148 Apps on Facebook 148 Apps on Twitter

Tag: Aera »

Tuesday Morning App HQ?

Posted by Will on September 29th, 2009

Random musings of the App Store

2 Billion Apps Served

Apple announced recently that over 2 billion apps have been downloaded from the App Store. Notable is the timing; this announcement comes only six months after the download of the billionth app, which occurred 9 months after the App Store was launched. This indicated exponential growth of the store. Obviously these numbers are a bit inflated from a developer's perspective because they seem to include free downloads, but the numbers also indicate that among the user base of 50 million, the average number of apps downloaded is 40, a surprisingly high number. In contrast, the average number of times one of 85,000 apps has been downloaded is only about 2350, hardly a safe bet for business prospects when you consider that most apps are $.99 and that Apple takes 30% of sales. In addition, these numbers are disproportionately eschewed by the top 100 apps; my guess is the median would be much lower. Despite all of your various incompetencies in managing the App Store, Apple, I have to congratulate you on a truly unprecedented event.

Critical Contrast

No matter how experienced we are here at 148apps, no two reviewers agree about every game. That's why I thought it would be nice to offer some separate best app lists, just so you'll know what we think is worth buying right now.

Will's Top 3 Current Apps (games):
1. iBlast Moki
2. Meteor Blitz
3. Unify

Will's Top 3 Apps of All Time:
1. Rolando 2
2. Real Racing
3. Space Invaders Infinity Gene

Chris's Top 3 Current Apps (games):
1. geoDefense Swarm
2. Orbital
3. Aera

Chris's Top 3 Apps of All Time:
1. Orbital
2. Fieldrunners
3. Need For Speed: Undercover
A special mention has to go out to geoDefense Swarm, as it may enter the top 3 after a bit more time spent on my iPhone.

This week's sign of the apocalypse of the world being fair and just. By Chris Hall
This space is usually reserved for calamity, but this week we have one instance of people being quite rational. Family Guy: Uncensored appeared in the app store this week for an insanely high app price of $4.99. I'm not against spending $5 on an app, as I do quite often, but this one is just bad. How can you have a Family Guy game with absolutely no voices, only text bubbles? Even a simple "giggidy" would've been appreciated given the premium app price, but I suppose that Glu Mobile just figured that the Family Guy license alone would bring customers. Apparently the people aren't biting though, as Family Guy: Uncensored is nowhere to be found in the top 100 apps.

Apps of the Week

Robocalypse: Mobile Mayhem
The strongest App Store Real Time Strategy game yet comes loaded with an extensive single player campaign, online multiplayer, and a humorous and engaging story. The game covers all of the proverbial RTS bases while forging a unique identity. My main complaint about the game is the lack of the ability to minutely control your troops, you must place "action flags" that attract your troops but don't allow for the same degree of precision. Besides this quirk, however, the game is highly recommended.

geoDefense Swarm, by guest writer Chris Hall
I usually don't work myself into MMAHQ, but I have found a new love. geoDefense Swarm (gDS) may be the best tower defense app in the app store, and with a crowded field of apps that include Fieldrunners, The Creeps!, and Sentinel, that is saying something. Unlike so many apps in the tower defense genre, including some of the iPhone greats, gDS is genuinely challenging from the start. The graphics are great in a Tron sort of way, and the sound effects are surprisingly effective. This game is not only my new favorite tower defense game, but it may be my favorite iPhone game... period.

Aera

iPhone App - Designed for iPhone, compatible with iPad
By Chris Hall on September 24th, 2009
Our rating: starstarstarstarhalfstar :: BREATHTAKING
Aera, by iChromo, is probably the prettiest game I've ever seen on my iPhone. The great presentation along with simple but challenging gameplay makes this one a winner.
Read The Full Review »

Monday Morning App HQ

Posted by Will on September 21st, 2009

Random musings of the app store

App Alluvion

This week's only news story also has the sign of the apocalypse and the apps of the week built in - handy, eh? Over a 24 hour period, 453 new games were released! What happened Apple, did someone finally wake up? This is a great disservice to developers, as it's exceedingly hard for an app to get noticed when so many other good games are released on the same day. Sure, developers can set release dates, but if they do, their app is placed on the latest releases section in iTunes according to approval date not publication date, therefore burying it beneath the first page and limiting valuable exposure. Please fix this, Apple! Anyway, enough ranting, here are some of the most notable releases this week. We'll try to have reviews for as many as we can in due time, but until then, here's a quick rundown:

Hybrid: Eternal Whisper

Gamevil's action-RPG follow-up to Zenonia certainly has great aesthetics and a nice online component, but for me so far, the story has been too intrusive and the gameplay mediocre. At $5.99, you may want to wait for our review. Upon playing more, the gameplay has proven more fun and the story's role is minimized. Recommended!

Unify

Zach Gage's first iPhone game is a very stylish Tetris variant with OpenFeint integration. Instead of blocks falling from from the top, the fall into the middle from both the left and the right, where you have to manipulate them using multi-touch controls. Match four or more of the same color to clear blocks. The game starts out slow with only black and white, but quickly becomes challenging with the addition of more colors and faster scrolling. From my time with the game, I can say it's one of the more fun puzzle games on the App Store.

Aera

This beautiful flight sim had our editor Chris in a frenzy before its release. From initial impressions, it seems the game delivers on the hype, but if you don't want to shell out the $2.99 now, Chris will have a review up very soon.

Aves
Aves contains some truly magnificent animations and entrancing binaural audio, but with its simplistic gameplay, it plays more like a tech demo. Still, if you want to see some really cool technology, it's worth the $.99 price of admission, and I'll definitely be keeping an eye out for Ghost LLC's future projects.

Above and Beyond Air Combat

Young developer Josh Rosen's followup to SciFly is a totally different beast. It's still an arcade plane flying game, but it shines with OpenFeint integration, a huge level of customization, open-world gameplay, and shiny graphics. In any normal week, this would easily earn the app of the week award.

Robocalypse - Mobile Mayhem

Robocalypse is a humorous and strong entry into the RTS genre, which is relatively weak on the App Store. Featuring a lengthy campaign and full online multiplayer, Robocalypse is a safe bet for RTS fans.

Alley Gator

Alley Gator is Glu's entry into the quick $.99 games category with accelerometer-based gameplay.

Champion Archer

From the guys who made Sparta comes a port of an addictive online flash game.

Against the Fire!

Meridian's followup to their smash hit Alive 4 Ever is a similar survival shooter but with theme of a fireman putting out water monsters.

Dungeon Hunter (pulled from the App Store)

Otherwise known as Gameloft's Diablo clone, Dungeon Hunter was said to be very impressive, but was unfortunately pulled due to a bug in the game. The game should be available for download again soon.

Castle Warriors

Castle Warriors is another nice addition to the RTS genre on the App Store. The gameplay is similar to Galcon and the graphics are very nice overall.

Super Shock Football

After App Store giants Gameloft and EA turned out full football sims, you would expect Chillingo, publisher extraordinaire to follow up with one of their own, right? Instead, developer Steamroller studios has produced a light-hearted throw back to vintage vibrating football games that is ultimately more suited to the iPhone than either Madden or NFL 2010.

Underground

This Chillingo "shmup" is very stylish but adds little to the genre gameplay-wise.

Scarecrow

Scarecrow is Ezone's take on Doodle Jump and also the latest 3rd party game to incorporate ngmoco's plus+ network.

Apps of the Week

iBlast Moki

iBlast Moki is the best puzzle game on the iPhone, period. This physics-based puzzle game contains challenging gameplay. The goal is to, using bombs and eventually other elements like balloons, get all of the mokis to the exit of the level. It sounds simple, but some of the levels are head-scratchingly devious. There is almost unlimited replay value with over 70 levels, Plus+ integration, and a full-featured level editor/sharer.

Meteor Blitz

By the same token, Meteor Blitz is the best top-down space shooter for the iPhone, surpassing even the famed Isotope. The dual-stick control scheme is incredibly fast and responsive, the graphics are simply stunning, and the gameplay is livened up by the inclusion of RPG elements and many different weapons. The game also features superlative pause and auto-save functions.

Wow, so many great games, and I'm sure I'm missing a few. Of course, I won't expect any good game releases for the next month couple with reports of month-long approval times.

Aera Is In Apple's Hands

Posted by Chris Hall on September 8th, 2009

Aera, the amazingly smooth looking biplane flying game, was submitted to Apple Friday, and will hopefully be out sometime this week. I was already pretty excited about the game with its amazing graphics and innovative controls, but after seeing this video, this may be my most anticipated game the year. Well... that and Madden. Anyways, enjoy the video!

Aera Is So Pretty

Posted by Chris Hall on July 7th, 2009

I did an app review a few weeks (months?) back about a game that I just didn't feel lived up to its potential primarily due to controls that I didn't feel were perfect for the iPhone. People bombarded me with flack about it because they said that the games controls were perfectly fine, but one comment stuck with me to this day. Someone told me at some point that they could spend a few hours with the game not even shooting bad guys, but just flying.

Now there are games that I have experienced this. Some of the old Microsoft Flight Simulator games, X-Wing vs Tie Fighter, and Midtown Madness (driving), all fit the bill as games that I just wanted to be left alone, but they all were displayed on a large screen and I usually had some kind of huge joystick or driving wheel on my computer desk. The size of the iPhone and the typical nature of playing on it just don't seem conducive to that type of playing style.

Well yesterday I got an e-mail about a new game called Aera. I thought, ok, here we go again, another iPhone flying game. I would certainly let someone else review the game because obviously the genre, on the iPhone, just isn't for me. On a recommendation, I watched the youtube video and was astounded.

[youtube 0_BHMS_Jsmo]

The flow of the game, along with the graphics are just beautiful. I have to say that Aera may be the first game of its kind that I think that I would want to fly around endlessly doing dogrolls and loops. According to the developers, there are mission modes, a free flight mode, and even some multiplayer that will include capture the flag and duel. I haven't done much investigating yet, but hopefully Aera will be out soon, because now I want to finally fly on my iPhone.