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Five Years Of The App Store: Jen's Favorites & Highlights

Posted by Jennifer Allen on July 9th, 2013

Being asked to sum up the past five years of the App Store, on a personal level, is tough. Partly, because I have the memory of a goldfish, but also because so much has happened in those few years. How do you highlight what's so great about a device and service that you can't imagine being without? My iPhone and the App Store, by proxy, has been immensely important to me in this time. It's given me so much information, enjoyment and even been a great outlet in times of need. Here's a feeble attempt at trying to sum up how vital it's all been for me.

Memories

Launch day: Despite the goldfish analogy, I do remember when the App Store first launched. I'd had an iPhone for a couple of months previously and had dabbled in jailbreaking, but didn't feel too comfortable with it. The day the App Store started was genuinely exciting stuff. It's hard to believe, for those newer to the Store, but it was possible to browse from start to finish, thanks to there being a mere 500 apps available. I did that, regularly, until it got to a point where there were just too many titles to look at. Like with any launch day event, these apps didn't show off everything the technology could do, but they did offer a glimpse of a thrilling future.

Flight Control: Excluding a dabble with the no longer with us, Bejeweled 2, Flight Control was my first great iOS love. It showed me how great the touch controls of the iPhone could be, and how quickly one could gain satisfaction from a phone game. My past experiences with mobile gaming had been fun, but lacking that certain something that made me think it could rival handheld consoles. Flight Control changed that, for me, and I loved spending ages battling to improve my high score. Not that I was any good at it, though!

Exploration: I like apps that enhance my life, and I've used many in the past. Star Chart sticks in my mind, however, thanks to it enabling me to learn more about an area. While at the summit of an ancient ridge, Cefn Bryn, I could load up Star Chart and work out exactly what stars were above me and where. It was pretty magical.

Highlights

A career path: It's a pretty significant one, but if it wasn't for the App Store, I wouldn't be writing this. In fact, I'm not entirely sure what I'd be doing, given throughout my freelance career thus far, the App Store and iOS have played a very big role. It's changed my life for the better. It's been nearly three years since I wrote my first review for 148apps, Carnivores: Dinosaur Hunter, and I'm immensely grateful for how far I, and the site, have come.

The indie uprising: I always passively appreciated the efforts of indie developers, before the advent of the App Store, but my love for them has definitely grown. Perhaps more excitingly, I feel enabled to give it a go myself at some point. While I haven't yet found the time spare to really pursue it, Xcode, Stencyl and Gamesalad are waiting for me, reminding me that the era of the bedroom coder has returned. That's got to be a good thing for creativity, right?

Beloved Apps and Missed Titles

Favorites: I've struggled to narrow the list down. Really struggled. The memories of one Saturday morning avidly playing Game Dev Story in bed, before realising it's practically lunchtime are particularly strong. Much the same as my hundreds of hours spent with Fairway Solitaire are fond, if tarnished by the time it inexplicably lost all my data and progress. Or how about the time I demonstrated the power of the iPad to my mother with the double whammy of Star Wars: Knights of the Old Republic and XCOM: Enemy Unknown? The former being one of my favorite games of all time.

Out of them all, though, a select bunch are used nearly every day. I take photos each day to track my life and have some fond memories to look back on, so Instagram is a must have for me. I like to back up such things, as well as my social networking sharing, so Momento is always at the forefront of my recently used apps. As a writer, iA Writer completes the selection, thanks to its cloud syncing ensuring I can always write up a quick idea, no matter where I am. New Star Soccer remains the key game that I regularly find myself returning to, living my fantasy as a world class soccer player.

Apps I miss: There are a couple of apps I miss, though. Puzzle Quest being one such title, given my love of the Match-3 genre and the fact I've played it to death on all other formats. Similarly, I adored Big Blue Bubble's use of the Fighting Fantasy license, although at least Tin Man Games is doing a brilliant job of taking over that mantle.

It's been a fun five years, and given how far the App Store has come in that time, I'm excited to see what the next five years will bring. It's looking like a pretty rosy future to me!

Favorite Four: Games for Super Short, Stop And Start Play Sessions

Posted by Rob Rich on February 6th, 2013

I play games on my iPhone a lot, as I’m sure many of you reading this do. The thing is, while many iOS games are great in their own right and function well for gaming in small bursts or extended sessions, there aren’t a whole heck of a lot that can be picked up, played, and stopped at the drop of a hat. Oh sure most can be suspended but I’m talking about games that actually allow you to quit entirely and come right back to where you left off no matter how long that may take. Games that auto-save constantly, can be saved at any time with a single button press, stuff like that. Here are our picks for four of the best.

Penny Arcade The Game: Gamers vs. Evil
Most of Playdek’s card games fall into this category but I’ve chosen this one because it’s the most recent. And because I happen to really like it. Gamers vs. Evil tracks progress in each match, however many there might be at once spread out over single and multiplayer modes. This means you can play a single hand or even stop in the middle of one, quit for whatever reason, and then start it right back up again from wherever it left off. It’s as perfect for micro-gaming sessions as it is for lengthy ones.

Junk Jack
I’ve been thoroughly enjoying this 2D Minecraft-like since its release for many reasons, but it’s the save system that’s always impressed me the most. Pausing the game at any point will save progress automatically, so stopping at a moment’s notice is never a problem. Even more impressive is the way Jack’s inventory can be saved and transferred between worlds, so even if you get tired of your current game you can always start a new one and keep all your cool stuff.

Game Dev Story
Kairosoft’s first iOS release continues to be their greatest as far as I’m concerned, but really all of their games are perfect for quick starts and stops of game time. That big Save button sitting on the main screen for every single one of their titles that saves progress instantly makes it incredibly easy to stop what you’re doing and get back to actual work. Not that I’m condoning that sort of behavior, of course.

Zenonia 5
Much like Kairosoft, GAMEVIL also has the handy Save button down pat. Their action RPG series is plenty of fun and this most recent release is absolutely packed with features, and yet they’ve (thankfully) kept the one that makes it the easiest to play whenever and wherever. It’s comforting to know I can tap once to save and then bolt off of my train without having to worry about losing all that progress.

Favorite 4: Games that Won’t Draw a Crowd

Posted by Rob Rich on October 18th, 2012

In keeping with the recent mass transit theme, this Favorite 4 is all about maintaining personal space. While many of us might enjoy occupying our commute time with bird-flinging or hack n’ slash action this can sometimes invite some unwanted attention. Lining up that final shot can be difficult enough without some complete stranger leaning over us and watching our every move. This is where games that appear uninteresting, but are actually quite fun, can come in handy.

Organ Trail:Director’s Cut
Like it or not, a number of people dislike “retro” visuals. Whether it’s a general lack of appreciation or some self-imposed snobbery depends on the individual, but regardless not everyone thinks pixels are neat. It frustrating, sure, but it can also mean the difference between someone you don’t know trying to awkwardly start up a conversation on the bus about the game you’re playing and being left alone.

Mission Europa
I’ve gone on at length about how much I love Mission Europa, and also about how downright ugly it is. But that’s the “beauty” of it. It’s a fantastic action RPG with some incredibly deep and rewarding systems, but it looks so bizarre and low tech it won’t draw much attention from the guy standing in the doorway just over your shoulder.

DragonSlasher
DragonSlasher is another game with visuals that belie a much more complex experience. It looks like a simple action game with solid color cutouts for characters. It’s most definitely not much to look at and at best might draw a curious glance or two for a moment before any would-be gawkers shift their attention elsewhere. And while they’re busy reading some other poor commuter’s newspaper, you get to enjoy what is essentially a side-scrolling portable Demon’s Souls in peace.

Game Dev Story
This really applies to all Kairosoft games but I wanted to stick with the one we all fell in love with first. Although it’s certainly cute to look at and sports some pretty colorful visuals, Game Dev Story is only really interesting when you’re playing it. Watching it, especially when you have no idea what’s going on, is much less interesting. Which means less random people breathing down your neck and more planning a new console launch.

Hot Springs Story Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on March 23rd, 2011
Our rating: starstarstarstarblankstar :: DEEP
Hot Springs Story is the hotly anticipated follow up from Game Dev Story's developers Kairosoft.
Read The Full Review »

The Portable Podcast, Episode 75

Posted by Carter Dotson on March 8th, 2011

Now available at competitive rates!

On This Episode:

  • We discuss the iPad 2, and its feature set, whether there were any surprises, and what the new features could change about its usage.
  • We discuss the potential of iOS TV gaming, with the iPad 2's true screen mirroring, and the potential of the Apple TV as a gaming console.
  • We discuss Superbrothers: Sword and Sworcery EP, and its long development time, and whether the App Store business model can sustain higher budget projects, and why iOS games often aren't able to sustain longer hype cycles.
  • Who We Are:

  • Host: Carter Dotson
  • Guest: Chris Hall, 148Apps
  • Guest: Brad O'Hearne, Big Hill Software

  • Contact The Show: Email | Twitter

    Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal

  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned in this Episode:




    Game Dev Story Follow-Up, the Game Dealer, Out in Japan

    Posted by Brad Hilderbrand on January 5th, 2011

    If you haven't already played Game Dev Story then you probably shouldn't. It's not that it's a bad game, quite the contrary actually, it's that once you get started playing you'll likely never stop. Now chances of ever getting actual work done again have become even more dire, as franchise developer Kairosoft has officially launched Waiwai! The Game Dealer in Japan.

    Where Game Dev Story put players in the roles of a studio boss trying to make an amazing game, The Game Dealer tasks you with getting the products off store shelves and into the homes of consumers. Unfortunately, our Japanese skills are virtually nonexistent, but it seems the game will have players managing aspects of a game store such as inventory and employees, while also trying to come up with ways to entice new customers and drive up sales. It may sound mundane on paper, but then so did Game Dev Story, and that one is chock full of win.

    While there's no word if The Game Dealer will see play outside of Japan it's a safe bet to assume that it will. Kairosoft has already localized Game Dev Story for English-speaking audiences, and is currently hard at work getting Game Dev Story 2 ready for an American launch. We'd say there's about a 95 percent chance that The Game Dealer will make it to other markets, but you never know in the crazy world of app development what will happen next.

    We're also hoping that The Game Dealer is just as wacky and irreverent as Game Dev Story. I mean, in that game would hire an actual, honest-to-goodness code monkey, so please tell me there's going to be some sort of equivalent in The Game Dealer. At any rate we're very excited about the release of this new game, and only hope that we won't have to learn Japanese in order to play it.

    [via Touch Arcade]

    Game Dev Story Review

    + Universal App - Designed for iPhone and iPad
    By Chris Hall on October 15th, 2010
    Our rating: starstarstarstarhalfstar :: SOUL SUCKING
    Instead of being productive in any facet of my life today, I played Game Dev Story. I didn't even shower. If that's not an endorsement, I don't know what is.
    Read The Full Review »

    The Portable Podcast, Episode 66

    Posted by Carter Dotson on January 4th, 2010

    You're the best around, nothing's gonna ever keep you down!

    On This Episode:

  • Carter and guest hosts Blake Grundman and Brett Nolan discuss the year 2010 for iOS gaming, and talk about some of their favorite games from the past 12 months.

  • Who We Are:

  • Host: Carter Dotson
  • Co-Host: Blake Grundman, 148Apps and The EvilCast Recap
  • Co-Host: Brett Nolan, AppAddict.net
  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned on This Episode: