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EA Acquires "Flight Control" and "Real Racing" Developer Firemint

Posted by Carter Dotson on May 3rd, 2011

EA is trying to set themselves up as the dominant player in the mobile and iOS markets, and months after acquiring publisher Chillingo, EA has acquired developer Firemint. Based in Australia, Firemint are known for Flight Control and the Real Racing series, which are responsible for over 4.5 million and 2 million downloads respectively. No details have been released on the terms of the transaction, or if Firemint's operations will change in any way. While Chillingo is largely just a publisher of apps, any changes on their end have been largely in the background, as they have continued to operate normally on the surface, continuing to regularly publish independently-developed games. Firemint being an actual developer themselves, they may be subject to more changes, although any changes are largely speculative at this point. EA reports that Firemint will be maintained as a studio under the EAi group which includes their mobile, social, and online game offerings.

What this move does for EA is that it brings a pair of successful yet disparate franchises into their tent, and that may have been what made Firemint such an appealing acquisition target. Flight Control is a popular casual game that at one point was possibly the most popular game on iOS around when it was released, and is a progenitor of path management games to this day. Meanwhile, Real Racing is a graphics-intensive game, showcasing some of the best graphics and racing gameplay on iOS. As such, it has always sold at a premium price point, but this hasn't kept the franchise from gaining popularity of its own, based on the number of downloads it too has gotten.

This move could be based on bringing Flight Control and Real Racing, along with any other future Firemint projects, to other platforms. Firemint has partnered with Namco to publish Flight Control on Android and Windows Phone 7, along with a PC version available on Intel AppUp, but we have yet to see Real Racing leave iOS yet. EA has also recently acquired Mobile Post Production, who have largely worked on cross-platform mobile projects, including the porting of games across various smartphone OSes. This could mean that Real Racing might be popping up on non-iOS platforms at some point, but this is all speculation at this point. While it's unknown what will come of this move by EA, it's another example of them making a big splash in the mobile gaming market.

Grocery IQ Acquired by Coupons.com

Posted by Jeff Scott on January 28th, 2009
+ Universal App - Designed for iPhone and iPad

Coupons, Inc., today announced that they have acquired the app Grocery IQ from developers Free State Labs for an unspecified sum and plans on integrating mobile coupons into the application in version 2.

What seems most interesting to me is that this is one of first examples of an iPhone application, developed by a small group, being acquired by a larger company. There are a couple examples of applications being sold from one small indie developer to another. Where To? comes to mind. Even smaller apps being licensed by larger companies, for example Light Saber.

I'm surprised that we haven't seen acquisitions happen more. It's a great way for larger companies to buy an audience. And it's a good way for developers, who perhaps have grown tired of supporting an application that may no longer be bringing much revenue, to make a little money with it and move on to the next project. Guessing we'll see more of this in the future.

The full press release is after the jump.