Dragon Blaze Review
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Dragon Blaze Review

Our Review by Campbell Bird on June 2nd, 2015
Rating: starstarstarblankstarblankstar :: MORE OF A FIZZLE
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This free-to-play RPG looks fantastic, but it feels a little empty.

Developer: Gamevil
Price: FREE
Version Reviewed: 1.0.0
App Reviewed on: iPhone 5

Graphics / Sound Rating: starstarstarstarstar
Gameplay Rating: starhalfstarblankstarblankstarblankstar
Playtime Rating: starstarstarblankstarblankstar
Replay Value Rating: starstarblankstarblankstarblankstar

Overall Rating: starstarstarblankstarblankstar

Dragon Blaze is a free-to-play online rpg that's pretty traditional as far as mobile RPGs go. Players can expect to make a character, build a party, get loot, etc, while also getting the chance to challenge their party in timed event quests and other special modes. Although it has some nice art, Dragon Blaze isn't particularly special - especially since the early game content is a slog.

The world of Dragon Blaze is one that was recently thrown into peril, and it's the player's job to lead their hero on quests to make things right (and learn more about the world along the way). Like Puzzle Quest or some other mobile RPGs there isn't much character control outside of entering a combat scenario. Combat is managed a bit like Heroes Charge in that most of it revolves around managing skills and cooldown times while the characters attack each other automatically in real time.

Dragon Blaze is a very pretty game that has lots of cool character art, environments, and enemy types throughout. The nicely-drawn characters also animate well and move fluidly through the hectic scenes of battle, which make actually playing itdelightfully fun to watch.

Unfortunately there's just a bit too much watching involved in Dragon Blaze, which might put a lot of players off. Since the core combat involves simply managing cooldowns and most of the game is combat, a lot of Dragon Blaze is watching battles and waiting to trigger the next ability. Although this isn't always the case as it gets deeper and more management intensive as players invest more and more time, there's a lot of gameplay upfront that's extremely easy and - as a result - it can get a little boring.

That being said, it seems like the developers of Dragon Blaze intentionally made the game more about watching the action than doing it. Considering the way battlefields can get incomprehensibly cluttered and the fact that the game includes an "auto" mode that triggers abilities automatically, the drawseems to be in managing party composition, upgrading gear, and preparing to battle - rather than the actual fighting. While this may be exactly what some players are looking for, Dragon Blaze left me feeling like there wasn't enough to do to feel especially meaningful.

iPhone Screenshots

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iPad Screenshots

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Dragon Blaze screenshot 6 Dragon Blaze screenshot 7 Dragon Blaze screenshot 8 Dragon Blaze screenshot 9 Dragon Blaze screenshot 10
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