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Badland's Latest Update Adds New Missions and a Co-Op Mode

Posted by Ellis Spice on May 14th, 2014
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

Update #15 has arrived for Badland, bringing with it a new co-operative mode and new missions.

The co-operative mode allows up to four players on the same device, either with touches or controllers, to play through 40 levels from the Day 1 campaign modified for co-op play. Alongside this, the game now contains 120 new missions, 7 new achievements, the ability to randomly select levels in multiplayer mode, and minor fixes for the "ACCELERATOR" and "CLONETRON" levels.

Badland is available now for $3.99.

Badland Update Concludes Day II With 10 New Levels and Missions, Also Comes With Lasers and Vehicles to Drive

Posted by Andrew Stevens on December 2nd, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

A concluding update has arrived for Day II of Bandland, known as The Night. It offers 10 single player levels, 30 new missions, and 7 achievements. It's a completely free update that comes with lasers and vehicles to drive. This update brings the total amount of levels available to 80, so those who have yet to purchase the game can now have access to all of this content for only $3.99.

Badland Returns at Dusk With a New Day II Update, Adding 10 New Single Player Levels and 30 New Missions

Posted by Andrew Stevens on September 26th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

Badland gets a new update that continues Day II with Dusk, adding 10 new single player levels and 30 new missions. This update also features 5 achievements to accomplish while going through the new levels and testing out new gameplay features like gravity modifiers and a time stopper. Sounds interesting! Plus it's a free update that provides hours of new challenges. Get to it, Badlanders!

Badland Update Brings In Four New Multiplayer Levels In Celebration of 7 Million New Players

Posted by Andrew Stevens on August 22nd, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

Badland reached over 7 million new players in July thanks to the App Store's 5 Year Anniversary promotion where it was featured as a free title. It's celebrating the addition of all those new players by releasing its 5th update, which adds four new multiplayer levels. Each one of the four new multiplayer levels equal a different time of day.

Check out the trailer below and give the update a try. You'll also notice a few other improvements while you're at it.

Apple Celebrates Five Years Of The App Store, Gives Away Five Free Apps and Games

Posted by Andrew Stevens on July 8th, 2013

Apple is celebrating five years of the App Store by giving away five of the best games and apps. For a limited time, to celebrate the five year anniversary, you can download Badland, Infinity Blade II, Superbrothers: Sword & Sworcery EP, Tiny Wings HD, and Where's My Water? for free. Also, the following apps have been made available for free to download; Barefoot World Atlas, Day One (Journal/Diary), How to Cook Everything, Over, and Traktor DJ. That's a pretty sweet deal and a nice way to celebrate!

Badland Gets 10 New Single Player Levels With 30 Missions In Free Update

Posted by Andrew Stevens on July 3rd, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

More single player goodness has made its way to Badland as its been updated with 10 new levels that continues Day II. The 10 new levels add 30 new missions and 5 new achievements to accomplish, all for free. While you make your way through the latest additions to the single player, you can think about the future update that will be focusing on multiplayer. Get to it!

Badland Begins Day Two, With Ten New Levels And Thirty New Missions

Posted by Andrew Stevens on May 29th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

Day II arrives in the latest update of Badland, adding 10 new levels that contain 30 brand-new missions and 5 new achievements for you to explore and accomplish. What makes the update even better is that it's completely free to download, so make your return to the badlands and check it out. It doesn't end here, either, as 10 more levels are planned for release in late June or July.

Badland Receives First Update, Adds Four New Multiplayer Levels

Posted by Andrew Stevens on April 19th, 2013
+ Universal App - Designed for iPhone and iPad
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE :: Read Review »

The developers, Frogmind, are happy to release the first update for Badland. In a blog post, they've said that they wanted to make a game that has the potential for expanding so that they can bring new content on a regular basis. Badland's first update features four new multiplayer levels and other minor fixes. They are also planning another "huge" update in May.

- Four new multiplayer levels!
- The level result screen now always animates the completed missions in the current session
- Fixed Apparatus level’s bigger power-up placement
- Small bug fixes

This Week at 148Apps: April 1-5, 2013

Posted by Chris Kirby on April 6th, 2013

Your Trusted Source for App Reviews

Having trouble making sense out of the overwhelming number of apps released each week? Have no fear! Just look to 148Apps for the best app reviews on the web. Our reviewers sift through the vast numbers of new apps out there, find the good ones, and write about them in depth. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Want to see what we've been up to this week? Take a look below for a sampling of our latest reviews. And if you want more, be sure to hit our Reviews Archive.

Injustice: Gods Among Us


WB and NetherRealm’s original DC Comics fighting game Injustice: Gods Among Us has been adapted for the iPad, and that doesn’t just mean that they ported down a full console fighting game, or just made an Infinity Blade clone like some are wont to do; no, they converted this into an actual touchscreen-friendly game that’s free-to-play, though definitely encourages spending money. The actual combat is dramatically less complex than the Street Fighters of the world, because players have three basic actions: tap to do a light attack, swipe forward to do a heavy attack, and tap & hold with two fingers to block. Combos will call up swiping actions to knockdown the opponent, and special moves will require different inputs to unleash those attacks. The complexity comes in with using the three chracters efficiently; not only is it about letting them go to the sidelines to regenerate health, but also to swap in characters whose special power meters are recharging while on the sidelines. As well, different special attacks have different effects that are useful in various scenarios. I like to keep one character with a power drain effect with me when fighting bosses so as to limit the number of times they can do massive damage. The combat strikes a great balance between being simplified for the platform, while keeping enough strategy to be interesting. --Carter Dotson


Mittens


Mittens, both the name of this app and of the cat which the game revolves around, is the latest physics puzzler from Disney. The company had an extreme amount of success with Where’s My Water a couple of years ago and this is definitely a notable follow-up. As one would expect from a Disney game, the visual assets are top-notch. The cartoony visuals and cute cut scenes definitely feel like something Disney would have a hand in. Players interact with the level components by tapping and swiping, and swiping an electrical wire or piece of wood will cut it. Players can only interact with the level components and can’t directly control Mittens. All of the normal laws of physics apply, so Mittens falls and bounces, and will automatically grab onto ledges. Besides static environmental elements like wires, awnings, and planks of wood, other animals also appear in the levels, like birds to latch onto. Ultimately, the goal is to make it to a floating milk bottle. When he finally gets to it, Mittens does a little dance. --David Rabinowitz

Mailbox


Mailbox represents a perspective shift to email, in that it treats the inbox not as a list of messages hanging around one’s neck like so many albatrosses, but as a list of tasks that need to be completed. So, reading an email and being done means that it can be removed the list like a completed task, meaning it is archived from the inbox. Messages can be ‘delayed’, making them temporarily hidden from the inbox, reappearing at a later time defined by the user to be completed later. But, the important thing is that they are removed from the inbox, making inbox zero a potential daily occurrence. --Carter Dotson


Badland


BADLAND is a quite beautiful amalgamation of side scrolling platform action, with a dash of Endless Runner about it. The latter part comes more from the one touch controls that ensure that BADLAND is easy to play for any ability, albeit not necessarily easy to complete thanks to a series of challenging obstacles. 40 levels pave the way and, while early stages are quite easy, later stages prove rather fearsome and tough. Even better, there’s plenty of replayability through the acquisition of clones which boost the rating of a level, once captured. BADLAND might sound immensely restricted due to its one touch controls, but that’s quite far from the truth. At first, tapping on the screen is used more to keep the cuddly yet mildly sinister creature afloat, thrusting them through each stage and avoiding simple obstacles. Get pushed off the screen and it’s game over, but when early structures simply consist of pillars and platforms, it’s no great hardship. As things progress, however, and the player learns more about how to play, the imaginative nature of BADLAND shines through. Orange colored globes affect the size of the creature, either making him grow or shrink to some degree. Both have advantages and disadvantages, the former allowing him to crush certain things, and the latter allowing him to sneak through small gaps. Other power-ups emerge, too, such as one that allows him to stick to walls or roll at speed through the scenery. --Jennifer Allen


Other 148Apps Network Sites


If you are looking for the best reviews of kids' apps and/or Android apps, just head right over to GiggleApps and AndroidRundown. Here are just some of the reviews these sites served up this week:

GiggleApps

Alex The Handyman


Alex The Handyman – Kids Educational App is a cute and fun app allowing children to use various tools to help friends with a variety of home repairs. Ten scenes are included, each one bright and colorful to look at as one meets a friendly animal character who needs help. From fixing fence posts and ladders to a tree house, to inflating a tire on a car or mending a tear in a dress, Alex the Handyman is a true jack-of-all-trades as he takes on tasks such as sewing, painting, spot-cleaning stains or light gardening. Children will need to choose the correct tool for the job, such as wrench to tighten a leaky faucet or screwdriver to repair a toy, that will become highlighted if help is needed. --Amy Solomon

Zachy the Robot: Quest for the Museum Treasures


Zachy the Robot: Quest for the Museum Treasures is a terrific interactive app that delves into different topics of natural history in a way that is sure to captivate children and their adults. This is the second Zachy the Robot app. This one takes place again in Robocity, focusing on a group of robot friends, the Robocity Repairbots, who help their town with their problems, as their wheelhouse is fixing structural issues in buildings, as seen in the first app which focused on engineering. Here, the gang is brought back to add exhibits to the newly built and empty Robocity Natural History Museum, explained in the bright, colorful and fun animated intro. I love how excited these characters are by the topic of natural history – an enthusiasm that parents will hope rubs off on their children. --Amy Solomon

Gro Memo


Most adults remember playing “memory” – also known as “concentration” – as children, where cards or tiles are laid out in pairs face down and players have to take turns turning over two cards looking for mates, remembering where the other cards are in order to create matches. This style of game is also a very popular one in an application form, be it the app’s main focus or an additional section found in a storybook so it is very nice to see a “memory” style game that really stands out from the pack in terms of game play and overall quality. --Amy Solomon

AndroidRundown

Nimble Quest


Nimble Quest, the latest from NimbleBit, starts off with an immediate nod to its direct influence, Snake. Before mobile games exploded, everyone enjoyed Snake on a Nokia mobile phone, because what else was there to do besides play Snake? So, immediately, it seems like there may not be much to this at all. Nope. Nimble Quest takes that simple concept and makes it deeper and more fun than it has any right to be. It starts by adding a bit of strategy to the standard Snake gameplay of turning left and right, avoiding walls and enemies. See, players control a character that has a special attack ability that triggers when near enemies, and they use that to take out enemies. Other heroes can be collected as drops from enemies that form parts of the snake, and can use their own individual attacks. Now, enemies can attack as well, so it becomes about staying out of danger, as the heroes have health bars that will quickly diminish, and if the lead hero dies, it’s game over. So, there’s a strategy to approaching the enemies, one that is about taking as little damage as possible. --Carter Dotson

MiiPC


This week’s KickStarter Spotlight focuses on an ambitious, and impressively polished product that is squarely aimed at parents who are concerned about their child’s computer usage called MiiPC. It is not so much the content as the amount of time wasted that most parents worry about, and it is a fact that technology can be a major distraction for young people with homework. I can attest that even in the course of writing this post, I have looked away to a USA Today update and watched a few YouTube videos that were sent to me by a few Facebook friends. What MiiPC aims to deliver is a computer that, in all honesty, is not much more than a converted, overpowered tablet in a box. The main feature is the complete control parents have over the device. From setting time restrictions on apps or websites, to monitoring exactly what activity a user is doing at any time; MiiPC allows a parent to have total peace of mind while still ensuring their children get an appropriate introduction to the vast wonder of the internet. --Joseph Bertolini

Fate of the Pharaoh


Fate of the Pharaoh is a fun simulation set in, well, ancient Egypt. In this game, I worked as an Adviser to Pharaoh, tasked with rebuilding the empire after a victorious but devastating war.
To make it easy, it’s a G5 game, so I expected nice graphics. I wasn’t disappointed. I found the rich graphics, sharp animations and fine detail that we all have come to expect from G5. There were two modes: Adventure Mode (timed) and Relaxed Mode. Anyone who has read my reviews knows I am a sucker for tutorials, and thus, this gamee found a way to my heart early on. The teaching section allowed me to use taps to get a basic understanding of gameplay: accruing money, and the different ways you can spend it. I learned that to progress, I had to finish tasks and manage resources.--Tre Lawrence

Badland Review

+ Universal App - Designed for iPhone and iPad
By Jennifer Allen on April 4th, 2013
Our rating: starstarstarstarhalfstar :: GLORIOUSLY SIMPLE
Darkly atmospheric, this auto runner of sorts offers plenty of challenges and excitement, all through the use of one-touch controls.
Read The Full Review »

Badland Preview - A Striking Auto Runner

Posted by Jeff Scott on March 13th, 2013

The first time I saw a preview of Badland I was immediately struck by it's beautiful design. The silhouette foreground and the brightly colored background is a very striking look. Now that I've had a little hands-on time, I'm even more impressed.

Badland is an auto-runner from developer Frogmind where the player controls the wing flapping of a little furry dust bunny. Or at least it looks like a dust bunny. Traveling through 2D mazes with various things that both change the size of the bunny, the speed, and even the number of them. Getting through tight spaces, blockades, avoiding falling garbage, and avoiding being crushed is what players must do to get to the end of the level.

All in all, Badland is a very compelling, fun game that's presented in a story mode of sorts. There's also an option to play any of the levels already completed with specific goals for each level.

Multiplayer support is also included and makes Badland a single screen party game. In multiplayer mode, up to four players can fight it out in a survival of the fittest test. Each player's character tries to fly to the end and not get left behind. The 2-4 players each control their on-screen flyer by touching on a corner. Here's a quick demo of the multiplayer in Badland.

Take a look at this exclusive video from the first few levels of the game.

Badland is a well done game and seems very fun. It's a Universal iOS app and should hit the App Store later this month.