Tag: City builder »
Pixel Plex is the latest city builder that has come to the App Store, and it takes a pretty different tact than the ones that came before it. Instead of being in charge of your own city by yourself, you have to work together with other players to build your city’s greatness, one block at a time. Given this new approach to this kind of game, Pixel Plex can be pretty tough to wrap your mind around, but with these tips, you’ll be on top of things in no time.
In Pixel Plex, each player initially starts with one city block of land to work with, so you really need to make the most of it. Although there may be some variety in the things you can purchase and build on this land, none are as important as buildings that generate resources. Buildings like Lumber Mills, Concrete Factories, and Steel Mills not only produce revenue, but also the raw materials you need to do just about anything else in the game, so focus on those first, and all the other stuff later.
When you first start playing Build Away! - Idle City Builder, it isn't much different from other tap and swipe games that came before it. You collect coins often, decide when to spend them to make more coins faster, occasionally add another coin-generating location, and eventually end up with sums of virtual money that require scientific notation to properly track.
But Futureplay has added real builder elements to Build Away too, and while no one is going to be confusing it with SimCity,it behooves you to make sure your city has better buildings than the Old Shack and Street House you unlock within the first few minutes of gameplay.
My Country 3D is an upcoming city builder from Game Insight that looks pretty decent - although the name seems a tad out of whack for a city builder. Ah well, it is what it is.
A few months ago, I took a look at 1849 from SomaSim. This Gold Rush-themed city builder for iPad had a fair bit going for it, but lacked in a few crucial areas to make it a true stand-out on the App Store. SomaSim has since added in a sandbox mode, and just last week the first content expansion, entitled Nevada Silver, went live.
Set in the wake of the discovery of major silver deposits that came to be known as the Comstock Lode, the expansion shifts focus eastward into the mountains and hills of Nevada. Available via in-app purchase for $1.99, a campaign of six new cities awaits returning prospectors, as well as a sandbox mode for the Nevada mapset.
The core of 1849 hasn’t changed with the coming of Nevada Silver, but it has thrown a few small tweaks into the mix. The trading interface, for instance, is now governed by the comings and goings of the railroad. Trains arrive in the player’s town on a regular schedule from nearby settlements, each of which is looking to buy and sell specific goods. Each train has a set number of cargo slots and while they can be switched up at any time, only a set amount of goods can flow in or out during each visit. It adds a pacing to the buildup of resources that can make seemingly innocuous tasks like “Sell 300 silver to Carson City” take forever when you can only send out three 15 unit loads per visit. And since almost all of the mission objectives in 1849: Nevada Silver require some degree of buying or selling goods, players will need to get familiar and comfortable with the rail trading system pretty quickly.
While it isn’t a part of the expansion per se, the sandbox mode bears mention as it is one of the issues I touched on the game needing during my initial review. Players pick a location for their settlement on the map, which generates size, resources, and the like based on data of the geography of the region they picked. The plot sizes run from “Large” to “Huge” to “Boundless,” which is, contrary to the name, quite bounded. Admittedly, the boundary is fully to the edges of the game’s visual layout, which is a fair sight larger than the maps one encounters in the missions, but it’s still constrained - I would assume due to some sort of technical limitations.
And speaking of technical issues, why on Earth are the tree textures still super-blurry when I zoom in to the game’s tightest camera setting? I know it’s not early onset glaucoma on my part, as everything else is still crisp and clean. It just seems very odd to leave something like this unfixed for a game that’s iPad only, where you know players are going to notice every flaw in your visuals.
The new content in Nevada Silver will take a few hours to get through (mainly due to the whims of the train-based trade economy mentioned above) and if you truly enjoyed the gameplay of the original 1849 then you’ll clearly have a good time with it. I felt the iteration and additions, while welcome, were too minor to substantially change my feelings on the product as a whole. It continues, as before, to teeter on the edge of being truly compelling, without ever fully making the plunge.
Described as the "biggest update in Clash history" by its developer, the update adds no-risk clan wars with bonus loot, and clan castle renovation.
We had an opportunity to review the game a while back. Clash of Clans is available for free (with optional in-app purchases) on the App Store.
SomaSim's 1849 is a sim about the California Gold Rush in the same vein as older objective-driven simulations and city builders. It's also got a surprising amount of puzzle-like elements as you'll quickly find yourself trying to figure out the best way to make use of the limited space you're given.
The core idea behind 1849 is balance. You need to mine gold and other precious metals to earn money. You also need food and lodgings for your citizens and workers or else they'll abandon ship in a heartbeat. But in order to do that, you'll also have to make sure to provide other amenities such as schools and access to a saloon to keep the citizens of your ever-growing city happy. The catch is that every city (of which there are 20, each with their own overarching goals to complete) has a limit to how far it can expand. So in order to create a successful self-sustaining city you'll have to pay close attention to where you place what buildings and how many you construct.
SomaSim is aiming for an early May release. A specific price point hasn't been locked-in yet, but 1849 will be priced at a premium and offer additional content packs in the future.