Mikey Shorts Review
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPad 2
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The Story mode of Mikey Shorts is entry-level challenging. Players must run past statues to free the people inside in order to unlock the energy gates throughout the levels that deter progress. This mode is not easy per se, but apply a little bit of elbow grease, and all the levels can be 3-starred, with all coins and golden shorts tokens collected. The tokens are generally hidden throughout the levels, either through hidden paths revealed by looking really closely at level textures, or placed just off-screen, accessible by platforms that are just barely reachable. There are online leaderboards for each Story mode level, so shaving off milliseconds becomes important!
This game would sink or swim on its controls, and thankfully Mikey Shorts has virtual controls that are extremely tight, have touch areas that are liberal enough that accidental or missed inputs are rare, if they ever happen. Getting fast times requires quick reactions, and the controls are well up to the task that the levels present. There’s also plenty of disguises to unlock with the coins that are collected, with no gameplay upgrades that can be acquired with them. Oh, and the player can race a ghost of their best time, which is Mikey in a ghost costume. It’s fantastic.
I’ve gotten absolutely hooked on Mikey Shorts. I felt compelled to get 100% in Story mode. I keep going back to play more of the 48 Challenge levels. I collect coins so I can run amok in a top hat, monocle, and duck bill because why not. But most of all, it’s the way that the game is designed to be empowering. When I make a great run through a level, it feels like I’m an expert game speedrunner, nailing every jump like the world is traveling in slow-motion. The design and controls are set up absolutely perfectly for this, and that’s why I absolutely love Mikey Shorts.