Before the in-game voice chat and chats were invented, multiplayer games were not exactly having a good time. Then came Apex Legends with its all-new 'ping' system that lets players communicate effectively without having to deal with buffering audio or undecipherable texts.
Other FPS multiplayer games like COD and Fortnite have similar communication systems, but the ping remains the most sophisticated option. Obviously, such innovation has to be patented, and that's what EA did.
I spent the better part of my weekend playing Flappy Royale. I didn’t necessarily want to. I just felt like I had to. It’s a hypnotic experience that’s way too easy to just keep playing.
Flappy Royale is the brainchild of Orta Therox, Em Lazer-Walker, and Zach Gage. It's a very simple idea: Take the the rules of Battle Royale games (e.g. PUBG, Fortnite, Apex Legends) and apply them to Flappy Bird. 100 players play as birds that jump out of a bus. From there, they must fly between as many pipes as possible until one player is deemed the champion.
The game controls pretty much exactly like Flappy Bird did back in 2013. The only real differences are the hopping out of the bus (presumably inspired by the Fortnite Battle Bus) and 99 ghost birds flapping on screen with you, all competing for the number one spot.
This latter element—the ability to see other players play while you do—is the secret sauce that makes Flappy Royale such a tantalizing challenge. You can always see your competition flapping alongside you, and you want beat all of them. If you can’t do that, maybe you settle for getting a top 50 finish before diving in again to see if you can do better.
Although it’s not officially released, anyone can go and download the beta release of the game here. In this early state though, the game is already quite popular. Here are some stats Orta Therox shared about the game over the weekend:
Oh… Damn. I was doing the stats wrong.
600,000 games were played on mobile native. 1,300,000 games were played on web.
2 million games of Flappy Royale is really impressive, especially considering it populates each of those games with 100 players. Where it starts feeling downright magical is when you consider that all of these matches start pretty much instantly.
Right now, Flappy Royale really feels like it has huge potential. It successfully distills the most thrilling aspects of Battle Royale into a really tight mobile package. A lot of this has to do with how quick and easy it is to play ten rounds without blinking, so here’s to hoping the game doesn’t get too bloated with extra features or monetization schemes before it officially releases.