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This Week at 148Apps: June 17-21, 2013

Posted by Chris Kirby on June 22nd, 2013

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Every week, the 148Apps reviewers comb through the vast numbers of new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

We also went deep in our coverage of XCOM: Enemy Unknown, with a review, strategy guides, and a Commander's diary. Be sure to check that all out.

XCOM: Enemy Unknown

The original X-Com: UFO Defense has been one of my all time favorite games for almost 20 years. There’s something about the combination of naming soldiers after friends and family members, carefully trying to manage finances and tech trees, and the tense search for hostile aliens in unfamiliar terrain that still excites me to this day. So when it was announced that Firaxis, the developers behind the latest entries in the Civilization series, were going to release a modern update of the 1994 classic I was both supremely excited and ridiculously nervous. Of course I was worried about XCOM: Enemy Unknown for nothing. It turned out to be a fantastic re-imagining of my favorite strategy game that trimmed away a lot of the unnecessary fat and added a few more contemporary elements to create an incredibly compelling experience. Then it was announced that Firaxis and 2K China were going to take that same experience and somehow cram it on to iOS devices. Again I found myself excited and worried at the same time. And again I was worried for nothing. --Rob Rich


Where's My Mickey XL

Disney’s Where’s My Water series has been both a success both financially as well as creatively, with its original incarnation bringing unique physics gameplay and an original character to the table. Now, Disney has expanded the series in part by integrating their known characters into the gameplay. The problem has been that they just haven’t fit all that well: Perry from Phineas & Ferb in Where’s My Perry felt like Disney just slapping a character into the formula, and to me at least, it fell flat. So now, we have Where’s My Mickey, which ramps up the character integration from “secondary character on a Disney Channel animated series” to“ the very face of Disney.” Thankfully, the Disney folks decided that with their superstar, they had to bring their A-game to Where’s My Mickey and by gosh golly, they nailed it. --Carter Dotson


Videon

It’s quite difficult to fault Videon. It’s a video recording app that offers mostly everything anyone could want from such a tool. Something that’s bound to be welcomed amongst those planning on recording plenty of videos this summer. Aligning towards many different needs, users can go straight into recording something or choose to change some settings around first. The former is ideal for when the opportunity arises, such as when a child or pet is doing something cute. The latter is great, when planning ahead. --Jennifer Allen


Other 148Apps Network Sites

If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

GiggleApps

Mini U: Zoo Abracadabra

Mini-U: Zoo Abracadabra for iPad is a charmingly different puzzle app that kids and their parents will both enjoy. This app includes a circus theme where animals create towers holding each other up, creating wondrous shadow-animal shapes. Children are then asked to choose what animal is making up this grand tower from the animal tiles one can select, seen at the bottom of the screen. There are three different levels of difficulty within this app that include an increase in the number both of the animal tiles to choose from as well as the number of the animals balancing together, creating most interesting shapes. --Amy Solomon

Dr. Panda Handyman

My family and I are always excited when a new role-playing app becomes available as these types of apps allow children to imagine themselves performing various occupations as well as to engage in pretend play, making these apps favorites in our house. This new app, Dr. Panda Handyman, is such an app, as children work alongside Dr. Panda helping to fix damaged objects of animal friends and neighbors seen within five separate scenes. I enjoy how the different animal connected to each scene may vary as do some of the details found in these scenes. It makes me smile to see some old faces from other apps such as the polar bears or elephants or monkeys, as well as new characters to meet along the way. --Amy Solomon


AndroidRundown

Little Nick: The Great Escape

Little Nick is a running game game that is based on the popular Nicolas TV and books character. It’s a running game, and the abbreviated top-down view is quite reminiscent of endless runners like Temple Run. In this adventure, we ditch jungle temples and crazed monkey-ish beasts for somewhat suburban streets and Mr Goodman in pursuit. And, we get a bike! For background, Nick is framed for the dastardly destruction of a window, and takes off out the property gates on his two-wheeler to escape the vengeful Goodman after him. But these city streets are littered with obstacles, making escape especially hard. The graphics were more than decent, with good animations. --Tre Lawrence


Warmly

Warmly is an atypical productivity offering from The Chaos Collective that seemingly wants to make the descriptive term “alarm” a misnomer by changing the way we do alarms and wake patterns in the first place. The opening user interface is a clear cut celebration of simplicity, and hints at the design elements that govern the entire app. It gives a scroll-through window for setting the time (with an AM/PM toggle), and nine (9) big square buttons. After a scheduling check-off and an off and ok button, THAT’S IT. Laid against the soothing yellow backdrop, the relatively minimalist viewers are hard not to like. --Tre Lawrence

Neon Snap

Neon Snap is one of those games that soothes the mine just by looking it. With the tetrominoes and gridded space, it is practically impossible to not think of Tetris, if just a little. It’s advisable to avoid getting too caught up in the similarities, as Neon Snap sorta turns the gameplay over on its head. The developer uses simple graphics to frame the game. With a mostly dark backgrounds, the play pieces are brightly colored, and the color of the pieces depends on their respective shapes. The animations are decent; rotations are handled in a utilitarian manner, and everything comes together with a minimalist feel. --Tre Lawrence

Mulling over Mutons: Jake Solomon on XCOM: Enemy Unknown and the Port to iOS

Posted by Rob Rich on May 31st, 2013


For those of you who don’t know, the original X-Com: UFO Defense is one of the most beloved strategy games in existence. It was only fitting for it to receive a modern update of sorts, but XCOM: Enemy Unknown turned out to be a modern update that was treated with the utmost respect by Firaxis (Civilization IV, Civ. V). Now that same re-imagining of a genre cornerstone is coming to iOS. XCOM: Enemy Unknown’s lead designer, Jake Solomon, was kind enough to answer some of our questions regarding the upcoming mobile release.

148Apps: You and the rest of the Firaxis team obviously have a ton of reverence for X-Com and it shines through in Enemy Unknown. Has X-Com had any influence over other projects you've worked on?
Jake Solomon (JS): Since the first time I played X-Com, it has been one of game designs that exemplifies to me a great game, and that means that it’s also been a big part of how I think about game design to some extent. Specific influences are probably harder to point out, but I still crack it out and play the original from time to time.

148Apps: What's your fondest memory from the original X-Com? Mine is making it to the point where I'm invading alien bases without having lost a single soldier on the way.
JS: Wow, that’s really hard to pick one memory. There are always a handful of moments from a game that you remember, and you take them together and you can tell these war stories about the game. For example, I remember this one game where I had this one rookie who was so useless and I was like: “Son, you’re going to Mars. I can make that happen for you.”

148Apps: How about the aliens? Any particular favorite or least favorite? I find I have a sort of love/hate relationship with Cryssalids.
JS: The Chryssalid is iconic for sure. I guess the one I don’t miss is the Silicoid. I mean, it’s a rock, and it spits at you, and it leaves a giant trail showing where it went. It’s such a non-threat.

148Apps: Deciding what to cut, keep, and change when streamlining X-Com’s mechanics for Enemy Unknown must have been pretty tough. Was there anything you all were actually glad to see go?
JS: I don’t think I was necessarily happy or sad about specific changes we made. We felt the mechanics changes were necessary because of the systems we wanted to include in the game, like soldier and alien abilities and the class system. We did want to make sure that all of the decisions you were making were meaningful ones that had real consequences within the game, and keeping that in mind was sort of a guidepost for the mechanics design.

148Apps: The iOS port of Enemy Unknown looks like it's coming along quite well. Was an iOS version always planned or was it a result of the game's PC and console reception?
JS: There was a discussion about whether the iOS version was even feasible at first. Unreal 3 does scale very well, but we still had to go investigate the tech side. And what do you know? It worked really well. After that it was largely a matter of adjusting the interface and making some changes for storage size.

148Apps: Please tell me the option to customize soldiers' names and appearances is still in there!
JS: Yes, you can still fully customize your soldiers. That’s such a huge part of how people play XCOM that it wouldn’t have been the same if that wasn’t in there.

148Apps: Have there been any features for iOS devices that aren't prevalent on consoles/PCs (camera, QR codes, augmented reality) that you've considered incorporating into this version of Enemy Unknown? Not necessarily as major elements but as little extras or something?
JS: We wanted to make sure that the game that we released on console and PC played solidly on the iPad, so getting that experience solid was our highest priority. I’m sure there are cool things we could do with the camera and location tools, but that’s something to think about for the future.

148Apps: I could see Enemy Unknown's multiplayer working quite well on iOS, especially if it was asynchronous. Any chance of that happening or is the focus entirely on the campaign right now?
JS:There will eventually be an update that includes multiplayer, and that’ll be a free update for people who own the game.

148Apps: Will the iOS version of Enemy Unknown include the "secret" characters and/or extra Council DLC missions? Or might the missions be available as add-on content?
JS: We’ve been focusing on creating the best release on iOS as possible – we hope this release like the PC and console will drive a lot of interest and community feedback!

We here at 148Apps would like to extend our appreciation to Mr. Solomon and the entire Enemy Unknown team for answering our questions and for making a remarkably excellent strategy game. No specifics on a release date or pricing are available yet but it’s due out “this summer” and will have a “premium” price tag.