Moon Control Review
Price: $0.99
Version Reviewed: 1.0.1
App Reviewed on: iPhone 5
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In the classic action/time management game Harbor Master, players manage boat traffic coming in and out of a busy harbor. Failure means a collision, which means (off-screen) death for the poor suckers working on the doomed boat(s). Even so, death by explosion and/or drowning is probably preferable to the awful end suffered by the astronauts populating the ships and landers in Moon Control, a space-themed action/time management game from Revolutionary Concepts.
Indeed, Moon Control is conceptually similar to Firemint's famous Flight Control and Imangi Studios' Harbor Master. Though the action in Moon Control gets frantic much more quickly than in the aforementioned games.
Players direct the landing of various space craft by spinning a planetoid so that the descending vehicles land safely on color-coded launch pads. It's not so bad when one vehicle at a time comes in for a landing, but before long multiple spacecraft start crowding the stratosphere (wow - space travel has really taken off in this reality. Go, Team Human!). Naturally, if a vehicle doesn't land on the launch pad, it goes splat.
Players can tap an incoming spacecraft and fire its boosters, which delays landing for a few seconds. Sometimes it's more than enough time to land surrounding vehicles. Other times - well, let's just say racking up any kind of a high score in Moon Control takes a whole lot of coordination and speed. It's also necessary to get a feel for the game's physics. Once it's set in motion, momentum keeps the planetoid spinning, making it even more difficult to achieve safe landings.
Moon Control isn't a deep game, but it's a worthy time-waster. Give it a go, and try not to let too many cosmonauts kiss the ground at terminal velocity.