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CMGE and GREE Combine Forces to Co-Develop the First Official Mobile Naruto Game in China

Posted by Jessica Fisher on August 4th, 2014

China Mobile Games and Entertainment Group Limited ("CMGE"), one of the largest publishers and developers of mobile games in China, has agreed to co-develop a mobile game for the popular anime Naruto with GREE.

Xiao Jian, CEO of CMGE. said, "We are delighted to cooperate with GREE to co-develop and publish the official mobile game on Naruto in China. GREE, together with Shueisha Inc, TV Tokyo Corporation and Studio Pierrot, as the production committee (IP owner), recognize and trust the R&D and publishing capability of CMGE. We really appreciate that. CMGE has been working diligently to provide great mobile games to extensive players. In our joint effort with GREE, we believe the official mobile game on Naruto will be launched in the fourth quarter this year."

The agreements comes from an effort to fight against copyright piracy in China. At the moment the as-of-yet unnamed game has only been announced for China, but fans of the Naruto series can keep their fingers crossed for the possibility that it will eventually find it's way to the US market.


[Image Source: Naruto Wikia]

This Week at 148Apps: October 8-12

Posted by Chris Kirby on October 14th, 2012

This week at 148Apps.com, Eli Cymet plumbed the depths of difficulty with his interview of Super Hexagon creator Terry Cavanagh: "Talking to Terry Cavanagh (pictured, left), the first thing that jumps out at me is how pleasant he is. How soft-spoken and thoughtful he comes across as. Particularly for somebody who tortures people.

An award-winning independent developer from Ireland, Cavanagh has become known for wonderful, mercilessly difficult games like VVVVVV and Super Hexagon. The latter is Cavanagh’s first iOS game; a low-fi arcade gauntlet that challenges players to move left and right to survive an incoming barrage of lines and shapes for as long as possible. It bent our brains in circles and became a surprise cult-hit on the App Store, moving about 72,000 copies since release, according to Cavanagh’s last look.

Wonderful. Mercilessly difficult. The two don’t quite go together, do they? Against all odds, however, it seems that driving people mad is what’s driven sales for Super Hexagon. It’s a phenomenon that beckons the question: why is a game that’s so hard so very easy to love? What makes difficulty so satisfying?

Read the full conversation at 148Apps.com.

Meanwhile, over at GiggleApps.com, reviewer Amy Solomon explored Magic Forest HD Pro, a physics-based game for kids: "There are many variations of this style of game in the iTunes store such Cut the Rope, but I enjoy the look of this app, with backgrounds reminiscent of water color or batik artwork and include forest motifs that I find appealing and a little different from what is commonly found in a game such as this. Here, one is looking to help these pets into their basket, breaking glass bricks or other obstacles that prevent these animals from typically falling into where they belong."

Read Amy's full review at GiggleApps.

And at 148Apps.biz, Carter Dotson reported on the growing need for native language support in apps geared for eastern audiences. He writes, "It’s easy to think about the App Store as largely a western, and largely American phenomenon: it’s one of the largest revenue drivers, and success or failure there often means international failure. English is thus the most supported language in apps, particularly as it is such an international language as well now. But Distimo has put out information in their latest report that suggests while English may be the dominant language in the western world, success in the east requires apps to speak the native tongue."

Want to know more? Read the complete story at 148Apps.biz.

Fotopedia China Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on July 27th, 2012
Our rating: starstarstarstarblankstar :: ATTRACTIVE
A fascinating and beautiful insight into the land of China.
Read The Full Review »

Little 3 Kingdoms Review

iPad App - Designed for iPad
By Jordan Minor on May 31st, 2012
Our rating: starstarstarstarblankstar :: DYNASTY WARRIORS
Gather an army and take control of ancient China in this charming, 2D strategy game.
Read The Full Review »

This Week at 148Apps: March 19-23

Posted by Chris Kirby on March 26th, 2012

This week at 148Apps.com, writer Jennifer Allen launched her review of Angry Birds Space, saying, "There’s a temptation to declare that Angry Birds Space is more of the same. That wouldn’t be a bad thing by any means. While there’s no doubt that marketing has played a big role in its success, Angry Birds is still one of the best casual gaming experiences out there. It benefits greatly from that “just one more go” mentality and a lot can be achieved in a short amount of time. Angry Birds Space ups the ante in that respect by introducing a sufficient number of new features to ensure that it’s not just more of the same, while still retaining the original game’s charm."

Read the full review at 148Apps.com.

Amy Solomon, at GiggleApps.com, also wrote about birds this week, but these took the form of her review of Draw and Tell HD by Duck Duck Moose. Solomon writes, "Draw and Tell HD – by Duck Duck Moose is a creative and fun art app that allows young artists to record personal narration to their finished pieces, including a multitude of art supplies to work with. Both iPad as well as iPhone versions are available.

Children have a choice of expressing themselves by choosing a blank page to begin their art work or choosing a coloring page to work on. Another wonderful function of this app is the ability to choose a photo from the device’s camera roll to use as a background as well.

Read more from Solomon's review on GiggleApps.

Finally, 148Apps.biz featured a report by Kevin Stout about the astonishing growth of iOS and Android activations in China. Stout writes, "China has recently become the leader in new iOS and Android device adoption (phones and tablets). It’s also finished the year in 2nd for application sessions, only behind the U.S. Specifically, China’s app session growth between last year and this year is 1126%. That’s nearly double the closest country (Argentina)."

Read the full report on 148Apps.biz.

And that's the week that was. Join us next week for a full recap of the activities across the 148apps-verse. Until then, keep track of our latest contests, news items and reviews by following us on Twitter and liking us on Facebook. See ya!