Welcome to the Dungeon Review
Price: FREE
Version Reviewed: 1.3.1
App Reviewed on: iPad 2
Graphics / Sound Rating:





Gameplay Rating:





Playtime Rating:





Replay Value Rating:





Overall Rating:





If I used all of the fingers and toes of everyone who lives on my street, I wouldn’t be able to count the number of fantasy themed, RPG-style video games where heroes go questing to defeat monsters, acquire treasure, and save the world. However, the number of games that let you flip the script and play things from the side of the bad guys is much, much smaller. And seeing as I tend to have just as much fun (if not more) when playing the other side, games like Welcome to the Dungeon are a refreshing change-up. It's just a shame it's not executed better.
Both monsters and heroes have elemental affiliations that interact on a rock/paper/scissors system: fire > leaf > water > fire. There are a couple of extra elements (light and dark) that fall outside the system, but the basics are simple enough for most anyone to wrap their head around. New monsters can be summoned using gold or gems, and existing monsters can be fused with others to level them up. And the whole mess is wrapped up in a gorgeous, retro-inspired pixel style calling to mind some of the best 16-bit era RPGs.
But oh, the grind! The endless, interminable grind!
Much like the popular kids in school, Welcome to the Dungeon’s constant charm and good looks do their best to buoy it through the rough patches. It really only semi-succeeds, though. It took hours and hours of idle grinding to make it to the beginning of the second of the world’s four areas, and while I understand stretching the experience out when the game is free, it lacks real hooks (except for maybe that Pokemon-like urge to collect all the monsters) to keep players coming back.