Chocolate Tycoon Review
Version Reviewed: 1.0.0
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I'm not sure why more developers don't do this, but "tycoon" games (the ones where you grow a business/city from nothing to something hugely successful) are always hugely entertaining, no matter how small the scale. Chocolate Tycoon is no different, packaging a pretty dry game into an oddly attractive package.
The real meat of the game has you simply serving chocolates to customers. To do this, you must mix together white, milk, or dark chocolate ingredients to feed to these strange bird creatures, who go on to either regurgitate or poop out chocolate candies. Strange, yes, but oddly satisfying. Customers then show up asking for different flavors and then drop money and "sundries" for you to use in the pre-selling phase. The action really starts to get crazy when you get picky customers, as you have to really organize your mixing so that you get a good variety of chocolates to sell.
Once you are done with your day, the game goes from a time management game to a full on Com2uS RPG, having you design chocolates, hatch new bird creatures, "bribe" the townsfolk, buy new supplies, etc. There really is a ton to do in Chocolate Tycoon... so much in fact that many people probably won't ever get to the meat of the action.
My only real complaint with the game (the gameplay itself could be criticized, but it does have charm) is that it takes an incredible amount of time to really get started. After a solid two hours of gameplay I was basically still within the tutorial, meaning that not all the game aspects were open to me, including some of the most entertaining game elements. Once you finally get into the flow of things though, Chocolate Tycoon becomes a rather enjoyable little game.