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It Came From Australia: Tiny Death Star

Posted by Carter Dotson on October 16th, 2013

NimbleBit and Disney have teamed up to make Star Wars: Tiny Death Star, a Star Wars take on Tiny Tower. Right now, the game is in testing in Australia (you will never find a more wretched hive of scum and villainy) but we were able to sneak past their defenses and get a shot at the exhaust port in this edition of It Came From Australia!

Now, the game at its heart is essentially Tiny Tower but with Star Wars, and that’s a-okay. The game’s formula hasn’t been changed: players build residential levels for new bitizens to live in, and businesses for them to work at. Each bitizen has certain stats for certain job types that makes them more effective at their job, allowing players to earn more credits. One of the key gameplay additions are new Imeperial levels that help to advance the story by collecting Imperial Officers. Otherwise not much has changed, which isn’t a bad thing: there’s the two-currency system, but Galactic Bux can still be earned through VIPs and by completing certain objectives like putting a bitizen in their dream job.

The Star Wars theme is well apparent. Emperor Palpatine and Darth Vader have been brought to pixelly life as bitizens, and all the other recognizable Stormtroopers, Rebel soldiers, and much of the non-human life from the series make appearances. The music is all based off of the classic John Williams music but in a light, jazzy theme. That almost justifies the game’s existence alone. The whole game is light-hearted fan service for Star Wars fans who get to build levels of the Death Star after recognizable places and themes – the developers have clearly had fun trying to cram reference after reference into the game. The whole thing is just whimsical.

There’s no telling if the Tiny Death Star will ever be blown up by a plucky orphan from Tatooine, though. The game’s likely to come out soon: it works offline so it’s quite likely that this is just a monetization test, or to see if certain elements play well with a real-world audience. So soon the game should be fully armed and operational for the whole world. Until then, watch our video below.

App Update: Where's My Perry? Updated with 20 New Laser Reflecting Levels

Posted by Jeff Scott on October 5th, 2012
+ Universal App - Designed for iPhone and iPad

Disney Mobile has just released an update to the excellent Where's My Perry? adding in 20 new levels that incorporate a new game item, mirrors.

Uncover the Lost Levels in Where's My Water Update

Posted by Lisa Caplan on May 21st, 2012

Fans of Disney Mobile’s hit game Where’s My Water - both the free and paid version - have a lot to be happy about. Disney just added iCloud support for cross-device game synching, and lots of new levels.

In the paid version of the game, 20 Lost Levels – free version classics - have been added to their own chapter, and Disney announced its intention of updating these regularly. And, if fans have purchased Cranky’s Story, a distinct game mode available throughin-app purchase only, the story wraps up in this update than with an additional 20 levels, making a total of 80 for the extra $1.99.

Players who have the free version of the game haven’t been left out either. A new chapter entitled "Days of Summer” is out with 12 new levels that aren’t in the paid version. These introduce a new gameplay element where players control the water levels on the beach where they meet Swampy tanning. And, as an added bonus, if one gets three ducks on all 12, five Swampy’s Pick levels from the paid version unlock.

Disney is being very clever here, giving players a reason to get both the free and paid versions, and adding quality content to exiting IAPs. Let us know what you think of both updated versions in the comments.