We were fortunate (HA! See what I did there?) enough to get a look at Leo's Fortune during GDC, but I recently had the chance to sit down with Anders Hejdenberg, owner and designer for 1337 & Senri, to take an even longer look at the upcoming title. And I have to say it's mighty cool.
The goal for
Leo's Fortune from the start was to make a "real" platformer for mobile. No auto-running or anything like that, but an actual old school style platformer. The game uses a very simple set of controls - on the left-hand side of the screen, swipe left or right to move; on the right-hand side, swipe up to jump, swipe up and hold to float, and swipe down to squish down or drop from mid-air. It's extremely easy to learn, but the environments are what will really put your skills to the test.
It's also pretty amazing to look at, with a combination of 3D models, hand-drawn artwork, and detailed textures. Each of the game's themed worlds has its own puzzles and hazards to contend with, and each also has its own very distinct look. And they're all impressively-detailed looks, too.
Leo's Fortune is due out at the end of the month, but no specific date is available yet. There also isn't a set price at the moment, but it's going to be a premium game with no in-app purchases.
Seriously, keep an eye out for this one.