Tag: Ayopa Games »
MacGuffin's Curse Review
Dungeon Crawlers Ain't 'Fraid o' no Loots
With that in mind (I think), Ayopa Games and Drowning Monkeys have decided to unleash Dungeon Crawlers on an unsuspecting App Store. The game itself is a combination of more typical dungeon crawlers with multi-floored dungeons, loot and experience grinding and turn-based strategy RPGs. Players will control a team of four adventurers (an alchemist, priest, barbarian, and dwarven warrior) over the course of five chapters, each with their own distinct environments. They'll also be going toe-to-toe with plenty of nasty monsters as they scrounge for stuff.
Dungeon Crawlers is slated for a January 26th release. A universal release, might I add. For a special "introductory price" of $1.99 no less.
M.U.S.E. Review
Price: $5.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2
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[rating:overall]
The gameplay is fairly standard fare for the genre with some combo elements built-in. Players shoot to kill enemies with a pistol, secondary weapon with limited ammo but greater power such as an assault rifle, and grenades. Players have an adrenaline meter, which when charged up, helps increase the combo multiplier and gives enemies and destructible objects a noticeable outline. Players can earn or purchase credits which go toward upgrades of either the protagonist or of his weapons. The combo-based combat gives it a different feel from a game like Shadowgun, and emphasizes efficiency. THe variety of destructible objects helps to bring variety to combat, as well.
I understand the desire to make games that try to emulate console-style gameplay on iOS, but they usually wind up falling flat because they're not particularly a good fit for the platform. It's just that M.U.S.E. feels flat even for iOS, like if there's a really good game here, it's still ways off from being fully realized. There are other, better, 3rd party shooters to check out before this one.