Arcane Empires Review
Price: FREE
Version: 8.1
App Reviewed on: iPhone 3GS
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Players begin building their empire with a single city. A quick tutorial goes over the basics of research, construction, etc, and then they’re on their own. Well, on their own with a week-long protection period in which other players can’t attack. It gives the newbies a better chance to build defenses and the like so they aren’t immediately tossed to the wolves wearing nothing but a grimace and a vest made of raw meat. But until that time they’re free to construct and upgrade buildings, squirrel away resources, and train an army of dapper not-quite future soldiers.
Even with the admittedly awesome steampunk aesthetic Arcane Empires has one fairly large and irritating quality: it’s Kingdoms of Camelot. No, I mean it is Kingdoms of Camelot. It’s not “like” or “derivative of” or even “a progression,” it’s the same game only with steampunk visuals. Save the iconography and color choices, the UI is unchanged. The buildings, while different looking and sporting new names, are still the same buildings. Absolutely everything, right down to the daily Pick a Chest for Random Loot lotteries, is unchanged. This won’t have any effect whatsoever on newcomers to Kabam’s freemium titles, but Kingdoms initiates will probably have a tough time finding things to get excited about. Unless they ruh-heeeeeally like steampunk.
How much a person gets out of Arcane Empires depends largely on their previous exposure to Kabam’s other freemium city-builder. The core mechanics are still great, no doubt, but they’re also not new. So unless someone is infinitely patient they’ll probably opt for one over the other rather than play both. Personally I’d side with the land of top hats and oversized bronze goggles.