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Tag: Dungeon crawler »

Holy Giant Snails! Legend of Grimrock is Coming to iOS

Posted by Jessica Fisher on August 25th, 2014

Fans of the Legend of Grimrock series will be happy to hear that Almost Human Games is working on an iOS version.

According to the website, "The game isn’t just a direct port from the PC version of Legend of Grimrock. We have always felt that the game wouldn’t work on touch screens straight out of the box but needed a few custom mechanics to get the benefits of the touch interface."

There is no set release date as of yet, but at least we know it is in the works.

Echo Prime is Now on Sale for $0.99

Posted by Jessica Fisher on August 20th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: BLUR OF ECHOES :: Read Review »

Echo Prime, the sci-fi dungeon crawler by Robot Entertainment, is on sale now for only $0.99.

The game pits players against alien creatures, space pirates, and mercenaries, and allows them to befriend the mysterious "Echoes" to gain their abilities. With over 100 pieces of gear, random campaign generation, and a variety of enemies, it's has received a lot of great reviews.

You can try out Echo Prime for $0.99 on the app Store.

Dungeon Crawler RPG Sword of Fargoal Now Available for Free

Posted by Tre Lawrence on May 5th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarblankstar :: DUNGEON CRAWLING AT ITS BEST :: Read Review »

Sword of Fargoal is now available for free - just ahead of the impending release of Kickstarter-backed Sword of Fargoal 2.

Sword of Fargoal is dungeon crawling RPG Roguelike with a retro feel that we looked at a while back. It features a random map generator that allows players to have a different exploration experience every time.

Coldfire Keep Review

+ Universal App - Designed for iPhone and iPad
By Carter Dotson on February 28th, 2014
Our rating: starstarstarhalfstarblankstar :: A KEEPER
Coldfire Keep is perhaps only for those willing to stomach some old-school dungeon crawling, but they will dig it.
Read The Full Review »

Archangel Review

+ Universal App - Designed for iPhone and iPad
By Lucy Ingram on January 9th, 2014
Our rating: starstarstarstarblankstar :: A SATISFACTORY GRIND-FEST
Unity Games' Archangel is great for those who love the grind of a great looking dungeon-crawler but feels as though it takes a while to truly get going.
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Death Tower Review

+ Universal App - Designed for iPhone and iPad
By Mike Deneen on November 22nd, 2013
Our rating: starstarstarhalfstarblankstar :: SO MUCH FROM SO LITTLE
A little bit Zelda, a little bit Final Fantasy, with an added twist of zazz.
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Echo Prime Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on October 24th, 2013
Our rating: starstarstarstarblankstar :: BLUR OF ECHOES
Echo Prime is an interesting dungeon crawler-like action game with a few collectible card game elements thrown into the mix.
Read The Full Review »

Heroes of Loot Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on September 12th, 2013
Our rating: starstarstarstarhalfstar :: DISTILLED DUNGEONS
Heroes of Loot is about as close to pure, distilled arcadey dungeon-crawling joy as we're ever likely to get.
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Gone Spelunking - The Story of TinkerHouse Games and Dwarven Delve

Posted by Rob Rich on August 7th, 2013

Two things are a constant with dwarves, regardless of the fictions they appear in: they're incredibly sturdy, and they have a thing for digging. TinkerHouse Games has taken these two concepts and run with them to create Dwarven Delve. Billed as an "action puzzle crawl," it's a combination of elements that tasks players with rotating entire sections of dungeon as they attempt to guide a small band of dwarves to the treasures within. It's a unique and interesting concept we wanted to learn more about. Fortunately, Mark Jessup (Creative Director and Lead Designer for TinkerHouse Games) was on-hand to answer our questions.

148Apps: So what led to the creation of the world's first action puzzle crawl?
Mark Jessup (MJ): I really like pipe puzzle games like Pipe Dream and old-school top-down dungeon crawls. One morning when I was half-awake, the two merged and did a merry jig. When I was finally ambulatory I wrote it down immediately. Lane built the physical prototype in two days and had the first digital prototype a week later. He was a ninja. We were both really fired up about it and hit the ground running.

148Apps: I noticed some of the abilities seem like they'd work really well together (i.e. the Tinkersmith's Hovermine and the Wayfinder's Echo Lure). Was it tough to balance?
MJ: Thanks for noticing that combo so quickly! It’s one of our favorites and the ideal we’re shooting for with regards to other ability combos down the line. So far, the biggest trick hasn’t been with individual or combo effects, as much as cooldown durations and the frequency of enemy spawning. None of the abilities or their power progressions threaten game balance in themselves, but they should be meaningful moments in the level, not just something you spam. And of course, we have to have a steady but not overwhelming number of enemies to keep you on your toes and make those abilities count.

148Apps: Are there any later skills you think are particularly cool that you wouldn't mind sharing?
MJ: Well, it’s still early in development, so I really shouldn—okay, you talked me into it. Our dwarves’ abilities are augmented over time by rediscovering their history; ancestral relics and lineage. So our Tinkersmith will eventually find a relic from the Age of Automata called the Gloam Mag. It upgrades her hovermines so that they shoot towards enemies in any adjacent hex, threatening a much larger area.

One of the Spellforger’s more powerful relics is called The Oculus of Maddening. It changes his ranged attack into a domination effect, so he can turn a group of enemies into monster-eaters. It’s quite fun.

148Apps: Was it always the plan to have a team of six, or were there originally more/fewer dwarves? And if there were initially more, were there any classes that you regret having to cut out?
MJ: Actually, the biggest decision we had to make early on was whether the game would be centered around a small cast of characters or a large group of units that you essentially built into warbands. It was a fundamental design decision, obviously. We decided to go with the small group because the story is a very important part of the game for us, and we thought we could tell a better one with a small cast that you got to know and helped evolve over time. And for the record, we also realized the dwarven unit model would likely be much easier to monetize and more lucrative in the long run. But we didn’t do it because we really thought it wouldn’t let us design the best game experience. There’s nothing wrong with free-to-play in itself, but it wasn’t right for this game.

Fools? Possibly. But fools who love dwarves.

148Apps: I really like the concept behind character "leveling." Was this Lineage system always the plan or was it something the game grew into over the course of its development?
MJ: The lineage leveling system definitely grew out of conversations over time around the office. When we were thinking about the warband approach, finding your ancestors actually unlocked new units, which was cool, and gave the player something more satisfying than just getting a better score. And the idea of a lineage tree showing progress was a visual concept we really wanted to keep. So when we went towards the character approach we realized we could still keep that concept. Each dwarf is a member of a clan that extends back into the dark of history. Discovering the forebears and accomplishments of their clan makes their own abilities increase.

Our thanks to Mark Jessup for his time, and to the entire team at TinkerHouse Games for working on the first ever action puzzle crawler. Assuming everything goes according to plan with Dwarven Delve's Kickstarter funding it should be breaking ground on your iPad (sorry, iPhone owners) in December for $4.99. It's apparently going to be a big month for dwarves.

Gloomy Hollow Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on June 20th, 2013
Our rating: starstarstarstarblankstar :: THE STIFF AND THE DEAD
Gloomy Hollow is a neat take on dungeon crawlers, but its controls are awfully clunky.
Read The Full Review »

I AM MT: Card Battle

+ Universal App - Designed for iPhone and iPad
By Campbell Bird on May 10th, 2013
Our rating: starstarhalfstarblankstarblankstar :: I AM TEDIOUS
I AM MT: Card Battle is not really a card game, but more like a middling dungeon crawler with a card aesthetic.
Read The Full Review »

Dark Avenger Review

Posted by Rob Rich on May 2nd, 2013
+ Universal App - Designed for iPhone and iPad

Developer: GAMEVIL
Price: FREE
Version: 1.0.0
App Reviewed on: iPhone 5
Graphics / Sound Rating: starstarstarstarblankstar
Gameplay Rating: starstarstarstarblankstar
Playtime Rating: starstarstarstarblankstar
Replay Value Rating: starstarstarstarhalfstar

[rating:overall]

At first I was disappointed. Dark Avenger looks like a pretty cool dungeon-crawling hack-and-slash RPG, but it’s broken up into these tiny little stages and there’s virtually no story outside of a guy going around killing what looks to be undead. Then I noticed the option to replay levels in a Time Attack mode and it all clicked; this isn’t a conventional hack-and-slash RPG, it’s more like somebody stuffed the genre into an arcade cabinet. And despite a few minor complaints I’d say they did a darned good job of it.

As I’ve mentioned the world of Dark Avenger is riddled with the undead. Or so it would seem, anyway. The rather aggressive protagonist’s motivations aren’t made entirely clear but that’s okay because there’s killin’ to be done! Like most other iOS action RPGs the interface uses a simple virtual stick/giant attack button surrounded by ability icons control scheme. Players slice their way through each relatively brief level in an attempt to open up the next and gather loot and gold along the way. Later levels, in turn, provide better loot and more gold but can be a lot tougher.

The going is a little slow at first but once the player’s character levels up a bit and gains a few more skills Dark Avenger really starts to come into its own. Yes, it’s another Diablo-like on iOS, but the emphasis on smaller levels and replayability is surprisingly clever and works quite well. Especially the Infinity Tower that pits players against increasingly tough waves of enemies for lots of gold and medals (or something like that) that can be used to buy better gear.

The way Dark Avenger is broken up and the rather small levels might be off-putting to some but I still think they fit the mobile platform well. However I’m not too crazy about the rather stiff combat system. Using the same exact three-hit combo over and over again feels repetitive, this same combo ends with a knockback that forces the player to chase after their targets, and skills can’t be triggered during an attack so it’s impossible to cancel out a combo with a special attack. I’ve eaten way too many flaming golem fists simply because I couldn’t trigger my character’s dash move during a combo.

It may not sport the most responsive combat system in the world but Dark Avenger still manages to be fun thanks to its arcade-like nature. There’s lots of loot to earn and possibly upgrade, and plenty of skills to unlock and train. Plus the Infinity Tower is practically a game unto itself.

Dark Quest Review

iPhone App - Designed for iPhone, compatible with iPad
By Rob Rich on April 23rd, 2013
Our rating: starstarstarstarblankstar :: WIZARDS CAN BE JERKS
Dark Quest might not sport the best name in the world, but it makes good use of a rather eclectic mix of gameplay ideas.
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Alien Zone Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 19th, 2013
Our rating: starstarstarstarblankstar :: DANGER ZONE
Alien Zone is an amateurish, futuristic dungeon crawler that's really worth a look.
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Mighty Dungeons Review

+ Universal App - Designed for iPhone and iPad
By Rob Rich on April 15th, 2013
Our rating: starstarstarstarblankstar :: A MIGHTY THROWBACK
Mighty Dungeons might be a relatively bland Roguelike, but it's a fantastic board game.
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