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Galaga 30th Anniversary Collection Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on June 10th, 2011
Our rating: starstarstarstarblankstar :: INTERGALACTIC
Galaga 30th Anniversary Collection contains 4 enhanced versions of classic games in the Galaga series.
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iPad App Preview: BibleScope

Posted by Jeff Scott on March 31st, 2010
+ Universal App - Designed for iPhone and iPad

One of the ways that developers can release an app for the iPad is known as a universal app. A single app that work on both the iPhone/iPod Touch and the iPad. These apps are specially designed to know what device type they are running on and adapt the application to take full advantage of that device. We're not talking pixel doubled iPhone apps on the iPad, we're talking true hybrid iPad and iPhone applications.

One such application is BibleScope. This app is a veteran, having been one of the 500 applications on the App Store on launch day. It did really well, relatively, those early days of the App Store, charting well into the Top 100 in sales.

This coming update for BibleScope is the first applications that we know of that will be offering to unlock the iPad functionality via in-app purchasing. It's an interesting way for developers to recoup the expense of creating the iPad version, but we wonder how customers will take to it. The general response from consumers has been very negative when a developer tries to charge for increased functionality, hopefully this will be different.

Developer Kenny Ham says that he plans on testing the waters by charging $1.99 via in-app purchasing to unlock the iPad functionality, the first time he's charged for a feature upgrade in the nearly 2 years the app has been available. The main new features for the iPad version include optimization of the display for the larger screen including a 2-page view and pop-over controls.



The upgraded app should be available at iPad launch or shortly after. Hit the jump for more pictures of the iPad version of BibleScope.

Thoughts on In-App-Purchasing For Free Apps

Posted by Jeff Scott on October 20th, 2009

With the announcement last week that Apple would allow In-App Purchasing (IAP) for free apps, we wondered what will really change in the App Store. Obviously right now this is a theoretical exercise as, so far, very little has changed. We've seen a couple apps that were previously paid switch to free, and at least one high profile app released as free with IAP.

We talked to a few users and a few developers to get their take on what this could mean for the future of the iPhone App Store.

This new app type, free but with In-App Purchasing has quickly been nicknamed free+. There are some really great things about it, and some really bad things about it. Let's break this down into what's good and what's bad for developers and consumers.

Good for Developers

There are lots of really good things to like about this decision for developers and they are almost uniformly happy with the decision. We asked Kyu Lee of Gamevil for his thoughts, "In-app purchasing for free apps is a huge step for Apple, and it really shows how much they are willing to adjust to the developers/publishers needs. Apple was first to adopt in-app purchases, and now first to adopt in-app purchases for free games. We strongly believe the next steps would be introducing microtransactions that are lower than 99c or the ability to use an intermediate currency within the game. We believe that Apple should provide as many options available to the developer/publisher as possible as long as it enhances the customer's experience, and we're very excited about what the tracks they've been following so far."

For some types of apps it makes the developers job a lot easier and potentially more profitable. Then there's the added bonus of making piracy much harder with apps that include in-app purchasing.

More Income Options

With in-app purchasing there are many more income possibilities for developers. Not only can they sell expansions to their app from within the app, but they can also sell subscriptions, upgrades, and virtual goods (think MMO apps). Doing in-app purchasing allows for the impulse buy. For example, the recently detailed Eliminate from ngmoco:) will feature a certain amount of time you can play per day while advancing your stats. If you are really getting into the game and you run out of time you are pretty likely to drop a buck and buy more time. Maybe just once, maybe a few times. Depends on how compelling the app is. Think of this as the candy racks at the grocery store checkout. You are standing there looking at it, a certain number of people will decide to buy.

In addition to more options, income opportunity is spread out for a much longer time. The way it is now most apps that make it to the top 100 do so quickly, then fall off quickly. This little spike represents a very high percentage of their sales. Sales after that are usually tied to an upgrade, press, or other such promotion. IAP allows for longer term income opportunities for developers as they can add content to the app and charge for it over a longer period of time. In addition, you can continue to get money from the dedicated users more than just once like most current apps.