Elevator Zombies Review
Price: Free
Version: 1.2
App Reviewed on: iPhone 3GS
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Elevator Zombies is pretty much the same idea, only it features the living dead instead of black-clad spies and various power-ups and objective-based objects as opposed to top secret files. There are also a few other additions such as ammo counters, a machine gun, explosives, zombies of various makes and models, varied environments (i.e. same doors, different graphics) and a few special scenarios that almost steal the show. But more than anything it's the objectives that keep the experience feeling like a bit more than a simple copy/paste of the Taito classic.
There's a lot to enjoy in Elevator Zombies, although the core gameplay will probably forever be the biggest draw. Still, it looks good with its vibrant colors and mostly well done animations. It's also pretty tough to put down. Especially when some levels cut the power and reduce visibility to a small area, then things get interesting. Unfortunately the "blackout" concept isn't utilized nearly enough, resulting in most stages following the basic "opening doors" guideline with little to no variation. Some levels will use survivors while others use files or supplies, but it all boils down to pressing up in front of the right door. It doesn't make it any easier to stop, but it can get repetitive after a bit.
Despite the problematic controls that occasionally get in the way, Elevator Zombies is still a lot of fun. Having a bit more diversity to the buildings (i.e. special level conditions specific to each theme) would have been cool and seems like a missed opportunity, but there's still plenty of old-school goodness to appease fans of the long-dead franchise. Now if only someone would revitalize the original... HINT-HINT.