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Ravensword: Shadowlands – Hands-On With the Massive Open-World RPG Sequel
The first hours of the game set the tone that this is an open world, and once the opening tutorial scene is finished, it’s open season. A town with dozens of buildings and giant detailed landscapes are immediately available. Want to go on the main quest, to discover what happened to the main character after the battle of Heronmar? Sure, do it. Want to mess around and join a guild, and help random citizens, affecting the character’s reputation? Do that, too. The game won’t say anything about it. In fact, doing a lot of side quests and exploring is highly recommended, because there’s plenty of tough foes that will come in the way, and the game prefers trial by fire. Spoiler alert: trolls and bears are a lot tougher than goblins and deer.
Weapon-based combat is simple: tap the attack button to use a weapon, tap on an enemy to target it, and hold down on attack to raise the shield. It does mean that shielding is not necessarily the most intuitive thing, but it does keep the controls from being overly-complicated. Magical items can add a third button for special attacks, and weapons and items can be set as quick use buttons at the bottom of the screen. In general, the best way to raise a stat like shielding or a weaponry type is to use it, or train it at a guild.
iPhone 5 owners are in for a treat: the game looks absolutely stunning, and only stutters occasionally in towns, for example. The build I have is “near-final” so it may or may not be sorted out, though the game is generally quite smooth. The draw distance is unparalleled as well.
Playing Ravensword: Shadowlands for several hours already, it feels like I’ve barely scratched the surface of this game, and there’s still mountains of content to discover. Between the vast landscape to uncover, and stories to unfold, this game could take a long time to truly discover all it holds.
The Skyrim Alchemy App Makes Mixing Potions (and Poisons) Much Easier
It's a huge list of items to keep track of, which is why we now have the Skyrim Alchemy App. It includes a complete reference guide of all the many, many ingredients as well as their numerous functions. It takes a lot of the guesswork out of it as most of an ingredient's effects are unknown until they're discovered through mixing or ingesting. This way, a player can simply check the app to see what works with what rather than expending precious resources. A recipe book which will allow users to save and load their favorite mixtures is already in the works and should be available in a future update.
With the biggest western RPG of the year (both literally and figuratively) still in its release infancy, having a little extra help with some of the more menial tasks is welcome. With that in mind, Skyrim Alchemy App can be had right now for $0.99.