More than that though, the game is a brilliant example of how to do a sequel. It doesn't slavishly adhere to the formula of its predecessor, but it doesn't stray too far from what made Alto's Adventure great either. It's a balancing act of the very best kind. And it's also a whole heap of fun.
Alto’s Odyssey is a completely stunning and serene runner, but it can also be a bit tricky. Check out these to try and keep your cool while playing this endless runner:
Don’t focus too much on tasks
The main progression system in Alto’s Odyssey is tasks, which might ask you to travel certain distances or perform certain tricks in a run. While it may be tempting to try and get these tasks done ASAP, sometimes focusing on completing them makes them harder to complete. It’s often easier to accomplish more tasks more often if you just focus on having a really good run instead. On a good run, there are multiple opportunities to complete any given task, which increases your likelihood of getting them done.
Black Friday's upon us, and if you've happened to nab a fancy new phone during the week's big savings, you might be searching for some new games to fill up space on your new gadget. There are a lot of great games on sale right now for Black Friday. Here are the best deals on the App Store.
Fresh out of E3, we got a new glimpse of Alto's Odyssey, the upcoming follow-up to Alto's Adventure, in an interview between Geoff Keighley and Snowman's lead producer, Eli Cymet. We got to see a full five minutes of gameplay, showcases some of the new elements that will be introduced in the game.
There's finally video evidence of Alto's Odyssey, the follow up to the 2015 App Store hit, Alto's Adventure. It looks just as soothing and atmospheric as Alto's last outing, but this time players will be journeying to the desert. Whereas Alto's Adventure featured an endless playground of pine forests and snowy slopes, it seems that we'll be traversing sand dunes this go around. Despite these big, environmental changes, it looks like the beloved llamas will still be playing a role in Odyssey and Alto's iconic wingsuit will be returning.
Now that the holidays are pretty much all wrapped up, the rest of winter looms before us, a daunting expanse. It's not all bad, though. We have a few mobile games that will help you appreciate this chilliest of seasons and keep you plenty entertained until spring returns. Here are the best of the best mobile winter sports games.
The downtime between Christmas and New Years is the perfect time to dedicate to some solid gaming. The App Store is making that even easier with a wide range of steep discounts on popular games. Here's an overview of just a few of the discounts available over the next week.
As the miserable winter weather approaches (along with more excuses to hole up indoors -- there’s always a bright side!) it’s time to find comfort in some quality mobile games. To ease into the season, why not try some of these fine games on a winter theme? Snow and ice makes for some excellent platforming challenges, but developers get creative and find other ways to turn the snowy theme on its head. Here are some of our personal favorites.
Pumped BMX 3 is sitting pretty in the iTunes gaming top 10 charts after flipping onto the scene last week. The game's tough, but it rewards you if you stick with it. Featuring tons of different moves and combos, it's a blast trying to achieve level goals and create ongoing strings of tricks.
It's definitely one of the best BMX games on mobile, but there are plenty of others that can compete. We've gathered five other fantastic games on iOS and Android that fit the extreme sports theme.
2015 has been and gone, and with it an absolute ton of awesome mobile games. We thought it couldn't possibly stand up to 2014 (which had Monument Valley, for crying out loud) but it did. It really did.
While I'd love to just gush about 50 or so awesome games I've played - on my various mobile devices alone - I've narrowed it down to just four. Yes, just four.
Without further ado, read on to discover more about, not only my favourite mobile game of 2015, but a few honourable mentions as well.
How do you know what apps are worth your time and money? Just look to the review team at 148Apps. We sort through the chaos and find the apps you're looking for. The ones we love become Editor’s Choice, standing out above the many good apps and games with something just a little bit more to offer. Take a look at what we've been up to this week, and find even more in our Reviews Archive.
‘Just one more go’ is a pretty good thing to think while playing a game, even if it’s hardly conducive to your productivity. That’s been the case for me with Alto’s Adventure, as I find myself having ‘just one more go’ to double check something before writing this. It’s an endless runner (something that shouldn’t hook anyone so easily these days), but it’s also a fine example of the genre. We’re talking borderline Tiny Wings levels of fun here. It helps a lot that Alto’s Adventure is gorgeous to look at. It’s relatively simple looking at first glance but that hides some beautiful little touches. Most notable of all is how things change depending on if it’s day or night in the game. It’s thoroughly delightful, with the only real issue being that rocks can be hard to see when it’s dark. --Jennifer Allen
How often do you take a photo then immediately want to send it elsewhere or do something else with it? Probably pretty often, right? Courtesy of the power behind IFTTT, Do Camera can do all that for you, saving you some valuable time. It won’t cover every eventuality but it’s still going to be pretty useful most of the time. As with other IFTTT products, Do Camera is centered around the concept of using recipes to set things up. You hit the Add Recipe button, then make some choices as to what you do next. In each case this means that the central button on the camera side of Do Camera relates to that recipe. All you do is hit the camera button and Do Camera takes the photo while also performing whatever act you’ve set it up to commit. --Jennifer Allen
Swap Heroes 2 is a prime example of a game giving players exactly what they want. As an iteration on the fun-but-flawed Swap Heroes, this sequel delivers all of the strategic elements from the original while removing some of the more random elements and adding a good mix of heroes. For those familiar with the first title, Swap Heroes 2 should be very familiar. Players take control of a set of four heroes and control them purely through swapping their positions in their T shaped formation. Each character has their own set of stats and can unleash special attacks only after being swapped from the back of the formation to the front. Despite being a pretty simple formula, it maintains a sense of depth by providing a wide variety of enemies, character upgrades, and multiple viable strategies for success. --Campbell Bird
Playing Planet Quest couldn’t be simpler. Players are in charge of a UFO’s zapper that’s supposed to zap costumed creatures as they zip along a planet’s surface to the beat of a song. Although it may sound unintuitive, the rotation of the planet is analogous to the note highway of games like Rock Band or Guitar Hero, and the notes are just giraffes, bunnies, flowers, and other weird creatures. At first players are walked through the basics, which are essentially ‘tap to the rhythm to zap the creatures’, but along the way more nuance is added. For example, some levels obscure the game view to add difficulty. Also, things like the flower need to be avoided as they take points off of a player’s high score. The game ends when players lose three hearts by missing too many creatures, but it’s forgiving enough that they can miss a note or two while still being able to earn hearts back. --Campbell Bird
If you’re like me, you often find yourself thinking how you really need to text someone but it’s 2am and you don’t think they’d appreciate a message right now. All too often I then entirely forget by the next morning, and so the pattern repeats itself for far too long. Sure I could send myself an email as a reminder or add something to my To-Do list, but wouldn’t it be great if I could schedule a text instead? That’s the thinking behind Capsule – a flawed but useful way of texting in the future. You set Capsule up by inputting your phone number and then receiving an authorization code. It doesn’t take too long to do and is possible anywhere throughout the world. After that, using Capsule is simply a matter of tapping Create and you can get texting. You type your message as usual, choose whether you want to add a photo or video, pick out your contact, and then schedule a time and date. It’s as simple as that. --Jennifer Allen
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Camelot (of course) is our location and, of course, there ain’t no Camelot without Arthur. Amelia and Merlin are out to help the noble monarch save Camelot by thwarting the evil Morgana’s plans, and they do this with runes or special potions. To begin the game, one gets to choose a character, and each is said to have a unique storyline. At its core, Runes of Camelot is a match-3 puzzle game. As such, the idea is to get a line of three or runes of the same color, horizontally or vertically. Getting three straight (via gesture swipe) dissolves the matched set, and they are replaced by pieces that fall from the top. The pieces are randomized, but any triples created from swaps also dissolve and are replaced. When a set of four pieces are formed, a diamond-looking rune with special powers is formed. These runes can be manipulated to create column shattering reactions that help finish levels. Regular matches yield special powers that are diverse and helpful in time crunches. --Tre Lawrence
Action platformers almost always resonate; they are simple to learn, easy to enjoy and can be tweaked with several gameplay elements. With Buzz Killem (from industry strongman Noodlecake), we get some glorious graphics, easy-to-learn controls, arcade goodness and a lot of action. Buzz Killem is a story of, well, going buck wild. It’s Rambo meets Independence Day. Buzz (action star’s Bill Killem’s dad) is a war vet who is brought back to confront an alien threat. Now, the kicker is tha Buzz has no compunction with regards to blasting away, and in the 2D environment that the game is set, all advantages are to be treasured. --Tre Lawrence
When I look at adding accessories to my workflow, I try to keep to a few important precepts: portability, functionality and compatibility. Portability is obvious; the ability to use stuff on the go is quite important. With regards to functionality, before adding an addition or substitution to my creative/work process, I’d rather know that it is worth the time to make a change. Lastly, the ability to use a tool with other tools and across platforms is priceless. On paper, Livescribe’s Sky Wi-Fi Smartpen seems to touch on these elements quite comfortably. --Tre Lawrence