148Apps 2013 wrAPP-Up - Why Core Gaming Had a Great Year on Mobile

Posted by Carter Dotson on December 26th, 2013

It's easy to look at mobile and see it as a wasteland for content; particularly with all the casual, free-to-play games, and especially the ones that seem to de-emphasize actual gameplay in favor of stronger monetization. That's only if you're not paying attention. Serious, core games - some even free-to-play - had a great year on iOS.

Oceanhorn was hyped for a good reason: it was beautiful and ambitious. That ambition didn't entirely pay off in my opinion, but for the game to have succeeded financially is a huge step forward for gaming on mobile.

It also felt like the barriers between mobile and PC/console games started to blur a bit. Frozen Synapse, Mode 7's highly acclaimed PC strategy game, landed on iPad at last. Limbo received an excellent port. Leviathan: Warships brought cross-platform online play - and the best trailer of the year. Space Hulk was not perfect, but it made for an exceptional transition.

But perhaps few did it as spectacularly as XCOM: Enemy Unknown. That game proved that it was possible to take a massive console and PC title - a fantastic modern take on one of the greatest strategy games of all time - and put it on mobile without losing any of the experience. Firaxis also absolutely stuck the landing with Sid Meier's Ace Patrol and its Pacific Skies followup; original games that went to PC later.