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Game of War: Fire Age guide - Why you should join an alliance

Posted by Jennifer Allen on January 12th, 2016

Game of War: Fire Ageis a ridiculously big deal. There’s a lot to learn if you want to truly end up being a big name in the game world, but we’re going to focus on one of the most important parts - joining an alliance. Because safety in numbers is a huge deal when you’re playing Game of War: Fire Age.

Game of War - Fire Age - Tips, Tricks, and Strategies on How to be the Very Best

Posted by Jennifer Allen on July 10th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarhalfstarblankstarblankstar :: LACKLUSTRE TAPPING :: Read Review »

Game of War - Fire Age has gone from strength to strength since its initial release, so we thought it was about time that we helped newcomers to the game figure out the best strategies to be the very best at it. Or at least, not quite as bad as they could be without any assistance. Take note of these helpful tips and tricks, and enjoy making your way towards world domination.


First things, first

Most games like these are good at teaching you the basics and Game of War - Fire Age is no different.

  • Follow the quest lines it offers up at first. They'll run you through the basics better than any explanation could offer, plus they get the foundations settled ready for your steady path towards being the best.

  • Be aware of one particular quest, though. It asks you to scout another player, which is potentially a recipe for disaster if you annoy the wrong person.

  • Pick out a player with a random name full of letters and numbers. That tends to mean they haven't fully thrown themselves into the game because they haven't renamed themselves, so they're probably quite weak. Even better, they might have abandoned the game at some earlier point.

  • Also, keep an eye on what alliance the player being scouted is part of. Safety in numbers is key here and you don't want to annoy someone that's part of a big alliance.


Stick Together

Join an alliance as soon as possible. Game of War - Fire Age isn't like other games where being anti-social is fine. Much of your success is going to be down to being part of an alliance.

  • For one thing, an alliance means you can ask others to help speed up your timers when building or researching things. Plus, in return you can do the same for other players.

  • Build a name and reputation for yourself. People are more likely to help you if they know who you are, rather than being an anonymous number.

  • Remember to follow orders. Alliances are serious business and while they can protect you from attack, you need to be a team player, too. It might sound occasionally tedious but it'll pay off in the long run.

  • Having said that, don't mouth off in general chat. While you want to build a name for yourself within the alliance, you don't want to draw undue attention from others who might be keen to bring you down a peg or two.


Resources are Everything

Keep your resources ticking along wherever possible. Game of War - Fire Age is pretty tactical here as you have limited space to allocate to your resources.

  • Those wanting to amass a huge army might want to focus on farm building for the sake of food production, but a more balanced approach is better.

  • Build around 10 farms with the rest of the spaces divided up between the other resources and watch as you're rarely short of anything for particularly long.


Build, Build, Build

  • As soon as you've joined an alliance, you can use a free teleport to move your city to a location near your allies. Do it. It'll help. A lot.

  • Once that's done, focus on upgrading your stronghold. Don't do it in a different order as once your stronghold reaches level 6, you lose that free teleport.

  • Build plenty of villas to gain silver, which is vital for research. As well as that, try to keep everything reasonably balanced.

  • Hospitals are useful because they help get your troops back up to scratch after a rough battle, but you also need plenty of barracks to train those troops up.

  • Level up that academy as soon as possible for even better units to throw your enemy's way.

  • Try to keep your storehouse in line with your other resource levels, so nothing goes to waste.

  • Finally, don't forget the Gymnos. It ensures that if you get killed, a certain percentage of your hero's experience points transfer to the new hero, meaning you don't miss out as much as you could. Each Gymnos upgrade adds to the percentage gain.


Keeping Busy

  • Take on alliance quests and daily quests every time you play. Free rewards are handy, plus it'll make the game more interesting than simple busywork.

  • Scout for abandoned places to attack. Some players will have given up a while back but still have left plenty of resources for you to gain for easy profit. After all, there's no fear of retaliation!

Now that you're the best, why not learn more about the benefits of being in an alliance.

This Week at 148Apps: June 9-13, 2014

Posted by Chris Kirby on June 14th, 2014

Expert App Reviewers


So little time and so very many apps. What's a poor iOS devotee to do? Fortunately, 148Apps is here to give you the rundown on the latest and greatest releases. And we even have a tremendous back catalog of reviews; just check out the Reviews Archive for every single review we've ever written.

Spendbook

Secretly, I doubt anyone wants to keep track of their finances. All too often it’s a stark reminder that one’s bank balance just isn’t as high as one would like. Having said that, tracking transactions is very useful in making one realize that spending a ridiculous sum of money on old movies and cake isn’t always wise. Or at least that’s what I hear, because there’s no way that I do that. No way at all. Spendbook is a simple yet effective solution to tracking such things. With a look that suits iOS 7 perfectly, Spendbook keeps things simple and clean yet still offers plenty of opportunity to include all the relevant information about day-to-day living. --Jennifer Allen


Bubble Witch Saga 2

Candy Crush Saga may be King’s frontrunner, but there are plenty of alternatives to the puzzler to choose from – in particular is Bubble Witch Saga, an homage to Taito’s classic Puzzle Bobble/Bust-A-Move. Homage is being kind, actually; Bubble Witch Saga 2 and its predecessor are outright facsimiles of Taito’s addictive puzzler, but the latest iteration incorporates new and original ideas to ensure the formula remains fresh. Bubble Witch Saga 2 is slick, colorful, and challenging, and while it doesn’t break entirely new ground on the puzzle front, it’s still a great choice for a few bites of playtime here and there. If you’re unfamiliar with the original Bubble Witch Saga, it’s a puzzler where you’re given one colored bubble after another to aim at even more bubbles suspended at the top of the screen. You need to match three or more of a kind to burst the bubbles and clear them from the play area. This is accomplished via precise aiming with the touch screen, and strategic bouncing of colored bubbles against the “walls” of the play area. If you play your cards right, you can collapse an entire cache of bubbles with a well-placed shot. They’ll rain down in a shower of color, and at the end of each level they’ll randomly bounce into pots that collect them for points to tally onto your score. --Brittany Vincent


Rival Knights

A jouster’s foe isn’t his opponent. It isn’t the lance, or the fury of the charge, or even the thunderous clash of horse and weapon and rider. A jouster’s true enemy – that subtle foe he must face every time he mounts – is his own fear. Fear makes the rider worry his horse out of rhythm. Fear makes him charge too soon, or hold an instant too long. And it is fear that makes him turn aside from his strike rather than into it, leaving his lance shattered and his body thrown to the ground. To be a jouster is to conquer your fear and to never back down. Also, there’s apparently some rhythmic tapping involved. --Andrew Fisher


Battleheart: Legacy

Battleheart: Legacy is a cartoony and light action-adventure RPG that makes a lot of its competition on iOS look archaic and old-fashioned. Although the game doesn’t necessarily push the boundaries of gameplay originality or storytelling, Battleheart: Legacy is an extremely good-looking and well-made game. Players of Battleheart: Legacy begin the game by creating a character and working their way through a tutorial sequence, but from there the game is quite a bit of a choose-your-own-adventure kind of deal. There are quest givers and such, but the main focus of the game seems to be exploring new areas, fighting enemies, and custom leveling a character with abilities. --Campbell Bird


Bug Art

Parents will be excited to hear of a new app from the developers of Bugs and Buttons – a creative app that still includes a quirky bug theme that the developers at Little Bit Studio are known for. Bug Art is a lovely app that allows children to design their own critter, be it different types of beetles, dragonfly, ant, or the like, using a nice variety of art supplies and bug-shaped templates that one can fill in and decorate. They can also select from many color choices and drawing points, including three paintbrush heads, a pencil, and a marker choice, as well as other tools for bug personalization. Do check out the rainbow color button that enlarges the color selections, adding a larger collection of secondary and immediate colors as well as the related darker, muted shades that I appreciate a great deal. Glitter is an option, as are the inclusion of bug images, stamps, stickers, and even one’s own photos. An eraser is included that will remove all marks from the page, but an undo button would have been helpful as well, as it would allow children to subtract the last detail added to their work instead of having to restart from the white, paper-like background if the eraser is employed. --Amy Solomon


Other 148Apps Network Sites

If you are looking for the best reviews of Android apps, just head right over to AndroidRundown. Here are just some of the reviews served up this week:

AndroidRundown

Crush II

At first, when looking at screenshots, Crush II doesn’t look like that big of a deal. But when players get in to it, it will get real hard, real fast. Crush II is a relentless puzzle game. In Crush II, players are tasked with combining two block of the same color, while other blocks keep on falling on top of them. Don’t think to lightly about that: In Crush II, players will get baffled by the speed of those colored little terrors – I know I did. At the beginning of a fresh new game, I always thought: now is my time to shine. And for a while, I did shine. Heck, I shined for quite some time. But there is a moment in every game of Crush II where to falling blocks will beat players at their own game. A defeat is inevitable – but somehow, by playing the game more and more, players will get better at it and will raise their own high scores frequently. The only thing crushers have to endure is the constant feeling of defeat, every time the game ends. --Wesley Akkerman


Racing Rivals

Racing Rivals is a 2.5D drag style racing game, where players can compete againts computer controlled and (online) human opponents. At first, I though this would be another simple iteration of the old concept, but now with slicker visuals. Boy, was I wrong. At its core, Racing Rivals offers a simple base. Players take control over a car in a 2.5D drag style race and have only three buttons to press. There is a launch, accelerator and shift button and every one of them a neatly placed at places one’s thumb can easily rest. Steering is not an option, bacause it thrives on speed, momentum and perfect shifting. Players will know excatly when to shift, because there is a line of blue colored dots that eventually lead onto a green one – and that’s the moment to strike. But the game requires perfect timing from its drivers. When players are a fraction to late or even to early, it gives the opponent the chance to drive right past them. --Wesley Akkerman


Game of War: Fire Age

Game of War: Fire Age is a city builder with a huge scope. Taking control of a tiny city with some wooden walls and not a lot else, the player must construct an epic city, train an army and work with others to become powerful. At its most basic GOW:FA seems like any other city builder. The player taps a plot in their city and chooses a building, which takes real time to construct. There are a ton of buildings in game and the building system is quite in depth. There are the basics, like farms for food and barracks for troops but there are also embassies to work with other players, upgraded walls and traps to stop enemies and a dizzying array of resource and research buildings to construct. GOW:FA’s world is divided into vast areas called kingdoms where player cities reside. Unlike most games cities are actually located somewhere on the land in a kingdom, so it’s possible to view a world map and see the city and other player’s cities like an actual world map, rather than the more abstract “neighbors” common to this type of genre. --Allan Curtis

And finally, this week Pocket Gamer took a look at Hitman: Sniper and Monster Hunter Freedom Unite at E3 2014, kicked off the World Cup with some top football games, and reviewed games like VVVVVV, Fluid SE, Angry Birds Epic, and Broken Age. Read everything right here.

Game Of War - Fire Age Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on November 11th, 2013
Our rating: starstarhalfstarblankstarblankstar :: LACKLUSTRE TAPPING
Building an empire should really be more exciting than this.
Read The Full Review »

Game of War: Fire Age Uses In-Game Language Translation

Posted by Andrew Stevens on July 25th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarhalfstarblankstarblankstar :: LACKLUSTRE TAPPING :: Read Review »

Game of War: Fire Age is a new massive multiplayer strategy game that's exclusive to the App Store. Players build and grow empires, train armies, craft weapons, create alliances, and strategize with other players to conquer the world. An interesting feature with the game is that it has in-game language translation that allows players from all over the world play and compete with each other.

Game of War: Fire Age lets players feel what it’s like to band together and take over the world,” said Gabriel Leydon, CEO of Machine Zone, in a press release. “The game is extraordinarily social and I could even go as far to say that it’s a political game — our translation technology allows players to join with and compete against people from every corner of the Earth.”