Magimon Review
Price: FREE
Version: 1.1
App Reviewed on: iPhone 3GS
Graphics / Sound Rating:





Gameplay Rating:





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Overall Rating:





Beginning a game in Magimon for the first time is a bit of a process. Players have to set up an account with Aeria Mobile if they haven’t already, select a user name, an in-game avatar, an element, then finally a faction. Then it’s on to the tutorial! From there players are taught the basics of questing, battling, monster creation, and enhancement before being left to their own devices. This typically means more questing (with each completed zone ending in a sort of trainer battle) or fighting other players for treasures. Once enough components and/or cash are gathered from these various tasks, it’s then possible to generate new monsters for the team or bolster favorites by sacrificing a few weaklings.
However, Magimon’s familiarity is a double-edged sword. Anyone already accustomed to the general formula might view it as simply more of the same. Specifically more of the same as presented by Kids WB. The battles are also a huge disappointment since they don’t really indicate a reason behind success or failure. I’ve fought plenty of people of various levels and team sizes, and with various lead monsters of their own various levels, and the typical results have either been that I lose for some reason or draw. With no discernable reason as to why. And no, the battle log doesn’t help.
Magimon is a decent, inoffensive (ignoring the horrendous sound effect and music, anyway) freemium game, but that’s all it is. How it’s supposedly garnered so much praise is beyond me. But hey, if some people out there are enjoying it then more power to them.