App Reviewed on: iPhone 4
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Clay's Reverie is probably one of the most adorable games available on the app store, but what lies beneath that thinly veiled outer shell of cuteness is a difficult blob of puzzling gameplay. For casual gamers looking for an easy, non-challenging physics-based puzzler that is guaranteed to get them high scores, steer clear as this game is anything but easy. And that's why it's so addicting.
At first glance, the cute, bubbly eyed white gob of clay with its rosy red cheeks seems to promise just another iOS puzzle that's sure to disappoint. However, after a few minutes of excruciating gameplay I found myself with a headache and a fever. And the only prescription was more Clay's Reverie. What makes it extremely difficult is the classic one touch and die scenario. Making it through all the obstacles is darn near impossible without touching something other than the conveyor belt, which is the safe zone. The conveyor is controlled by touch and can be moved up or down, but is always in constant forward motion.
The game mechanics are what make the game somewhat possible as they are simple and react at a moment's notice, which is the key to conquering the levels and scoring points. On a side note, Clay is controlled by the iPhone's accelerometer. This doesn't remove the fact that the little guy is still one slight wrong tilt away from a spike or two.
What's great about the game is the integration of a floating world instead of fixed objects, which allows the player to finesse their way around obstacles. If this wasn't the case, I'd have to say this game would be downright diabolical and nobody wants that. My one gripe is that there seems to be some obstacles that require a surgeon's touch, which becomes frustrating at times.
As for scoring, make sure to collect the stars on the way to the finish line as they're of great importance to Clay's kind and worth big points too. The player has only three lives to finesse, collect stars and cross the finish line. Clay's Reverie is for the obsessive in all of us and will take multiple restarts to finish levels, which will be loved by the hardcore puzzler lovers.