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Train Your Own Dragon in DreamWorks' First Story App - Dreamworks Press: Dragons

Posted by Jessica Fisher on August 1st, 2014
+ Universal App - Designed for iPhone and iPad

Fans of 'How to Train Your Dragon' will be excited to hear DreamWorks Animation has released their first interactive story app, DreamWorks Press: Dragons, based off the movie. The app will include the film's main characters, Toothless and Hiccup, and allows users to train their own dragons! The story begins with Hiccup and Toothless finding the main character lost at sea with no memory of their past. The reader must take on the role of the main character as they teach their dragon to defend Berk, explore new lands, and guide their character through an epic journey of self discovery.

This story is part one of a series, with later chapters coming out this fall. The app is designed for readers ages 5 and under, 6 to 8, and 9 to 11 years old with scaling reading levels. DreamWorks Press’ Head of Publishing, Emma Whittard, said "I am tremendously proud of our debut story app. It truly is an interactive experience and puts the reader in the center of the story.”

DreamWorks Press: Dragons is available on the App Store for $4.99, and later chapters will be $0.99.

Dylan Monkey & Squishy Face Review

Posted by Sharon Cohen on June 10th, 2011
+ Universal App - Designed for iPhone and iPad

There are many children’s storybooks being published for the iPhone and iPad, and Dylan Monkey & Squishy Face is a cute and clever addition. It’s an innovate story about Dylan Monkey wanting to give his brother Squishy Face some additional hands. This way, Squishy Face would be able to hold his bottle and do other things, like crawl around, at the same time.

You and your child can enjoy the book in several ways: Reading the book yourself, listening to the narrator read while interacting with the pages, and autoplay. With the first mode, you read the story and all the sounds, interactions and animations remain. With the second, the narrator reads and your child listens while interacting with the pages. With the third, autoplay, your child listens to the story without interactivity; this mode is good for quiet time.

The story, itself, is fun to read. Dylan tries many ways, some of them very unusual, to make extra hands for his brother. It encourages children to be imaginative, explore new ideas and think up new approaches. At the end of the story, Dylan realizes that he could help his brother by using his own hands—a nice way of talking about sharing and helping others.

You and your child can discuss the storyline in a variety of ways. Why are some of Dylan’s ideas not working? What’s it like to have a plan? How did Dylan feel about his brother; what in the story shows this? What are ideas? I also like that Dylan’s mother Frazzle Dazzle (yet a strange name for a mom) lets Dylan try his ideas, even when she knows some of them won’t work. It’s only when he may be injured by a hot oven that she says, “No. That’s not a good idea.” At the end of the story, the author provides some starting questions for you and your child to discuss.

Besides the storyline, I like the colorful illustrations and the imaginative characters. I wish that a turn-the-page marker would be added to know where to swipe. Sometimes I had difficulty turning the page and found myself going backward instead of forward. Also, it would be helpful if there was some kind of quick locator of the items on the page where interaction can occur. The interactions are easy to start with a tap and fun, and the sound effects, like Squishy Face laughing or giving kisses, are a joy.