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GDC 2015 - This is Why Everybody's Talking About Downwell

Posted by Rob Rich on March 6th, 2015

So Downwell. Holy crap.

Ojiro Fumoto's GDC showpiece is one part roguelike, another part Metroid, and yet another part Cave Story, which is every bit as fantastic as it sounds.

The basic idea is that you control a character who can run left and right, jump, and shoot straight down while in the air. The catch is that there's a finite amount of ammo available, and it only refills when you land. The other catch is that if you die, it's back to the beginning. Pair that setup with falling down a seemingly endless (and randomly generated) vertical shaft and being able to purchase or find upgrades and you've got the makings of one great action game. And it is a great action game; the handful of minutes I got to spend playing it made that perfectly clear.

The only unfortunate thing about Downwell is that we're going to have to wait until July to get our hands on it.

Independent Games Festival Announces its Finalists for 2014 IGF Awards

Posted by Andrew Stevens on January 9th, 2014

The Independent Games Festival (IGF) announced its finalists for the 2014 IGF Awards, with over 30 independent game nominations from titles released in the past year. The popular iOS title, Device 6, leads the way with multiple nominations that include Excellence in Visual Art, Excellence in Narrative, and Excellence in Audio.

Users can vote for the IGF Audience Award beginning February 18. The main IGF Awards take place on March 19 at the San Francisco Moscone Convention Center. Below you can find the full list of finalists for the 2014 Independent Games Festival.

Excellence In Visual Art
DEVICE 6 (Simogo)
Gorogoa (Jason Roberts)
The Banner Saga (Stoic)
Perfect Stride (Arcane Kids)
Samorost3 (Amanita Design)
Drei (Etter)

Excellence In Narrative
The Yawhg (Damian Sommer & Emily Carroll)
Paralect (Paralect Team)
DEVICE 6 (Simogo)
Dominique Pamplemousse in "It's All Over Once the Fat Lady
Sings!"(Deirdra Kiai Productions)
The Stanley Parable (Galactic Cafe)
Papers, Please (Lucas Pope)

Excellence In Design
TowerFall Ascension (Matt Thorson)
868-HACK (Michael Brough)
Mushroom 11 (Untame)
Papers, Please (Lucas Pope)
Don't Starve (Klei Entertainment)
Crypt of The NecroDancer (Brace Yourself Games)

Excellence In Audio
Samorost3 (Amanita Design)
Dominique Pamplemousse in "It's All Over Once the Fat Lady
Sings!"(Deirdra Kiai Productions)
The Stanley Parable (Galactic Cafe)
Crypt of the NecroDancer (Brace Yourself Games)
DEVICE 6 (Simogo)
The Yawhg (Damian Sommer & Emily Carroll)

Nuovo Award
Dominique Pamplemousse in "It's All Over Once the Fat Lady
Sings!"(Deirdra Kiai Productions)
Luxuria Superbia (Tale of Tales)
Extrasolar (Lazy 8 Studios)
Perfect Woman (Peter Lu and Lea Schönfelder)
SoundSelf (Robin Arnott)
Papers, Please (Lucas Pope)
Save the Date (Paper Dino Software)
Corrypt (Michael Brough)

Seumas McNally Grand Prize ($30,000 Grand Prize)
The Stanley Parable (Galactic Cafe)
Don't Starve (Klei Entertainment)
Jazzpunk (Necrophone Games)
Papers, Please (Lucas Pope)
DEVICE 6 (Simogo)
Dominique Pamplemousse in "It's All Over Once the Fat Lady
Sings!"(Deirdra Kiai Productions)

Indie Game Forum Roundup GDC 2012

Posted by Rob LeFebvre on March 13th, 2012

Lots of independent games get shown off at the Games Developer Conference each year. Some of them are entered in the Independent Games Forum, a special competition for indie games releasing on console, Mac/PC, or iOS. We were able to visit a few of these, listed below, and wanted to tell you all about them.

Lume

While our reviewer enjoyed the look of this game, she also said it felt kind of short. When I mentioned this to the developer at the demo kiosk, he agreed. He then went on to show me how they put this game together, with hand built sets and hand-held cameras panning through each level to give it the unique visual style it has. In addition, the planned additional levels look nothing short of brilliant and expansive, so this should be one to keep an eye on.


Pugs Luv Beats / Pug Synth

File this one under adorable, right next to hilarious. As a pug owner and fan myself, Pugs Luv Beats took my heart away. Each pug in the game represents a specific beat or musical motif, and adding hats and costumes changes the music and allows the pug to go farther and faster towards its goal. The game may be more about music performance with gaming elements, but it's still a ton of fun to mess around with. Add the spin-off music app, Pug Synth, and I am sold.



Fingle

One thing missing from modern games, say the developers of Fingle, is touching. And not in a weird way, either. Fingle tasks two players to place their fingers onto an iPad at the same time, and solve puzzles by cooperating and, yes, touching fingers. It's a unique and real-life-inspired game that's making lots of waves. Imagine taking this to a party where that cute boy or girl you want to meet is hanging out. Oh, yeah.


Ridiculous Fishing

Developer Vlambeer (Super Crate Box) teamed up with Zach Gage (Bit Pilot) and artist Greg Wohlwend (Solipskier) to create this funky game where the goal is to avoid fish on the way down, and hook as many as possible on the way up, then shoot them all out of the sky. Yeah, it's wacky. But super fun to play, of course. The couple of minutes I had to check it out made me glad I'd been able to stop by and play this all-star creation.

Faraway

I have to say that I wasn't expecting to be emotionally invested in a game that looks like this, but the music and the loneliness of that poor star affected me in a fairly intense way. From Steph Thiron, the developer behind indie-darling Eliss, Faraway is a one-touch controlled, procedurally created game that puts players in the role of a lonely star in an empty universe, holding out hope that its quest will have meaning, in the end. Fantastic score, simple, elegant graphics define this one, and I can't wait to play the whole thing.

ASYNC Corp

This one caught my eye as I walked by its kiosk at GDC. I was attracted to the clean lines, the happy little faces, and the puzzle look right from the start. Created by Powerhead Games, ASYNC Corp starts off a simple brain teaser, asking players to switch out and connect colored squares to create larger and larger rectangles. The conceit of the shipping center is a good one, and helps get the game idea across to the player fairly quickly.


Waking Mars
What's left to be said about this beautiful game from the makers of award-winning Spider, The Secret of Bryce Manor? Quite a bit, apparently, as I stood and talked with the lead art designer for the game. He made sure I knew that he created the concepts behind the art, but the actual paintings were done by "real artists." Whatever, dude, the game is gorgeous. Also? this is the first time I've heard the term "action-gardening adventure."


Beat Sneak Bandit - Winner of Best Mobile Game

Rhythm games are super fun. Stealth games are, too. Put them together, and you've got Beat Sneak Bandit, from Simogo. Our reviewer dug this one, so I gave it a quick try at the conference. Whoo, boy it IS fun. The artwork is stylish and cute, and the music is, obviously, beat heavy and catchy. Tapping to the beat to move my little guy to the clocks in the level was enjoyable and had me feeling pretty talented, two great ways to keep me playing a game.


Two other games that I did NOT have a chance to play (I didn't see them on the expo floor, really) are English Country Tune and Storyteller, the winner of the Nuovo prize. For more details on all the games entered into the contest, including the finalists and winners, see the main page here.

Radio Flare

iPhone App - Designed for iPhone, compatible with iPad
By Bonnie Eisenman on April 1st, 2009
Our rating: starstarstarhalfstarblankstar :: AVERAGE
Radio Flare is a musical side-scrolling shooter with a soundtrack that dynamically morphs as you play, responding to your actions. While I love the audio and believe that its spot as an IGF finalist in Audio Achievement is definitely deserved, the core ga
Read The Full Review »

Eliss

iPhone App - Designed for iPhone, compatible with iPad
By Perrin Stewart on April 1st, 2009
Our rating: starstarstarstarhalfstar :: HIGHLY RECOMMENDED
While major publishers work to port their blockbuster games to the iPhone, it's the indie developers that are paving the way to the platform's strong suits. Eliss brings innovation as well as targeted controls to the playing field, but how well does it ac
Read The Full Review »

Independent Games Festival Mobile Winners Announced - iPhone Sweeps!

Posted by Jeff Scott on March 26th, 2009

The IGF Mobile awards were announced at the Game Developers Conference this week, and the iPhone, less than a year after commercial games became available for it, swept the awards winning all categories.

In celebration of these awards and due to extra publicity by Apple in the App Store, have reduced their prices to help increase sales for the nominated applications. Here's a rundown of the winners:

Best Mobile Game - Fieldrunners
(on sale for $2.99, down from $4.99 iTunes Link)

Best iPhone Game - Zen Bound
($4.99 iTunes Link)

Innovation in Game Design - Galcon
(on sale for $0.99, down from $4.99 iTunes Link)

Mobile Achievement in Art - Fieldrunners
(on sale for $2.99, down from $4.99 iTunes Link)

Technical Achievement Award - Real Racing
(Not yet released - target release date: late April, 2009)

Mobile Audio Achievement - Zen Bound
($4.99 iTunes Link)