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The best sales on the App Store this week

Posted by Jessica Famularo on February 17th, 2017
+ Universal App - Designed for iPhone and iPad



It's been quite the week in mobile games, but if the latest releases(there were some pretty darn good ones, in case you missed out) aren't really doing the trick, perhaps some of these discounted games will. Many of these premium games had their prices slashed or are completely free for the time being, so snatch them up while you can.

The best Thanksgiving mobile gaming deals on the App Store

Posted by Jessica Famularo on November 24th, 2016
+ Universal App - Designed for iPhone and iPad


It’s Thanksgiving and that means Thanksgiving sales! Now’s a great time to fill out your mobile gaming library with some paid games that have gotten a hefty discount in time for the holidays. You’ll find a lot of different apps participating in the festivities, but we’ve selected a few of the best offers in case you’re in need of some direction.


War of the Lions was originally released on PSP. It’s a good tactics RPG that branches off from the original Final Fantasy Tactics storyline. The game usually goes for $13.99 on the App Store, but right now you can get it for $3.99 for both iPhone and iPad.


This stylish roguelike is on sale for $0.99 until November 28th if you’re looking for something truly punishing this holiday season. The game presents a number of challenge modes if you choose to brave Tallowmere’s dastardly procedurally generated dungeons.


The entire Infinity Blade series is on sale this week for $0.99, giving you three whole games to choose from. Infinity Blade made waves as the first mobile game to run on Unreal Engine 3 and looks absolutely gorgeous as a result. These RPG games feature lots of high fantasy combat, an engaging story, and plenty of epic monsters to defeat.


Originally $3.99, Heroes of Loot 2 is now only $0.99 until November 28. Heroes of Loot 2 is a delightful dungeon crawler with plenty of gear and new levels to unlock. If you’re looking for something light and cheery this Thanksgiving you can’t do better.


Geometry Wars 3 brought the classic, trippy space shooter to mobile and it was an instant success. Now this enhanced edition, Dimensions Evolved adds over 50 fresh levels, a hardcore mode, and controller support. The game is now $2.99, or 70% off its original price.

So far there’s a generous offering of discount games in celebration of Thanksgiving. We’ve got roguelikes, shooters and RPGs, all of them quality games. You’ll have plenty of cheap games to keep you entertained over the weekend.

Which game are you most excited about scooping up? Share in the comments!

Grab Infinity Blade II Now While it's Free, Just in Case You Still Don't Own it

Posted by Rob Rich on May 29th, 2014
+ Universal App - Designed for iPhone and iPad

The second game in the Infinity Blade series is currently free, so if for some odd reason you still don't own it you've pretty much run out of excuses.

Infinity Blade II follows Siris as he attempts to free The Worker of Secrets and, hopefully, save the world. It also introduced players to two new weapon styles (dual wielding and two-handed), ClashMobs, and a more cohesive plot (see previous).

Really there's no reason not to grab Infinity Blade II now while it's free. I guess not unless you already own it, anyway.

5 Years and Counting - The App Store Then and Now

Posted by Rob Rich on July 12th, 2013

Over one million apps have made their way onto the App Store during its five years of existence. A million. That's a pretty miraculous number when you think about it. However it's not the amount of apps we have to pick from that I find so fascinating, but rather just how much things have changed since 2008. Pickings were comparatively slim at first, and many developers were just starting to dip a toe in the waters of Apple's new smartphone.

On top of that, the technology itself has changed tremendously in a relatively small amount of time. It makes me wonder if anyone from 2008 would even recognize current iOS devices, and by extension the App Store. Would a newer Apple initiate have any idea what they were looking at if they somehow managed to take a trip to five years ago? I think it warrants a look at how the hardware, the App Store, and the apps contained within it have evolved.

2008 - The Beginning of the Beginning

The App Store's first year was a rough but promising one. The iPhone 3G rolled out to coincide with Apple’s new software venue and the original iPhone was still viable. The iPod touch was also present and accounted for, while the second generation appeared closer to the end of the year. Even at this point many developers were eager to push these early iOS devices to their limits, to make them more than just a phone or an .mp3 player with a fancy screen.

Handy apps like Pandora Radio, Last.FM, Facebook, and Yelp were to be expected, but that didn't make them any less impressive to have on a handheld platform. Others such as the intuitive personal organizer Evernote, the eerily accurate song-identifying app Shazam, eWallet’s convenient and secure account password management, and MLB At Bat with its extensive baseball coverage further capitalized on the particulars of the hardware and its general portability. Of course there were also some pretty unnecessary options out there, too. Flashlight kind of served a purpose but was also fairly pointless. It wasn't as bad as stuff like More Cowbell!, though.

At the same time, the games available on the App Store were beginning to show people that "mobile" didn't have to equal "mediocre." Sure there were a few simple ports of the odd classic such as Ms. PAC-MAN, Vay, and Scrabble, but there were also some impressive iOS renditions of popular console games like Super Monkey Ball coming out. Potential mobile gamers also had a few really special titles such as Galcon and Fieldrunners to tide them over. When all was said and done there were over 7,500 apps on the App Store by the end of the year, with more being added every day.

2009 - Moving Right Along

The following year saw even more impressive releases as Apple's digital marketplace began to expand. The second generation of iPod Touch was the bright and shiny new toy at the time, but it was followed shortly by the iPhone 3GS in June while the latest and greatest third generation Touch closed out the year in September. It all meant better processors, better CPUs, more advanced operating systems, and so on. All stuff that developers needed to acclimate to, but also stuff that meant they could push their boundaries even further. There was no loss of steam when it came to content, either: the App Store finished off 2009 with well over 100,000 apps available.

Many of the basic smartphone necessities were covered, but there was room for so much more. Especially while the technology was improving. Plenty of people used their iPhones as phones, sure, but with the addition of Skype they were able to enjoy the added functionality of instant messaging and voice chat without cutting into their data plans (so long as a wifi connection was present). Big companies were really starting to take notice as well. That same year Starbucks and many other big businesses threw their virtual hats into the ring with their own apps designed to make life a little bit easier for their iOS-using customers. Practicality was also becoming an even bigger focus. The Kindle app gave iOS users a practical e-reading option, and Dropbox was there being Dropbox. By which I mean "an awesome and super-convenient way to transfer files between multiple platforms." And this same level of refinement could be seen creeping into the games as well.

So many of the App Store's most notable games and franchises came out around this time. It was almost a mobile rennaisence of a sort. This was the year Real Racing first blew mobile gamers' minds, even causing some of them to question the legitimacy of in-game video footage until they were able to see the finished product for themselves. Zenonia was just a fledgling action RPG at the time, and while a lot of people liked it I doubt they knew just how many sequels it would spawn. The same goes for Pocket God, although with updates rather than multiple releases. Flight Control began to eat away at peoples' free time, Angry Birds and Doodle Jump hit it big (like, super big), and Myst and The Sims 3 further displayed the potential for major releases on mobile platforms. Oh, and Canabalt almost single-handedly invented and popularized a genre.

Apple Celebrates Five Years Of The App Store, Gives Away Five Free Apps and Games

Posted by Andrew Stevens on July 8th, 2013

Apple is celebrating five years of the App Store by giving away five of the best games and apps. For a limited time, to celebrate the five year anniversary, you can download Badland, Infinity Blade II, Superbrothers: Sword & Sworcery EP, Tiny Wings HD, and Where's My Water? for free. Also, the following apps have been made available for free to download; Barefoot World Atlas, Day One (Journal/Diary), How to Cook Everything, Over, and Traktor DJ. That's a pretty sweet deal and a nice way to celebrate!