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Infinity Blade Announces Free Multiplayer Update

Posted by Blake Grundman on May 18th, 2011

It is hard to argue that people are not looking for hardcore gaming experiences on their iOS devices.  In a world where Angry Birds and Cut the Rope sell millions of copies, it was nice to see a niche hardcore game succeed against all odds.  Sure, it didn't hurt that ChAIR's release had the backing of development powerhouse Epic Games, but when Infinity Blade racked up an impressive $1.65 million dollars in sales over the span of a mere five days, skeptics were suddenly silenced.

Ever since then the studio has quietly been churning away on several additional content updates, but nothing that would satiate the yearning of multiplayer junkies that desired to face off head-to-head with human adversaries.  This is why yesterday's announcement of a brand new update to everyone's favorite medieval Mike Tyson Punch-Out clone is so exciting!  The full rundown of Thursday's upcoming update are as follows:


  • Enter the Arena:  Assuming the role of Titan or Knight, Infinity Blade fans can now challenge their friends to multiplayer matches online via Game Center!

  • Survivor Mode: Players face off against a legion of Titans to see how far they can go!

  • New Holiday Helms!  A new helm for every season, ready to be played and mastered!

  • More than two dozen new magic rings, swords, shields, and helmets for players to collect and master.

  • New Facebook integration allows fans to view their character on their profile and take a screen grab to share with friends.

  • Much more! New Achievements, additional Leaderboards, and some new surprises!

Just when you thought Infinity Blade was getting a little old and tired, news like this comes along and kicks the game's fanbase into overdrive.  All of those that have been crying out for Game Center multiplayer should be more than pleased, while the developers still haven't forgotten the hardcore single player supporters that have been patiently grinding away since the last update.

So now the question becomes where can ChAIR go from here?  Let us know what you think is coming next in the comment section.

Gameloft to use Unreal Engine 3 in Four Upcoming Games

Posted by Carter Dotson on March 3rd, 2011

Gameloft has announced that they are entering in a licensing agreement with Epic Games to utilize the Unreal Engine 3 in some of their upcoming games. While no specific games have been announced, four titles in particular will be utilizing the titles over the next two years. According to Gameloft's vice president of production, Julien Fournials, "using Unreal Engine 3 allows us to push game visuals with remarkable lighting and high-fidelity environments. We are confident that players will enjoy the games powered by Unreal Engine 3." Mark Rein, vice president of Epic Games (who also had a hand in releasing the first Unreal Engine title on to the App Store, Infinity Blade) also says "There is no doubt that the four games running on Unreal Engine 3 will be visually stunning and take advantage of the powerful mobile gaming devices. We are thrilled to provide our technology to Gameloft and look forward to a lasting collaboration.” The agreement will cover releases for iOS, Android, Playstation Network, as well as set-top boxes.

The importance of this announcement is twofold - one, it shows that Gameloft is definitely leaving older devices behind for good, especially as games like Sacred Odyssey and Starfront Collision have only supported 3rd generation and later devices. Second, their games should be getting some major graphical improvements from the use of Unreal Engine 3. Third, and most importantly, Gameloft may be preparing for multiplatform game development. Games like Dungeon Defenders: First Wave have been developed using Unreal Engine and have been easily made to support the various platforms that Unreal Engine 3 now runs on. This move may have been in part to help get their games running on Android and even consoles easier, particularly as the budget for their games likely outclasses most of the other games on the App Store, so maximizing the value they get from their games by releasing them across as many platforms as possible may be the goal here.

Considering that Gameloft is one of the power players in the mobile gaming industry, this move to take advantage of Unreal Engine could signal a wider-reaching movement in the mobile gaming industry. As well, Epic Games has recently announced that they will not charge any royalties on projects made with the Unreal Development Kit for revenue under $50,000, raised from the previous $5,000 floor. With this move, there's a chance 2011 could see lots more titles made with the Unreal Engine 3 on the App Store from all kinds of publishers and developers big and small.

The Portable Podcast, Episode 63

Posted by Carter Dotson on December 14th, 2010

Long live the Turret Alamo!

On This Episode:

  • Carter discusses recent iOS releases Super Stick Golf and Infinity Blade with AppAddict.net's Brett Nolan.
  • Carter interviews Alex Okafor and Adam Stewart of One Man Left about the upcoming Tilt to Live update, ¡Viva la Turret!

  • Who We Are:

  • Host: Carter Dotson
  • Co-Host: Brett Nolan - AppAddict.net
  • Guests: Alex Okafor & Adam Stewart - One Man Left

  • Music:

  • "Beatnes7 (Theme to The Portable Podcast)" by The Eternal - Download on iTunes here:


  • "Nanocarp" by The Eternal
  • How to Listen:

  • Click Here to Subscribe in iTunes:
  • Click Here to Subscribe via RSS.

  • Listen on WRGT Radio every Friday at 4pm Central
  • Listen Here: [powerpress]
  • Apps Mentioned On This Episode:



    Infinity Blade Review

    + Universal App - Designed for iPhone and iPad
    By Chris Nitz on December 9th, 2010
    Our rating: starstarstarstarhalfstar :: EPIC SLASHING
    The phrase, OMG, does not even begin to cover this game. Can you tell we're impressed?
    Read The Full Review »