the sexy aluminum backing.

DON'T: Drop the bloody thing.

Big, Gaudy, and Expensive - Why the Apple Watch is Kind of "Meh"

Posted by Jessica Fisher on September 25th, 2014

Whenever a shiny new gadget comes out, the same question runs through my mind: "Will this become an indispensable part of my tech arsenal, or will it be a glorious waste of money?" Things rarely seem to fall in between – either they change everything, or they change nothing.

Sure the idea of the Apple Watch is intriguing, but as I started my research into the device, the first hurdle I ran into was held in the first image I saw of it; the thing is huge and ugly, with a huge and ugly price tag to match.

I have a lot of mobile devices: my iPad, my phone, and my Shine fitness tracker. Investing in something that boils all of those things down into a single fashion accessory might sound appealing at first but the reality is that, as a part of my daily wardrobe, it just doesn’t fit. In order to be able to have a functional touchscreen, the smallest possible face for the Apple Watch is 38mm. That's kind of large for someone like me who has small wrists. Sure, it would let me reenact scenes from Dick Tracy (and that’s cool enough to merit serious consideration), but with its metallic 90s style Casio band and massive face it just looks plain silly. If Apple wants to not only become a part of my lifestyle but a part of my appearance, they are just going to have to try harder. Yes, I know they offer other bands, but the current iconic design is neither formal nor cool, and that just won’t do.

In truth, though, I haven’t worn a watch for several years now. With so many devices that keep time already taking up valuable room in my pockets, I haven't felt the need to wear one. Once again the point would be to minimize the amount of stuff I carry, and in that regard the Apple Watch is intriguing - especially as more apps become available for it.

But appearance aside, the biggest hurdle for getting excited about the new Apple Watch is that price. At $349, it’s unreasonable as a substitute for a bunch of tech gear I already own. Also, considering it needs to paired with an iPhone, which I do not presently own, the Apple Watch would be useless to me unless I bought one of those, too.

At the moment, the Apple Watch really doesn’t offer anything truly new to justify itself. Perhaps after the watch is released and a few generations pass I'll find it a more worthwhile investment. By then the price may drop and my old gear will be out of date and in need of an upgrade anyway. Until then, I think my Dick Tracy impressions will just have to continue to rely on my good old (free) imagination.

How iOS 8 has Improved My iPad Experience

Posted by Lee Hamlet on September 24th, 2014

After a solid week of use since its debut, here are my personal impressions of how iOS 8 has refined and streamlined the way in which I use my iPad on a daily basis.

Today is Looking Good


The improved Notification Center is by far my favorite feature of iOS 8 on iPad. The now fully-featured Today screen is finally at a place where it should have been years ago: as an integral part of the iOS experience and adding a whole new spectrum of usability to iOS devices.

On an iPad, a device typically chock-full of apps and games, this feature is even more appreciated. From the lock screen I can get an overview of the most pressing news stories (via News Republic), pop culture or meme-inspired articles that are perfect for passing a few minutes (BuzzFeed), a much more attractive weather report (Yahoo! weather), buttons for launching different functions in Evernote, customizable app shortcuts with Launcher, and a shortcut to where I'm up to in the book I'm reading with the Kindle app. It acts as a real hub of activity, allowing me to view my apps at a glance rather than closing and opening each one systematically.


Better Connectivity


AirDrop between my iPad and my MacBook (running the Yosemite beta) is also a long-awaited feature I'm happy to see added to iOS 8, and is a much more direct way of transferring files between the two. Answering calls on my iPad if my phone is on charge is also a massive plus, meaning I rarely miss those urgent calls from work when my phone is in the other room.

A combination of the new-and-improved Notification Center, the updated Spotlight search, and a rejuvenated Siri will definitely silence some of the critics that previously questioned iOS' productivity or speed of use, as the home screens have become more of a directory than the be-all-and-end-all of the iOS experience (to me at least).


Better Luck Next Year


I'm still waiting for the Control Center to allow for some customization in the same way that the Notification Center lets you edit widgets (for example, a button to turn off data easily) and take proper steps towards becoming a mini settings menu. Hands-free Siri is a great touch, but until Apple comes up with a way to make it work without the constant use of a charger it's not particularly helpful unless you're sitting next to the plug socket.


iOS 8 has taken great steps in moving towards achieving true multi-device connectivity, as well as making the whole interaction process a lot more multi-faceted. As more apps add support for notification widgets, it'll become even more capable.

Buzzfeed Has Been Updated with a Bunch of New Features for iOS 8 and iPhone 6

Posted by Jessica Fisher on September 22nd, 2014
+ Universal & Apple Watch App - Designed for iPhone, iPad and Apple Watch

The BuzzFeed app, which brings you all the latest news, lists, and humorous articles, has been updated to be compatible with iOS 8 as well as the new iPhone 6 and 6 Plus. The update includes the new Today Screen widget/extension that lets Buzzfeed fans view and bookmark buzzes in their main feed so they never miss any exciting news.

The app now also has interactive push notifications that allow the user to check out the article immediately or bookmark it to read later and. For Safari on Yosemite users, the Handoff feature allows them to start an article in the app in continue reading in their browser. For iPhone 6 and 6 Plus users, the screen size and type adjusts to expand to the correct size based their preferences.

The new and improved Buzzfeed app is available now for free on the App Store.

BADLAND Update Brings Better Visuals to iPhone 6 Owners

Posted by Ellis Spice on September 22nd, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

An update has arrived for Frogmind's BADLAND, bringing enhanced visuals for iPhone 6 and 6 Plus users, which the developers claim bring "even more beauty and atmosphere" to the side-scrolling title. For those without one of the newest iPhones, you haven't been forgotten - fixes for bugs, including issues with replay sync, as well as support for the Czech language also coming in this update.

BADLAND is available to download from the App Store now for $3.99.

 

How to Completely Delete Your iPhone's Contents With iOS 8 Before Trading in for an iPhone 6

Posted by Rob Rich on September 18th, 2014

The iPhone 6 is out tomorrow, and plenty of people are excited about it. So much so that they're planning to - or already have - traded in their old iPhone to go towards it. The thing about trading in hardware is it's very important to make sure your personal information isn't still on there once it leaves your hands. You generally have nothing to worry about when going through reputable businesses, but these days it never hurts to make sure.

Chances are you'll have to wait a bit if you didn't already preorder your iPhone 6, and in the meantime you'll probably be updating to iOS 8. If so, you'll want to know how to clear all the data from your phone with the new iOS before you hand it off for a downpayment.

This Week at 148Apps: September 8-12, 2014

Posted by Chris Kirby on September 14th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iOS devotee to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Kapsula

Kapsula isn’t an easy game by any means, but it is an appealing one. It combines the obvious mixture of racing and Match-3 gameplay, because that’s a partnership that we’ve all been waiting to see! It sounds odd, but it works by relying upon some very fast reactions and quick decision making. You control a car as it races across some futuristic-looking landscapes. The visuals are quite crude but they match the theme well, adding a kind of beauty to such simplicity. Controls are a matter of tapping on either side to move around and that’s as complex as Kapsula gets. The tricky part is moving at the right time. While racing along, various colored gems called kapsulas (hence the name) appear. Drive alongside one and you snag it to the side of your car. The trick here is to match it up with another of the same color to earn points. --Jennifer Allen


Spider-Man Unlimited

There’s no shortage of endless runners on the App Store. Good endless runners, though? Now, there’s a trickier thing to find. Spider-Man Unlimited is one of those rare delights, made all the rarer by the fact it uses a popular license and still manages to be enjoyable. It’s a narrative led running game, which means it’s split into two parts. There’s the Endless mode that lives up to its name, but there’s also the more structured story mode that offers up some reason to run. Divided up into issues, issue 1 involves you tackling the Green Goblin while issue 2 pits you against the Vulture – with future issues coming soon. --Jennifer Allen


Ninja Warrior Temple

Ninja Warrior Temple understands that the way of the ninja is never an easy one. It takes skill and insight bordering on the supernatural: a perfect melding of body and mind. But while its clever designs show its mind is in the right place, the slippery controls suggest the body still needs work. Ninja Warrior Temple is a textbook “masocore” game where players take on super short but devastatingly difficult platforming challenges. While early stages use fairly formulaic layouts like “jump over spikes in an incredibly tight time window,” the game soon reveals its smarter tricks. --Jordan Minor


The Nightmare Cooperative

The Nightmare Cooperative is a dungeon-raiding puzzler and strategy game that forces players to think on their feet while taking multiple factors into account at once. Taking place over 12 levels through 4 zones, players must navigate their team over a checkered game board via up and down swipes that control the whole team at once, moving past deadly enemies and fiery pits. Of course, there is the option to fight back by either bumping into enemies repeatedly or by pressing the special ability button. Enabled by the collection of potions, each character class has their own special ability – including healing, brute strength, and long-range weapons – that will help with getting their teammates and themselves to the exit in one piece. --Lee Hamlet


Gro Flowers

As readers can imagine, my son is fortunate to have a chance to test a variety of educational apps that I download as part of my review process. Typically for him, this is alone-time when he chooses not to have a lot of interaction with others as he becomes deeply involved with an app of his choice. Gro Flowers, an app from a favorite developer of ours – Gro Play – is a unique case, as my boy invites me into his world while working with this application. It’s a lovely combination of art and ecology, allowing children to decorate their own flowers to later be pollinated by bees that also produce honey in need of being caught as it drips from the hive. Do shoo away bug spray bottles with a tap, keeping the bees safe and happy. I would first like to point out that Gro Flowers, along with other Gro Play apps, allows multiple players to explore and interact at the same time – working together decorating flowers as well as dragging bees to like-flowers in the interest of pollination, as well as collecting honey and discouraging the use of pesticides, making this app a lovely exercise in cooperation that my son really enjoys sharing with others. The pacing of Gro Flowers, also like the other Gro Play apps, is a little on the slow side compared to arcade games some children play with these days, but I do admire this choice. It allows my son to slow down as well – a lovely nod to the time it takes nature to grow a field of flowers or create honey one drop at a time. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Appointment with F.E.A.R.

Appointment With F.E.A.R casts the player as a hero with powers of their choosing out to stop an evil meeting of the minds as the criminal organization known as F.E.A.R meet in three days to hatch an evil plot to take over the world. Players begin by picking their powers. What powers they have affects the story great deal. They may be able to fire energy blast from their hands or simply be a Batman like gadget genius with no actual superpowers besides being clever, among others. A few of these feel a bit half-baked though. The engineer type doesn’t really get enough chances to use his gadgets and the mind reader doesn’t get to really read minds, more just use their physic skills to hurl objects at enemies and so on. --Allan Curtis


Help Me Fly

There is no shortage of puzzle games in all of the app stores, including the Google Play Store. But finding that must play puzzle game, might be a challenge. Don’t look any further, because we’ve found one. Puzzle games and app stores: it’s like a combination made in heaven. And why wouldn’t it be? Most of those puzzle games are easy to understand, offer a great challenge and have some pretty user-friendly interfaces for us to enjoy. A good puzzle game has all of the above mentioned elements and I’m glad to say that the game Help Me Fly vg fits right in to the description of a good puzzle game. It even has some solid looking graphics that are easy on the eyes. --Wesley Akkerman


Angry Birds Stella

The new Angry Birds Stella game just came and that can only mean one thing: it’s time to give the birds a swing again. Only this time, we’re swinging female birds with more tactics at their disposal. With every new Angry Birds installment I always ask myself: what did Rovio do this time to not make me think this game is just like the one before? The gravity mechanic in Angry Birds Space was a first for me, thinking the developer actually did something to improve the basics of the game. And now, I’ve got the same feeling. Angry Birds Stella is, to be very direct, a new Angry Birds game that builds upon the basics of the core of the franchise and really offers something new. --Wesley Akkerman

And finally, Apple made headlines on Pocket Gamer, too. The guys have got tech and size comparisons for the new iPhones, and thoughts on the Apple Watch's gaming potential. Plus, a preview of Space Age, along with reviews of Goblin Sword, Phantom Rift, and more. Read everything right here.