Mayday! Deep Space Review
Price: $2.99
Version Reviewed: 1.0.10
App Reviewed on: iPhone 4S/iPhone 6 Plus
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If the general premise of Mayday! Deep Space feels a touch familiar, it might be because you’re one of the dozen or so people who actually played a little-known PlayStation 2 title called Lifeline. In case you’re not one of these rarefied elite, allow me to explain.
Calling Mayday! a game is a bit of a misnomer as it’s more interactive fiction than anything. Sadly, the story itself is nothing to write home about: a hastily executed tale involving clones, space zombies, and the authoritarian trampling of human rights barely gets underway before it’s all over. There are branching story paths to take, but I was hard pressed to care enough about seeing multiple outcomes to sit through fifteen or twenty minutes of saying “Go forward.” “turn left,” “stop,” and “run!” over and over. And while the detached bystander guiding our hapless hero is quite important (since your charge doesn’t seem to know how to avoid walking toward an enemy without your assistance), your role as the faceless Taylor never feels especially important. Still, fans of Supernatural and Grimm will probably appreciate hearing the pipes of Osric Chau, Claire Coffee, and Bitsie Tulloch in their earbuds in a variety of roles and their performances are certainly above the norm for a mobile effort.
While Mayday! Deep Space attempts to present a more immersive interactive storytelling experience, it manages to be both too short to be especially engaging and not nearly as interactive as it wishes it were. And yet, the concept is a worthy one and it almost manages to pull it off. Kudos to Daniel H. Wilson and Iron Cloud for their idea and efforts, but it doesn’t quite manage to hit the mark. Maybe next time?