Tag: Abstract strategy »
Lots of people have grown up on Worms, and plenty have come to love the little invertebrates thanks to their multiple re-releases on virtually every existing platform, but something’s been missing from Worms 2: Armageddon this whole time. It’s meant to be a multiplayer game through and through, but while the wealth of options has been nice (Bluetooth, Local Hotseat, WiFi) there was still one element needed to make it perfect for mobile – iOS or otherwise – gaming. Good thing Team17 is awesome.
Worms 2: Armageddon now features asynchronous multiplayer. Allow me to reiterate: Worms 2: Armageddon now features asynchronous multiplayer. This means that anyone anywhere can start, continue, or finish a game whenever they have a spare moment. No need to sit around waiting for the other person to make their move. No more forfeiting a game because someone has to walk the dog. Players can simply take their turn, then move on to something else. Perhaps another game of Worms.
The update is live now, so anyone who already owns it can jump on the App Store and start the download. Then enjoy up to 16 simultaneous games to be played at their leisure. Everyone else can download it for $0.99 and start priming those Holy Hand Grenades.
It feels like it wasn’t all that long ago when Samurai Bloodshow (the rest of the title is too confusing so I’m leaving it off) managed to take me completely by surprise. The combination of strategy, card collecting, and over-the-top arterial spray brought a huge smile to my face. And now Sega is poised to do the same thing to me all over again. Albeit without the surprise since I know what’s coming this time around.
Alexandria Bloodshow is the official sequel to that other fantastic genre mash-up. This time players can take control of two separate armies – the Egyptians and the Greeks – as they attempt to collect, cut-up, and conquer. With the requisite art styles (Greek pottery, Egyptian hieroglyphics) to match of course. All the engrossing card gathering and deck building is still on offer, now with a whole new set of units to strategize with. Over 120 in all, actually. And with the two selectable armies, five difficulties, and seventeen stages it makes for a total of 170 campaign levels to conquer. And that’s not even taking the two player versus mode (via WiFi or Bluetooth) into account.
Alexandria Bloodshow is available on the App Store now, and it’s only $0.99. Okay, it's actually free to download but it's $0.99 to unlock the full game. Not a bad deal.
It’s been a long time coming. At least, it probably seems like a long time to all those disgruntled iOS users. Anyway, at long last, Plants vs. Zombies has gotten a major update that includes a number of features that many have been missing (i.e. taking issue with their absence). Read on for the nitty-gritty.
More mini-games are being added to the already robust list, including the Zombiquarium, Portal Combat and Beghouled Twist. Anyone unfamiliar with these mini-titles should know that they’re all interesting and fun in their own ways. Especially Beghouled Twist, with its hybrid of classic zombie-on-plant carnage and match-three puzzles. Of course, Portal Combat is interesting, too. The addition of reality-bending gateways that let plants fire across multiple rows (careful that the zombies don't use them to get closer!) make for some cool overkill moments.
A new puzzle game has also been included in addition to I, Zombie (which itself has received an Endless Mode). Vase Breaker is now a particular favorite of mine as it takes the random “card” distribution used in many other extra modes and hides it underneath a grid of unmarked vases. Some may contain plants, some may contain zombies. Players have to play conservatively and smart if they’re going to have any chance of making it to the end. And yes dear iPad users, at long last the Zen Garden has also been included. Raising oddball plants like our PC counterparts is finally, blessedly, an option.
It’s not all mini-games, however. Popcap has also included support for several languages (Spanish, French, etc), as well as some new items in Crazy Dave’s shop and the expected Game Center achievements. Take note: some of the extra stuff such as bonus I, Zombie levels and the like are gated behind purchases via in-game coins. These coins are earned fairly regularly through simply playing the various modes so it’s not a big problem, but players should know that they won’t be able to jump right in to all the new stuff immediately. Worst case scenario; they get to sample the first level of a given mode or game type, then spend a few rounds of doing whatever to earn enough cash to unlock more stages.
Once this update goes live tomorrow (4/19), the iOS version of Plants vs. Zombies will finally be comparable to its PC counterpart. Both for the iPhone and the iPad. Rejoice, fellow iOS users! Rejoice and stop all the bellyaching!