Monkey Land Review
Price: Free
Version: 1.0.0
App Reviewed on: iPhone 3GS
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The title and story are a bit misleading, I have to admit. going in to Monkey Land for the first time, I was expecting something more akin to an adventure game. What I found instead was a rather odd game of whack-a-mole with purchasable upgrades. It's honestly a lot more entertaining that it sounds (or I expected), but the freemium model used here is a little unbalanced.
I am honestly surprised by how much fun I've had with Monkey Land. The classic mechanics feel almost refreshing (almost) thanks to great artwork and some unexpectedly well-animated simians. It's also a nice change of pace to challenge players with bopping the right monkeys as opposed to just knocking everything that shows its face. What I mean is, before a monkey jumps up it peeks over the bushes a little. It gives players an early warning, but at the same time there's no way of knowing if it's a "good" monkey or a "bad" one. The former nets points that will complete the stage once enough have been gathered, and the latter will reduce the player's health by a specified amount (i.e. a half heart, whole heart, etc...). It turns a simple game of reflexes into one of both speed and restraint.
I'm somewhat conflicted about Monkey Land. It's a fun, albeit simple distraction to be sure. I just think they're a little too stingy with the coins. That and with no way to go back and replay completed stages I question the game's overall replay value, mini-games notwithstanding. Still, it's free and it's pretty entertaining, so at the very least it's worth a curious glance.