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GDC 2014: Fixer Studios Tries to Bring Back MUDs with Sinister Dexter

Posted by Carter Dotson on March 25th, 2014

Fixer Studios is formed of veterans of PopCap Games, a studio that has become prominent because of games that appeal to a very wide demographic. Sinster Dexter, Fixer's first game, will not be anything like that - and they know this game will only appeal to a certain segment of gamers.

Built around gameplay inspired by multi-user dungeons of the 80s created by Richard Bartle, players will trade spells with players online, comprised of various in-game hand signals. Multiplayer will be asynchronous, and there will be detailed information on how players have acted before, so serious players can study how their opponents have reacted in similar situations before. Sinister Dexter is still early along in development, with some public testing planned soon.

New Collaborative Team Fixer Studios Announces Itself and a New iOS Game in the Works Called Sinister Dexter

Posted by Tre Lawrence on March 3rd, 2014

Fixer Studios is a newly announced collaborative effort spearheaded by Christopher Langmuir, Avery Alix, and Eric Olson. Unlike most development houses with a relatively fixed stable of people, Fixer is a bit more flexible; with a group of thirty industry veterans that rotate in and out of projects. It makes this work by keeping Fixer in the cloud, and utilizing satellite offices.

It's first project, Sinister Dexter, is a mystical turn-based ode to pen-and-paper game Spellbinder. Per the informational release, "wizards engage in one-­on-­one turn-­based duels where strategy and foresight are key to emerging victorious. Players choose choreographed recipes of hand gestures culled from their spellbook to cast powerful magic on their opponents. Each turn, players carefully choose the specific order of hand gestures needed to cast their desired spell."

No official publishing date has been set yet, but this is one that is probably worth keeping an eye out for.