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Fast & Furious 6: The Game Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on May 17th, 2013
Our rating: starstarstarblankstarblankstar :: SPEEDY YET SLOW PACED
It's not that Fast & Furious 6 isn't a fun drag racer, it's just that its slow recharging mechanic puts one off getting drawn in.
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Fast & Furious 6: The Game Brings Speed To The Streets Of London

Posted by Andrew Stevens on May 16th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarblankstarblankstar :: SPEEDY YET SLOW PACED :: Read Review »

Fast & Furious 6: The Game has launched on the App Store, giving you the ability to drift and drag your way through the streets of London. You'll be taking on a number of jobs in a heist mode as you go against an organization of mercenary drivers. Check out our Preview of the game for more info.

It Came From Canada: A Preview of Fast & Furious 6: The Game by Kabam

Posted by Jeff Scott on May 9th, 2013

Ah, Canada. The land where poutine is the national dish, ham is called bacon, and they worship hockey players as gods. They also seem to get many iOS games early. Since it's a smaller country at about 10% of the population of the US, it makes a good test market. Every once in a while we like to pop in to the Canadian App Store and see what's new. This time we take a look at the upcoming movie tie-in game from Kabam, Fast & Furious 6: The Game.

Fast & Furious 6: The Game seems to loosely follow the movie. If familiar with CSR Racing, this game will seem familiar. It's a reaction time game in which players hit buttons to shift the car, hit a button to drift, and hit nitro at just the right time for maximum speed.

FF6 adds a bunch of other race types as well, where CSR racing only has the single drag race type. There's also the usual upgrade system that can be used to increase the performance of a car or change the look. All of that, of course, requires earning in-app currency or purchases.

FF6 also relies on the weak crutch of lazy game design, an energy system. Sounds harsh, but it's a concept that has become an indication of a game more focused on pushing players to pay than it is on pushing entertainment. A player can only race so much without putting the game down and waiting for the energy system to recharge. Of course, a player can also spend money to recharge quickly, so there's that.

It should be noted that this game and all of the games that we feature in this series should be considered pre-release. They are not final, and are in Canada for a reason: to test and balance the gameplay. We will never review an app based on a testing launch such as this.