Pocket Land Review
Price: $0.99
Version: 1.0
App Reviewed on: iPhone 5
Graphics / Sound Rating:





User Interface Rating:





Gameplay Rating:





Re-use / Replay Value Rating:





Overall Rating:





The premise behind Pocket Land is a bit tongue-in-cheek (or rather, very tongue-in-cheek), but the world being destroyed by griefers only serves as the base explanation behind everything. Fortunately this puzzle game is a lot more interesting to play than it is to parse, although it’s still pretty rough.
It would be incredibly easy to write Pocket Land off as a Triple Town clone, but while it does use a similar series of basic mechanics it really is its own game. It’s difficult to know what will unlock the next tier at first, and getting a high population requires a surprising amount of strategy. It’s also pretty neat how the environment can actually affect certain objects; such as the way trees will grow back over a few turns after being harvested so long as they’re close to water.
Obnoxiously repetitious music and underutilized gameplay concepts aside, Pocket Land is actually a nifty (albeit simple) little puzzle/world-building game. There’s definitely more here than meets the eye, but it also could’ve pushed itself a lot further.