Chop Chop Slicer Review

Our Review by Bobby Gooding on June 22nd, 2011
Rating: starstarstarstarhalfstar :: SLICING AT ITS BEST
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Another round of finger slicing action, but this time there's no fruit!

Developer: Gamerizon
Price: $0.99
Version Reviewed: 1.0
Device Reviewed On: iPhone 3GS

Graphics / Sound Rating: starstarstarstarhalfstar 
Game Controls Rating: starstarstarstarhalfstar 
Gameplay Rating: starstarstarstarhalfstar 
Replay Value Rating: starstarstarstarhalfstar
Overall Rating: starstarstarstarhalfstar 
This isn't the first game on iOS to challenge players with the task of slicing up objects by way of finger-swiping. Of course, Fruit Ninja released a while back and saw huge success -- which made me wonder if there was really room for another game of this nature. And after playing Gamerizon's Chop Chop Slicer, I can safely say there's loads of room for this. It seems there was also room for improvement on what we've seen before.

Chop Chop Slicer offers up three game modes, where the main object is to slice all manner of crazy objects and beings in half as they come hurtling toward the screen. Half being a very key word, as sliced objects will seperate into different parts. If they're not roughly chopped in half, the asteroids, robots or aliens will continue on in their partially complete form. This is what the game refers to as 'a perfect slice', and this physics-based mechanic adds a whole layer of depth -- instead of just slicing, accuracy plays a huge part.

The first game mode is of the standard arcade type - players get three lives and must last as long as possible in order to achieve their high score. Scores are multiplied with consecutive 'perfect slices', and a nice balance between the meticulous dissection of objects and just staying alive has been achieved here -- as is the case with the 'time attack' mode. But the final mode makes good use of those 'perfect slices', presenting several rounds of enemies which must be consistently sliced almost perfectly in half in order to scale the leaderboards. Making a single mistake moves the player on the next round immediately, meaning less chances to score overall. It's a great change if you're fed up with the usual endless arcade stuff, and allows for a shorter and more compact game experience when low on time.

Chop Chop Slicer looks rather beautiful too, with full 3D graphics throughout and bright coloured objects over the moon-like landscapes. The little green alien that appears through menu screens is down right adorable also. I should note, though, that on my iPhone 3GS there was a little bit of slowdown during the highly detailed intro sequences -- it never happened during gameplay, however, but did make me a little concerned the game had crashed upon my first boot. I can imagine that newer devices will overcome that quite easily, and there's full iPad compatibilty and retina display resolutions on offer for those with an iPhone 4, which I can imagine will look rather stunning.

To cut to the chase, this game is hugely fun, very well made and is just the sort of thing that will keep me coming back over and over again in an attempt to better my scores, and hopefully those of my friends. And by the way, slicing up the things is Chop Chop Slicer is ten times more fun than slicing fruit. Just saying.

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