LostWinds2: Winter of the Melodias Review
Price: $3.99
Version: 1.0
App Reviewed on: iPhone 3GS
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Winter of the Melodias begins with Toku’s mother in need of a rescue. It’s an adventure that will lead the young boy and his windy deity friend, Enril, through arctic mountain ranges, long forgotten ruins, and beyond. It’s not just the story and the environments that are new here. Enril (and by extension Toku) has a whole new bag of tricks this time around. Many of the puzzles players have become accustomed to from the original are still here - such as blowing fire around to light torches - but it isn’t long before stuff like freezing enemies with arctic winds or even switching the very seasons comes into play.
As interesting as I found Lost Winds, the puzzles didn’t do much for me. However once Winter of the Melodias got going and started to overlap elements I was hooked. Simply traversing one room could require switching to summer to unfreeze a body of water, sucking up the pool in a vortex, moving the resulting cloud with a small gust, redistributing the water in a new location, switching back to winter, then conjuring a snowball with a cyclone to trigger a switch to open a locked door. It gets pretty crazy to say the least. In a good way.
I can’t stress enough just how intriguing the puzzles in Winter of the Melodias can be. It’s a thoroughly enthralling and totally gorgeous adventure. It’s not perfect, but it’s absolutely worth it for fans of the original and the genre in general.