It Came From Canada: Overkill 3
Overkill 3 is like every trope of big modern gaming rolled into one. It’s a sequel to an action-packed military shooter. It’s flashy and scripted and flaunts its sophisticated graphics. And it’s a mobile game with a heavy emphasis on in-app purchases. But does it still manage to forge its own identity within that sea of marketing points? We find out in this edition of It Came From Canada!
In its biggest break from past Overkill games, Overkill 3 is a third-person shooting gallery rather than a first-person one. Movement is automatic, so players just aim and decide when to pop in and out of cover. But now they can see their vulgar, macho, soldier hero with his scarred Mohawk head instead of just imagining him. The shift also provides a slew of new tactical options. Firing down the sights, from the hip, or from behind cover each has its own balance of safety and effectiveness. More indirect assaults, like grenades and explosive barrels, also take on new dimensions for players and their enemies alike.
The past generation of games proved people can’t get enough of modern military shooters, but will this generation prove that players have now had their fill even on mobile? Overkill 3 will have to find that out for itself when it fully launches later this year.
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