Mighty Dungeons Review
Price: $0.99
Version: 1.1
App Reviewed on: iPhone 5
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Mighty Dungeons starts with a simple choice of who to play as. Stats and useable gear are different depending on which character is chosen but each has access to all of the levels and quests. It’s purely a matter of preference, although it’s possible to swap between characters if desired. Once that’s decided it’s time to start doing what fantasy heroes do best: kill stuff and run errands. Each of the four campaigns has several quests to complete that yield plenty of gold and items to make use of. Sorry RPG purists, no experience here. Instead, each character has a set number of goals to meet (kill X number of goblins, etc) which bestow upgrade points, that can then in turn be used to boost stats.
The only real problem I have with Mighty Dungeons is in the replaying of the levels. I’m not too crazy about having to pay gold to revisit a completed quest, even if it isn’t all that proportionally expensive, and I find it troubling that the stages aren’t randomized at all. I know, I know, it’s not a Roguelike, but when the layout is exactly the same from attempt to attempt there’s very little incentive to even bother.
As I’ve said again and again, Mighty Dungeons is not a Roguelike. When viewed as such it’s fairly disappointing. But when viewed as a board game on iOS, it’s actually quite excellent. It could use a bit more replay value, although it seems as though more content is in the works, but even as-is it can be a lot of fun.